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*aprendiendo a editar server*
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aleph075's Achievements
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I am trying to reduce the defense power by items armor and trying change this: /** * RE DEF Reduction * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF * Pierce defence gains 1 atk per def/2 */ if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */ def1 = -399; ATK_ADD2(wd->damage, wd->damage2, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0 ); if( !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ) wd->damage = wd->damage * (4000+def1) / (4000+10*def1) - vit_def; <-------- ///Here/// if( is_attack_left_handed(src, skill_id) && !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ) wd->damage2 = wd->damage2 * (4000+def1) / (4000+10*def1) - vit_def; The 4000 constants to 5000. But i want to add a plus damage reduction by users VIT stat (no vit_def) How can i do that, wich sintaxis? Or it's not even here in the code? And, I can't find where is the code that defines vit_def (see photo) Thx!
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i'am trying lowering the defense rate.... /** * RE DEF Reduction * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF * Pierce defence gains 1 atk per def/2 */ if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */ def1 = -399; ATK_ADD2(wd->damage, wd->damage2, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0 ); if( !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ) wd->damage = wd->damage * (4000+def1) / (4000+10*def1) - vit_def; <---- /Here/----- if( is_attack_left_handed(src, skill_id) && !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ) wd->damage2 = wd->damage2 * (4000+def1) / (4000+10*def1) - vit_def; if the formula of damage increase the constants, it should increase your damage received. Where said 4000+def1, if you put 5000 (both numerator and denominator). But i am not sure already. I will test and told u. If u do, tell me
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Good morning! I have a very simple doubt, but its solution is quite complex and I don’t know exactly how to proceed. So let me tell you about my project and ideas so you can give me a hand. I want to create a server that will fundamentally be PRE RENEWAL defense system, in a RENEWAL server (with only 2nd classes/rebirth. No 3rd classes). The biggest issue I have is that I want the “renewal world”, maps, instances, eden group (also to have the advantage of having all renewal objects and skills so I can just edit the database and be able to use them, without the need to load sprites, etc.). But the damage/defense/objects I want are PRE RENEWAL (where the items’ defense is PERCENT-BASED, reason why items have low base numbers, which I like), adding a few RENEWAL (editing them as custom items). So, my dilemma is that I’m not sure what’s easier to implement… Whether creating a PRE RENEWAL server and “importing” (pasting?): · The scripts and sources referred to EDEN GROUP (is it possible?) · 3rd classes skills (just to use the skills) · Edit the cast/dex formula. · Enable double critical hits. · Edit a selection of renewal items (from 3rd and 4th classes) to make custom items. · Create instances on a pre renewal server. OR creating a RENEWAL server and “limit” the mechanics I’d prefer to leave PRE RENEWAL. · Edit the /src so the game calculates def in PRE RENEWAL mode. · Edit/disable all objects with their RENEWAL values (which seems extremely complicated). · Import pre-renewal items (not easy, i guess) so I don’t have to load/edit them one by one. If the answer is: "use a pre renewal server": wich version should I install? Waiting for your comments and advice.
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Necesito ayuda: Server PRE-RENEWAL inmerso en un mundo RENEWAL ¿Como?
