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aleph075

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    *aprendiendo a editar server*

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  1. I cant find the definition of this skills to edit them. Is there a way to easily find any "case CLASS_SKILL" ? Thx!
  2. I am trying to reduce the defense power by items armor and trying change this: /** * RE DEF Reduction * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF * Pierce defence gains 1 atk per def/2 */ if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */ def1 = -399; ATK_ADD2(wd->damage, wd->damage2, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0 ); if( !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ) wd->damage = wd->damage * (4000+def1) / (4000+10*def1) - vit_def; <-------- ///Here/// if( is_attack_left_handed(src, skill_id) && !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ) wd->damage2 = wd->damage2 * (4000+def1) / (4000+10*def1) - vit_def; The 4000 constants to 5000. But i want to add a plus damage reduction by users VIT stat (no vit_def) How can i do that, wich sintaxis? Or it's not even here in the code? And, I can't find where is the code that defines vit_def (see photo) Thx!
  3. i'am trying lowering the defense rate.... /** * RE DEF Reduction * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF * Pierce defence gains 1 atk per def/2 */ if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */ def1 = -399; ATK_ADD2(wd->damage, wd->damage2, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0 ); if( !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ) wd->damage = wd->damage * (4000+def1) / (4000+10*def1) - vit_def; <---- /Here/----- if( is_attack_left_handed(src, skill_id) && !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ) wd->damage2 = wd->damage2 * (4000+def1) / (4000+10*def1) - vit_def; if the formula of damage increase the constants, it should increase your damage received. Where said 4000+def1, if you put 5000 (both numerator and denominator). But i am not sure already. I will test and told u. If u do, tell me
  4. Good morning! I have a very simple doubt, but its solution is quite complex and I don’t know exactly how to proceed. So let me tell you about my project and ideas so you can give me a hand. I want to create a server that will fundamentally be PRE RENEWAL defense system, in a RENEWAL server (with only 2nd classes/rebirth. No 3rd classes). The biggest issue I have is that I want the “renewal world”, maps, instances, eden group (also to have the advantage of having all renewal objects and skills so I can just edit the database and be able to use them, without the need to load sprites, etc.). But the damage/defense/objects I want are PRE RENEWAL (where the items’ defense is PERCENT-BASED, reason why items have low base numbers, which I like), adding a few RENEWAL (editing them as custom items). So, my dilemma is that I’m not sure what’s easier to implement… Whether creating a PRE RENEWAL server and “importing” (pasting?): · The scripts and sources referred to EDEN GROUP (is it possible?) · 3rd classes skills (just to use the skills) · Edit the cast/dex formula. · Enable double critical hits. · Edit a selection of renewal items (from 3rd and 4th classes) to make custom items. · Create instances on a pre renewal server. OR creating a RENEWAL server and “limit” the mechanics I’d prefer to leave PRE RENEWAL. · Edit the /src so the game calculates def in PRE RENEWAL mode. · Edit/disable all objects with their RENEWAL values (which seems extremely complicated). · Import pre-renewal items (not easy, i guess) so I don’t have to load/edit them one by one. If the answer is: "use a pre renewal server": wich version should I install? Waiting for your comments and advice.
  5. Gracias por tu consejo. Que me podes decir de las "instances" o de agregar skills que son de 3rd clases? Es posible? O es muy dificil?
  6. Buenos días! Tengo una duda muy simple, pero su resolución es bastante compleja y realmente no sé exactamente como hacerlo. Asi que les cuento mi proyecto y mis ideas para que me puedan ayudar: Quiero crear un servidor que fundamentalmente será PRE RENEWAL, pero con varias mecánicas RENEWAL. (Solo 2das clases/Rebirth. No 3eras clases) El mayor problema que tengo, es que quiero “el mundo” renewal: mapas, instancias, eden group (además, tener la “ventaja” de ya tener importados todos los skills y objetos RENEWAL para poder editar simplemente la base de datos y ya poder sin utilizarlos, sin tener que cargar sprites, etc…). Pero el sistema de daño/defensa/objetos que quiero es PRE RENEWAL…. (donde la defensa de los objetos es PORCENTUAL, y por eso los objetos tienen números bases muy bajos, lo cual me gusta), agregando algunos pocos RENEWAL (editándolos a modo de objetos custom) Entonces mi dilema es que no se que sería mas fácil de implementar…. Si crear un servidor PRE RENEWAL e ir “importando” (¿pegando?): · los scripts y sources referidos a EDEN GROUP (es posible?) · skills de 3eras clases (solo quiero los skills) · editar las formulas de cálculo de CASTEO/DEX, habilitar los doble ataques críticos · Editar una selección de objetos renewal (de las 3eras y 4tas clases) para hacer custom items · Crear instancias en un servidor pre renewal. O si es mejor crear un servidor RENEWAL e ir “limitando” las mecánicas que quiero que sean PRE RENEWAL · Editar el /src para que el juego calcule la defensa en modo PRE RENEWAL · Editar/Deshabiltiar todos los objetos con sus valores RENEWAL (esto lo veo muy complicado) · Importar los objetos pre-renewal (no lo veo facil) para no cargarlos/editarlos uno por uno Espero sus comentarios y consejos. Mil gracias!
  7. If I want a pre - renewal DEFENSE/MDEF system.... then, should I enable the prerenwal "status system" ? (And then change EVERY defense item)
  8. I know there is a way to change the server from pre-renewal to renewal (but dunno where is it). But i wanna know if its posible to switch 1 by 1 only a few of them. I want the pre-renewal mechanics in general, but i wana change the posible of critical double atack, and the XP penalty like renewal. But, the drop and defense system as pre renewal. How can I change just a few of them? Where to set the main config? thx
  9. I'm editing a server and I don't know if I made a mistake or if the renewal mechanics are like that. But the "active blitz" hits 900 total approximately (hits 5 times) and the "auto blitz" hits 300 total approximately (hitting less times... 2 or 3 times i guess and doing FULL damage to multiple enemys), or something like that. Its that normal? its the right way to "autoblitz" on renewal, or I edited unintentionally? Please, if i done a mistake, can some1 help me with the SCR code? Where to edit to make it works normally. THX (there is my "skill", "battle" and "map" cpp) map.cpp skill.cpp battle.cpp
  10. Iam looking a simple warper wich could send me to a pvp room, but all i find send me to BG's or doesn't work. What happened? In addition, dunno why commands like @duel doesnt work. Help me pls Edit: solved. Is possible to delete my own post?
  11. Me acabas de abrir un horizonte de posibilidades impensadas. Te amo
  12. I don't know if it is "not posible" but, at least by config db, it seems to be imposible, be cause there is no other declaration about "drop and luk". Maybe u could take a look at src files, like map, or stats... but i really doubt, at least without doing a "great" src edit
  13. Is there a way to increase ALL mob damage? If the answer is YES, please, help me to edit the scr file needed to. Thx!!
  14. I just find those 2 mentions to AC_CONCENTRATION, and noone is able to edit the %dex/agi stats. Additionally, i want to add 2 more buffs to Concentration: LUK and CRIT. Do u know how to do it?
  15. No puedo encontrar por ningun lado, cómo se asignan los buffs de Improve Cocentration / Attention Concentrate. Solo encontré algunas definiciones en SCR, donde aparecen algunos "case AC_CONCENTRATE", pero ninguna permite editar los % de DEX y AGI que otorga. Quisiera poder editar dichos buffs y tambien agregarle otros.... como darle un plus de LUK y CRIT. Alguien sabe dónde esta el skill y de qué manera puedo agregarle esto? Gracias!
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