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Xantara

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Everything posted by Xantara

  1. Your sql log settings are enabled but your database names is still using txt settings. To fix this, open your log_athena.conf and read the contents below the "Logging tables/files" title. Notice that there are two "names" for every log database; the first is the txt (defaulted), and the second one is the SQL (which is commented out). Edit: QQ, sorry, I misread. Lol Try checking your conf/inter_athena.conf and conf/import/inter_conf.txt file for the log_db_db setting. Make sure it says 'log' instead of 'ragnarok'?
  2. No, you currently not able to set the drop to 0. This is because there are mapflags noloot, nomobloot, and nomvploot that can do this for you already =) Let me know if you have further questions~ I'll also update the patch file to be usable with the latest rAthena revision~
  3. With this mod, you can separate the minimum and maximum drop rate for non-boss and boss monsters. Currently, the item_drop_equip_min and item_drop_equip_max apply to both. So, if this mod is applied, the configuration options would look like: In the end, it doesn't necessarily "override", just allows more flexibility. Sorry if I misunderstood your question or if I didn't explain it clearly. Please let me know if so.
  4. Merry Christmas to everyone! I hope you all are having a very happy holidays~
  5. I'll see if I can reproduce... testing Edit: I was able to reproduce, but Ind's suggestion fixed it. In your theme's fluxCP header file, change the meta tag so it reads: <meta http-equiv="Content-Type" content="text/html; charset="iso-8859-1" /> FluxCP Test: http://work.x-services.info/web/cp/ SMF Test: http://work.x-servic...1;topicseen#new Edit2: Some functions, such as ssi_recentTopics, work fine with the fix above.However, other functions like ssi_boardNews that fetches the post, uses the function parse_bbc. Inside this function, found in the file /smf/Sources/Subs.php, it uses utf-8 as it's charset. You can pretty much just find and replace it with the iso one. If you want the editted file, let me know =) Not sure if there are any other exceptions.
  6. Happy holidays to all~

  7. I'm fweee~ No more exams! Its time to partyyyy

  8. I uploaded the source modification so it should now be available for download. As a note, the upload new versions function is still bugged. But being worked on. I'll probably be testing on this file so if it suddenly disappears, check again soon and it should be back~ @Mysterious, Ah yea, that'd be useful. I guess it still could have the party or guild in the command using their party/guild name =)
  9. Welcome to rAthena~ I'm glad its been a positive experience so far =)
  10. @download, there is a current bug with uploading new versions so currently the download for this is currently unavailable. The bug has been reported though. Yes, Mysterious, that is how it works. =) It is possible for it to be a command. However, I would assume that the extra functionality (the part where you can choose to give to a party, guild, or bg team) would hardly be used since finding the party/guild/bg id would be difficult in-game?
  11. Version 2.0.1

    1394 downloads

    Information This command will give a specific amount of specified items to all players on the map. I tried to make it a bit more challenging for myself so I have added the capability of giving the same party or guild members of that specific map as well. Makes it easier to script stuff such as events especially those including parties and guilds to participate. Atcommand version now available! Tested on rAthena Trunk 17062 Syntax Script Atcommand Documentation Script Example: Script Command (also found in doc/sample/npc_getitem_map.txt) // Sample NPC to test the custom getitem_map script command // Script and command created by Xantara prontera,156,170,3 script getitem_map test 120,{ mes "input item id"; next; input .@id; mes "input item amount"; next; input .@amt; mes "input type:"; mes "0=everyone, 1=party, 2=guild 3=bg"; next; input .@t; //getitem_map .@id,.@amt,strcharinfo(3),.@t,((.@t==1) ? getcharid(1) : (.@t==2) ? getcharid(2) : getcharid(4)); switch(.@t) { case 1: set .@type_id, getcharid(1); break; case 2: set .@type_id, getcharid(2); break; case 3: set .@type_id, getcharid(4); break; } getitem_map .@id,.@amt,strcharinfo(3),.@t,.@type_id; mes "done"; close; } Atcommand // Everyone one the same map as the who called this command will get 1 Jellopy (ID#607) @itemmap 607 // Everyone one the same map as the who called this command will get 5 Jellopy (ID#607) @itemmap 607 5 // Players who are in the party "myParty" and on the same map as the who called this command will get 2 Yggdrasil Berry (ID#608) @itemmap1 608 2, myParty // Players who are in the guild "hisGuild" and on the same map as the who called this command will get 3 Jellopy @itemmap2 "jellopy" 3, hisGuild Credits Created by Xantara BG Support Suggestion/Idea by Silvester Atcommand Suggestion/Idea by Mysterious Mirror http://downloads.artistic-coder.com/download.php?file=package_getitem_map_v2.0.1_%5BXantara%5D.patch This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent.
    Free
  12. File Name: [Package] @itemmap & getitem_map() File Submitter: Xantara File Submitted: 18 Dec 2011 File Category: Source Modifications Content Author: Xantara Information This command will give a specific amount of specified items to all players on the map. I tried to make it a bit more challenging for myself so I have added the capability of giving the same party or guild members of that specific map as well. Makes it easier to script stuff such as events especially those including parties and guilds to participate. Atcommand version now available! Tested on rAthena Trunk 17062 Syntax Script Atcommand Documentation Script Example: Script Command (also found in doc/sample/npc_getitem_map.txt) // Sample NPC to test the custom getitem_map script command // Script and command created by Xantara prontera,156,170,3 script getitem_map test 120,{ mes "input item id"; next; input .@id; mes "input item amount"; next; input .@amt; mes "input type:"; mes "0=everyone, 1=party, 2=guild 3=bg"; next; input .@t; //getitem_map .@id,.@amt,strcharinfo(3),.@t,((.@t==1) ? getcharid(1) : (.@t==2) ? getcharid(2) : getcharid(4)); switch(.@t) { case 1: set .@type_id, getcharid(1); break; case 2: set .@type_id, getcharid(2); break; case 3: set .@type_id, getcharid(4); break; } getitem_map .@id,.@amt,strcharinfo(3),.@t,.@type_id; mes "done"; close; } Atcommand // Everyone one the same map as the who called this command will get 1 Jellopy (ID#607) @itemmap 607 // Everyone one the same map as the who called this command will get 5 Jellopy (ID#607) @itemmap 607 5 // Players who are in the party "myParty" and on the same map as the who called this command will get 2 Yggdrasil Berry (ID#608) @itemmap1 608 2, myParty // Players who are in the guild "hisGuild" and on the same map as the who called this command will get 3 Jellopy @itemmap2 "jellopy" 3, hisGuild Credits Created by Xantara BG Support Suggestion/Idea by Silvester Atcommand Suggestion/Idea by Mysterious Mirror http://downloads.artistic-coder.com/download.php?file=package_getitem_map_v2.0.1_%5BXantara%5D.patch This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent. Click here to download this file
  13. Version 1.0