aleph075 replied to aleph075's topic in Spanish General
Gracias por tu consejo. Que me podes decir de las "instances" o de agregar skills que son de 3rd clases? Es posible? O es muy dificil? -
Buenos días! Tengo una duda muy simple, pero su resolución es bastante compleja y realmente no sé exactamente como hacerlo. Asi que les cuento mi proyecto y mis ideas para que me puedan ayudar: Quiero crear un servidor que fundamentalmente será PRE RENEWAL, pero con varias mecánicas RENEWAL. (Solo 2das clases/Rebirth. No 3eras clases) El mayor problema que tengo, es que quiero “el mundo” renewal: mapas, instancias, eden group (además, tener la “ventaja” de ya tener importados todos los skills y objetos RENEWAL para poder editar simplemente la base de datos y ya poder sin utilizarlos, sin tener que cargar sprites, etc…). Pero el sistema de daño/defensa/objetos que quiero es PRE RENEWAL…. (donde la defensa de los objetos es PORCENTUAL, y por eso los objetos tienen números bases muy bajos, lo cual me gusta), agregando algunos pocos RENEWAL (editándolos a modo de objetos custom) Entonces mi dilema es que no se que sería mas fácil de implementar…. Si crear un servidor PRE RENEWAL e ir “importando” (¿pegando?): · los scripts y sources referidos a EDEN GROUP (es posible?) · skills de 3eras clases (solo quiero los skills) · editar las formulas de cálculo de CASTEO/DEX, habilitar los doble ataques críticos · Editar una selección de objetos renewal (de las 3eras y 4tas clases) para hacer custom items · Crear instancias en un servidor pre renewal. O si es mejor crear un servidor RENEWAL e ir “limitando” las mecánicas que quiero que sean PRE RENEWAL · Editar el /src para que el juego calcule la defensa en modo PRE RENEWAL · Editar/Deshabiltiar todos los objetos con sus valores RENEWAL (esto lo veo muy complicado) · Importar los objetos pre-renewal (no lo veo facil) para no cargarlos/editarlos uno por uno Espero sus comentarios y consejos. Mil gracias!
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Select wich RE or PRE-RE mechanics will work
aleph075 replied to aleph075's question in General Support
If I want a pre - renewal DEFENSE/MDEF system.... then, should I enable the prerenwal "status system" ? (And then change EVERY defense item) -
I know there is a way to change the server from pre-renewal to renewal (but dunno where is it). But i wanna know if its posible to switch 1 by 1 only a few of them. I want the pre-renewal mechanics in general, but i wana change the posible of critical double atack, and the XP penalty like renewal. But, the drop and defense system as pre renewal. How can I change just a few of them? Where to set the main config? thx
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I'm editing a server and I don't know if I made a mistake or if the renewal mechanics are like that. But the "active blitz" hits 900 total approximately (hits 5 times) and the "auto blitz" hits 300 total approximately (hitting less times... 2 or 3 times i guess and doing FULL damage to multiple enemys), or something like that. Its that normal? its the right way to "autoblitz" on renewal, or I edited unintentionally? Please, if i done a mistake, can some1 help me with the SCR code? Where to edit to make it works normally. THX (there is my "skill", "battle" and "map" cpp) map.cpp skill.cpp battle.cpp
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Iam looking a simple warper wich could send me to a pvp room, but all i find send me to BG's or doesn't work. What happened? In addition, dunno why commands like @duel doesnt work. Help me pls Edit: solved. Is possible to delete my own post?
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Improve Concentration [Busqueda desesperada]
aleph075 replied to aleph075's topic in Spanish Soporte
Me acabas de abrir un horizonte de posibilidades impensadas. Te amo -
I don't know if it is "not posible" but, at least by config db, it seems to be imposible, be cause there is no other declaration about "drop and luk". Maybe u could take a look at src files, like map, or stats... but i really doubt, at least without doing a "great" src edit
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Is there a way to increase ALL mob damage? If the answer is YES, please, help me to edit the scr file needed to. Thx!!
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Show Cooldown of items/abilities & Edit "Buff/SelfBuff" abilities
aleph075 replied to aleph075's question in Source Support
I just find those 2 mentions to AC_CONCENTRATION, and noone is able to edit the %dex/agi stats. Additionally, i want to add 2 more buffs to Concentration: LUK and CRIT. Do u know how to do it? -
No puedo encontrar por ningun lado, cómo se asignan los buffs de Improve Cocentration / Attention Concentrate. Solo encontré algunas definiciones en SCR, donde aparecen algunos "case AC_CONCENTRATE", pero ninguna permite editar los % de DEX y AGI que otorga. Quisiera poder editar dichos buffs y tambien agregarle otros.... como darle un plus de LUK y CRIT. Alguien sabe dónde esta el skill y de qué manera puedo agregarle esto? Gracias!