Jump to content

nanakiwurtz

Members
  • Posts

    1654
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by nanakiwurtz

  1. Are you planning to create a super high rate server?
  2. If egg A chance = 0.01%, egg B = 0.5%, egg C = 20% .@i = rand(1,10000); if (.@i==1) makepet 1002; else if (.@i>=2 && .@i<=6) makepet 1003; else if (.@i>=7 && .@i<=2007) makepet 1004; else dispbottom "You are not lucky today.";
  3. Have you tried to use makepet + callfunc F_Rand Never use getitem on pet eggs
  4. bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bAddClass,Class_Boss,-10; bonus2 bMagicAddClass,Class_Boss,-10; bonus2 bAddRace,RC_Player,-10; bonus2 bMagicAddRace,RC_Player,-10; Class_All increase damage to players as well, does it not? Also your Git picture is adorable Yes, Class_All will affect RC_Player as well, and thank you
  5. bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bAddClass,Class_Boss,-10; bonus2 bMagicAddClass,Class_Boss,-10; Oh for the record, now players are considered as RC_Player, not RC_DemiHuman. But I don't know if what you mean is DemiHuman race monster or the player itself.
  6. Have you tried @RaidNode 's suggestion? https://rathena.org/board/topic/94532-map-server-killed/#entry267397
  7. What error message does it gives back to you? Are you able to compile correctly?
  8. Are you sure that you have put the content of 'www' folder on your public_html folder?
  9. Maybe it will be the same like using a timer, I'm not sure
  10. @Emistry, where did you get that HCP on your screenshot?
  11. Can you repost your question in English?
  12. If you provide the steps of what were you doing, maybe it will help someone to help you with
  13. To call a label, use donpcevent. getvariableofnpc can only fetch npc-bound variables, but not arrays.
  14. Looks nice, but that female #52 looks like overkill
  15. Single execution won't take time, but imagine if your players gathers tens of monsters and kill them all with AoE skill. Let's say 1 player gathers 10 mobs, 20 of your players do this too, so there are 200 mobs in OnNPCKillEvent queue You used 2 for and 4 if, for will multiply the if, you can do the math and count all the if your script will do on each monster kill. Generally it's still a safe thing to do.
  16. You must run the WeeMapCache.exe from your Windows, and update your mapcache.dat. It's better to put any modifications (conf/db) into their corresponding import folder, you can choose to put it on /pre-re/ or /re/ according to which mode your server use.
  17. On Linux? I have no idea, although you can update your mapcache on Windows, and then transfer it to your Linux
  18. Sadly I think it will take longer than that
  19. Simplest change would be: On \src\map\clif.c: void clif_monster_hp_bar( struct mob_data* md, int fd ) { return; } Edit and recompile. Don't know if that will work or not, I'm not a src god.
  20. It will be enabled by default, just update your repo, and we suggest that you should start to learn to use Git instead of SVN
  21. Co-Co-Co-Coconut!!

×
×
  • Create New...