    276 downloads

    Information Separates the item_drop_equip min and max configurations for normal and boss mobs in conf/battle/drops.conf Ie. New config settings: item_drop_equip_min and item_drop_equip_max Documentation Credits Created by Xantara Requested by GoldGloryRO This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent.
    Free
  14. File Name: [Config] Min/Max Boss Equip Drop Rates File Submitter: Xantara File Submitted: 18 Dec 2011 File Category: Source Modifications Information Separates the item_drop_equip min and max configurations for normal and boss mobs in conf/battle/drops.conf Ie. New config settings: item_drop_equip_min and item_drop_equip_max Documentation Credits Created by Xantara Requested by GoldGloryRO This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent. Click here to download this file
  15. Version 1.1

    168 downloads

    Information This command will equip a specific item on the invoking character. It will only equip if the player is online and the item is in his/her inventory. It does not bypass the item properties such as equippable, player job class, and level requirements. Works best with the getitem2 script command. Syntax equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; Documentation Example Snippet: // Receive a +2 Quadruple Lucky Sword (4 poring cards) getitem2 1101,1,1,2,0,4001,4001,4001,4001; // Equip the specific item on the character who has the account ID of 2000000 equip2 1101,2,0,4001,4001,4001,4001,2000000; Credits Created by Xantara Requested by kevinchen (here) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent.
    Free
  16. File Name: Script Command *equip2 File Submitter: Xantara File Submitted: 18 Dec 2011 File Updated: 18 Dec 2011 File Category: Source Modifications Information This command will equip a specific item on the invoking character. It will only equip if the player is online and the item is in his/her inventory. It does not bypass the item properties such as equippable, player job class, and level requirements. Works best with the getitem2 script command. Syntax equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; Documentation Example Snippet: // Receive a +2 Quadruple Lucky Sword (4 poring cards) getitem2 1101,1,1,2,0,4001,4001,4001,4001; // Equip the specific item on the character who has the account ID of 2000000 equip2 1101,2,0,4001,4001,4001,4001,2000000; Credits Created by Xantara Requested by kevinchen (here) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent. Click here to download this file
  17. Version 1.0

