Jump to content

Naruto

Members
  • Posts

    416
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Naruto

  1. I saw something like this should be simple but i dont know how to swap between them ( the script i saw was a storage for homuns )
  2. @Mina-chan might able to tell you if its openly available or private
  3. download kro patcher and client, patch it up and set up the clientinfo.xml then on emulator just go through your conf and add database to your sql and rename the first account in the LOGIN sub section add it all the the conf files in your database and enjoy
  4. Whats it say in your itemdb should have a viewid or something similar might be in your iteminfo.lub
  5. It has an ID, an attack function and looks like you filled out all your DB without taking a closer look at it there may be errors in your DB but that error is really common for a beginner Did you recompile? Also i usually add custom skills starting at 1600
  6. Hmm its a bit different from hercules ( Ive never actually used these tags on rathena but...) // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break; So you got your list of these in the map.h and your mapflags using the format mentioned in extremity fist you can fit any of these together to limit what you want
  7. Pretty sure that thing is really buggy ... some things dont necessarly balance the way they should like on ashura strike, but i mean it still does its job // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag looks like thats not how your supposed to be writing it at all and its like the old database with the whole 0x000000 thing for equipment requirements So to increase damage in PvP GvG and BG maps you would write 14 (8 + 4 + 2)
  8. Maybe but i dont work here Could make an invisible item bonus , pretty sure theres one for gvg damage specifically just gotta add a if (gvg) map condition to the top of the src , whereever your trying to modify theres a bunch already
  9. well if that didnt work then its not gonna work i tested it and i have the same issue except i can still connect on my original settings when i revert back
  10. Yeaa and im sure its not gonna be that easy for some weird reason right... Anyways do what you gotta do
  11. update and use rdata too
  12. Use acteditor and make the spites bigger its really simple if you use a script id ask @Tokei
  13. https://myanimelist.net/animelist/lllaaazzz Mine without going overboard... Only recently got into it so its all pretty old
  14. Well i can tell you 1 thing and that how you get them in //===== rAthena Script ======================================= //= Card Seller A-Z //===== Description: ========================================= //= Sells all cards dropped by mobs, grouped alphabetically. //= MVP cards are excluded from the list. //= //= NOTE: Requires SQL item and mob databases. //===== Changelogs: ========================================== //= 1.0 First version [AnnieRuru] //= 1.1 Minor edits [Euphy] //= 1.2 Update for monster mode and enchants [Lemongrass] //============================================================ prontera,155,177,5 script Card Seller 100,{ .@menu$ = getvariableofnpc( .alphabet_menu$, "card_seller_creation" ); if (.@menu$ == "") { mes "[Card Seller]"; mes "I am sorry, it seems like something went wrong."; mes "I cannot find any cards in our database at the moment."; mes "Please contact a game master."; close; } mes "[Card Seller]"; mes "Welcome!"; mes "I can sell you any normal monster card in the game. Would you like to have a look?"; next; .@s = select(.@menu$) -1; close2; callshop "card_mob#"+ getvariableofnpc( .alphabet$[.@s], "card_seller_creation" ), 1; end; } - script card_seller_creation -1,{ end; OnInit: if (checkre(0)) { .@mob_db$ = "mob_db_re"; .@item_db$ = "item_db_re"; } else { .@mob_db$ = "mob_db"; .@item_db$ = "item_db"; } freeloop 1; .@total = query_sql( "SELECT DISTINCT LEFT( `name_japanese`, 1 ) AS alphabets FROM `"+ .@item_db$ +"` WHERE `type` = " + IT_CARD + " AND `id` ORDER BY alphabets;", .@alphabet$ ); for ( .@i = 0; .@i < .@total; .@i++ ) { .@nb = query_sql( "SELECT `"+ .@item_db$ +"`.`id` FROM `"+ .@item_db$ +"` WHERE `type` = " + IT_CARD + " AND LEFT( `name_japanese`, 1 ) = '"+ .@alphabet$[.@i] +"' AND `id` ORDER BY `name_japanese` LIMIT 128;", .@id ); if (.@nb > 0) { .alphabet$[.@size_alphabet++] = .@alphabet$[.@i]; .alphabet_menu$ = .alphabet_menu$ + .@alphabet$[.@i] +" Cards:"; npcshopdelitem "card_mob#"+ .@alphabet$[.@i], 501; for ( .@j = 0; .@j < .@nb; .@j++ ) { if (callfunc( "F_IsCharm", .@id[.@j] ) == true)// Skip enchants in case someone added them as card drop continue; npcshopadditem "card_mob#"+ .@alphabet$[.@i], .@id[.@j], 1000000; } } } freeloop 0; end; } - shop card_mob#A -1,501:1000 - shop card_mob#B -1,501:1000 - shop card_mob#C -1,501:1000 - shop card_mob#D -1,501:1000 - shop card_mob#E -1,501:1000 - shop card_mob#F -1,501:1000 - shop card_mob#G -1,501:1000 - shop card_mob#H -1,501:1000 - shop card_mob#I -1,501:1000 - shop card_mob#J -1,501:1000 - shop card_mob#K -1,501:1000 - shop card_mob#L -1,501:1000 - shop card_mob#M -1,501:1000 - shop card_mob#N -1,501:1000 - shop card_mob#O -1,501:1000 - shop card_mob#P -1,501:1000 - shop card_mob#Q -1,501:1000 - shop card_mob#R -1,501:1000 - shop card_mob#S -1,501:1000 - shop card_mob#T -1,501:1000 - shop card_mob#U -1,501:1000 - shop card_mob#V -1,501:1000 - shop card_mob#W -1,501:1000 - shop card_mob#X -1,501:1000 - shop card_mob#Y -1,501:1000 - shop card_mob#Z -1,501:1000 many many errors... but the mvp cards are in figure it out all i did was deleted this IN ( SELECT DISTINCT `dropcardid` FROM `"+ .@mob_db$ +"` WHERE ~(`MODE`) & " + MD_MVP + " ) from both lines
  15. 123.bmp the ones on top is your drag and drop animation the ones on the bottom is your sprite You made an error somewhere ... need to check accname and accid
  16. https://github.com/zackdreaver/ROenglishRE many many errors though
  17. what sader said you will need to look through the atcommands doc and see which ones you want to add, you can add them all at once or none at all.. the rest has to be done 1 by 1 i believe
  18. a common mistake with that is that the pet_db from the db/prere/ folder is different from that of the db/re/ folder You can just copy and past everything from the db/re/ version into the db/prere/ one but youll have a couple things to fix... all of which are easy to deal with If that doesnt work then i have no idea.. that should all be working
  19. if (.@i >= PET_INTIMATE_LOYAL) { bonus bAgi,1; bonus bAspdRate,1; } else if (.@i >= PET_INTIMATE_CORDIAL) { bonus bAspdRate,1; } your saying these dont work?
  20. Pretty sure its the groups.conf your looking to edit
  21. http://nemo.herc.ws/clients/
×
×
  • Create New...