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ItsMonoXD

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  1. Hello everyone, i just set up my own server on a VPS and managed to get it all working. Up-to-date rAthena straight from git. My friend and me connected to the server but we didn't see each other. That's when I realized there seems to be some sort of instancing of maps. I don't want that. We only play with like 3-4 people on the server and it's more for us to learn how to make our own stuff. I never found anything about this and don't even know where to look. Can someone guide me to where I can find the configuration of this system and how to disable it? Thanks in advance ? Edit: Nevermind, i just figured out that this is just part of the new izlude academy tutorial and there are just 4 additional izlude maps. So after going into a shop or out to the field and back Players are in the "actual" izlude map (not izlude_a/b/c/d)
  2. I can't use the 2020 kRo client? Or are you talking about the diffed ragexe?
  3. Hello again, I'm trying to get my local server running and just got one problem fixed. Now i got another one. Quick summary of what I did: I used git to get the most up-to-date rathena files and set up my server. It's working so far and i can start the login, char and map server. I got the kRo client 2020-04-09 and a Data folder from the ROenglishRE git. Then i got a ragexe from 2020-03-04. It's a 2020-03-04aRagexeRE.exe that i diffed using nemo patcher. When i try to connect to my server I just get a 'Disconnected from Server' and the logserv.bat logs: Notice]: Abnormal end of connection (ip: 127.0.0.1): Unknown packet 0xacf [Info]: Closed connection from '127.0.0.1'. I set the PACKETVERS in my defines-pre.hpp to #define PACKETVER 20200304 Then I changed to client to a 20180620 client, diffed it using Nemo and removed the PACKETVERS in my defines-pre.hpp. Now I still can't connect to my server but i don't see anything in my logs. My char_athena and map_athena have localhost as the ips. Anyone got a clue on what i did wrong or where to look?
  4. Thanks for the answer, but can you give me a quick explanation on why that client does not work with rAthena? I would love to understand that ?
  5. Hello everyone, after some years i decided to create a local ragnarok server again. I used git to get the most up-to-date rathena files and set up my server. It's working so far and i can start the login, char and map server. I got the kRo client 2020-04-09 and a Data folder from the ROenglishRE git. Then i got a ragexe from 2020-03-04. It's a 2020-03-04aRagexeRE.exe that i diffed using nemo patcher. When i try to connect to my server I just get a 'Disconnected from Server' and the logserv.bat logs: [Notice]: Abnormal end of connection (ip: 127.0.0.1): Unknown packet 0xacf [Info]: Closed connection from '127.0.0.1'. I set the PACKETVERS in my defines-pre.hpp to #define PACKETVER 20200304 I'm kinda lost right now and don't know why i can't connect to the server ? I hope someone can give me a push in the right direction. Thanks in advance ?
  6. Yeah i used the doc/mob_db.txt file to see what all the variables are. It said that i could leave MaxAttack at 0 so it would just use MinAttack as an absolute attack value. Seems like this is wrong. I already tried that yesterday by setting MaxAttack to 130 and it worked afterwards Thank you for your help though!
  7. (4000,'THIEF','Thief','Thief',20,648,0,0,0,1,90,0,20,10,15,30,5,1,25,1,10,12,1,7,20,0x3885,200,1500,1000,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); It's a level 20 mob that i spawn with a friendly mob ai to simulate players. It's demi-human with 30 dex. Shouldn't that be enough to hit a lvl 17 zombie?
  8. Do you know why my custom mob can't hit other monsters? It's trying to attack but always misses. I made it have 30 dex and fight it some zombies in pay_dun00 It just always misses on every attack :/
  9. Yeah... I've set a passive mode  You helped me a lot! Thank you very much!
  10. Thanks! I've added a custom mob Thief and added double attack as a mob skill and set the mob ai to 1 (friendly/attack) with this pay_dun00,0,0 monster Thief 4000,2,4000,5000,0,0,1 They do spawn but don't move or attack any hostile mobs. They do act like normal players though with the white name and i can right-click them like normal players too. Do you know why they don't attack mobs though?
  11. I'm actually trying it right now, but i don't know what to write for the <event> part in the mob spawn script if i don't want to have an event. Can i leave it empty or what do i have to use if i don't want to have an event triggered?
  12. But it sounds like this is still considered a mob that actual players could attack, right? If i could make those in a way they can't be attacked by normal players but monsters, that would be great This is a nice guide for what WhiteEagle said but i still think those custom mobs could be attacked by normal players and would retaliate right?
  13. Hey everyone, i want to try something for my server that might seem odd. You know how there are a lot of pserver that don't have many players and just feel empty? I think a good population is important for the success of a server. However it's hard to achieve and if your server can't impress people you might not even get a lot of players in the first place. What I saw on another server (i think it was TalonRo) were "Guardians" that stood at the entrance of dungeons and attacked mobs that walked near them. They were archers and seemed like normal player characters even tho they didn't walk. No blue name, no way of interaction. They looked like normal characters. How is this achieved? Could it be possible to simulate players? They would be more like bots that walk around and kill stuff to give the impression of a lively server "in some way". I know it's not as good as a real population but it just wouldn't feel as empty as it does with a server population of about 50 people? Has anyone ever made some experience with such an idea? Is that even possible? How could those Guardians have been created on the server? I hope I can get some information and maybe discuss this topic with some of you. I feel like this sounds like an interesting project to work on well, atleast if it seems somewhat possible in the first place?
  14. THAT's exactly what I needed! Thank you again!
  15. So if i understood it correctly after some research, I need to download a kRo client? I was wondering because of specific versions, like what happens if you update the client using the patcher.... But as it seems the patcher don't update kRo clients anymore? Like they are fixed versions? If I understand this correctly i could download a complete 2017-01-25 kRo client and run that to connect to my server? And what i meant by: "how to tell my server which client is good to use" If i use a client from 2017-01-25 and someone uses another client version. Does this work? Or is there a config that specifically says only client version 2017-01-25 is allowed to connect? I already used the tutorial you gave me to setup my local server and there was nothing regarding that topic.
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