    599 downloads

    Information This source modification allows certain maps that have the droprate mapflag attached to have a modified drop rate based on the state/flag given. It affects all mobs on that map, including MvP. However, items that are looted by mobs (eg. Poring) are not affected (they have to drop). The modified rate is applied after all the other rate modifiers (such as those in the conf/battle/exp.conf, monster size, etc.) This bypasses the min and max drops in the exp.conf file and the drop_rate0item configuration. Mapflags noloot, nomobloot, and nomvploot take precedence over the droprate mapflag. There is also a battle configuration that allows you to toggle the global droprate effect on and off. Great for event or special maps where you want the items to drop less or more frequently without having to duplicate the mob(s). Syntax Configuration Documentation Example Snippet // Mobs that are killed in Prontera have their drop rate halved // ie. Poring normally drops Empty Bottle at 100% (@mi). If spawned in Prontera, the drop would become 50% prontera mapflag droprate 50 // Mobs that are killed in Geffen have a 2x (+200%) the drop rate // ie. Fabre normally drops Clover at 10% (@mi). If spawned in Geffen, the drop of Fluff would become 20% geffen mapflag droprate 200 Credits Created by Xantara This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
    Free
  18. File Name: [Mapflag] droprate File Submitter: Xantara File Submitted: 18 Dec 2011 File Category: Source Modifications Information This source modification allows certain maps that have the droprate mapflag attached to have a modified drop rate based on the state/flag given. It affects all mobs on that map, including MvP. However, items that are looted by mobs (eg. Poring) are not affected (they have to drop). The modified rate is applied after all the other rate modifiers (such as those in the conf/battle/exp.conf, monster size, etc.) This bypasses the min and max drops in the exp.conf file and the drop_rate0item configuration. Mapflags noloot, nomobloot, and nomvploot take precedence over the droprate mapflag. There is also a battle configuration that allows you to toggle the global droprate effect on and off. Great for event or special maps where you want the items to drop less or more frequently without having to duplicate the mob(s). Syntax Configuration Documentation Example Snippet // Mobs that are killed in Prontera have their drop rate halved // ie. Poring normally drops Empty Bottle at 100% (@mi). If spawned in Prontera, the drop would become 50% prontera mapflag droprate 50 // Mobs that are killed in Geffen have a 2x (+200%) the drop rate // ie. Fabre normally drops Clover at 10% (@mi). If spawned in Geffen, the drop of Fluff would become 20% geffen mapflag droprate 200 Credits Created by Xantara This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Click here to download this file
  19. Version 1.1

    793 downloads

    Information It is an individual player type game. Objective of the game is to guess a 3 digit number where none of the digits repeat. There are 3 difficulty settings depending on the number of guesses which is configurable. Clues are given for the previously guessed number. Prizes for each difficulty can be set through the GM Panel (level is configurable). Configuration In-game configuration is available for the Prizes (GM only). Script configuration is found at the bottom of the file: // ---- CONFIG ------------------------------------------------------------------------------------ // NPC Name set .NPC$, "[ Code Breaker ]"; // Minimum GM Level for GM Panel. [Default: 60] set .minGMlvl, 60; // Number of Guesses per Difficulty (Easy, Medium, Hard) [Default: 5, 3, 2] setarray .CB_Guess[1], 5, 3, 2; // ---- END OF CONFIG ----------------------------------------------------------------------------- Credits Created by Xantara Requested by Yukino Function createCode optimized by KeyWorld License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent.
    Free
  20. Lurking the forums until final exams are finished~

  21. Xantara

    Pay2Play

    Wait, what? Maybe I misunderstood what the OP is suggesting as I see no indication that rA is asking for money? If so, then totally disregard everything that I have said so far regarding this matter. xD; I thought this was just adding a feature to the SVN (ie. I didn't think the OP said "Pay to use SVN") Anyways, if I did understand correctly, then I get the feeling that people are assuming that if Pay2Play is added to the SVN, then private RO servers will have to use it. No, of course not - that'd be absurd. If it was to be added, it should be an option where, of course, the default is set for it to be disabled. I also doubt anyone would even use this system anyways. Another aspect I noticed is that the assumption that rA would violate it's licence and/or Gravity would go after this place if this was to happen. This should not be the case as the SVN would still be a free program (GNU GPL) and not forcing anyone to use this feature. And again, in this post, I am not agreeing nor disagreeing with adding it in. If you think I am, please read it word for word as I just want to clear up any inaccurate premises (provided that I am on the same page as the OP lol).
  22. Firstly, yay to IP Downloads being public. On topic, I suggest making the the following changes to the categories in IP.Download: - Add Script Downloads - Add Source Modification Downloads - Split Graphic to Sprite/Palette and Map/Texture Downloads
  23. Xantara

    Pay2Play

    rAthena is an emulator trying to be as official as possible. It is not a private server. Because of this, I voted yes - I think it should be added. However, when I voted, I forgot that some official RO servers moved away from this, so I am a bit more neutral to this being added now. In any case, I am still leaning towards my initial choice - adding it but with a low priority. Additionally, I don't know why any private RO server would use this feature as there are many other private servers out there and they are free to play. So I am not worried too much on the affect on the pServers. Also how/why they use it is up to them. Edit: After more consideration, I have deleted my vote. Although I see no harm in adding it to the emulator (since it does not force pservers to use it and I don't think it would nullify its license), there is no use in adding it in (since a pServer should never use it).
  24. Link brings me to a page that produces this error: "We could not find the issue you were trying to find" =[ Actually, nothing shows in the Bug Tracker page (says "There are no projects to display").
  25. I think this is a norm to servers nowadays so I agree that multiple alootid should be added to the SVN. Additionally, I was working on something similar to both Rad's and Epoque's system with a bit more functionality: - Ability to add/remove in more than one item to the list in one command (a player's suggestion) [@alootid + 607 606 ...] - User panel in-game called from an atcommand to do the same as the commands (more user friendly?) - Able to hold more than 5 autolooting items I haven't finished it though, haha. So if you'd like, feel free to add those in. In any case, the previously posted versions should be added to the SVN.
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