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Everything posted by Slammer
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Utility: All In One - Random Options Script
Slammer replied to sader1992's topic in Utility Script Releases
ow. my mistake. now it's fix. @sader1992 can u make it choise /Slot? -
Utility: All In One - Random Options Script
Slammer replied to sader1992's topic in Utility Script Releases
Thank 's for share. AddGroupChance(1,100,100,100,100,100); i change no effect. -
Official Headgears - Updated November 2022
Slammer replied to Slammer's topic in Spriting & Palette Showcase
https://github.com/llchrisll/ROResourceCollection -
Official Headgears - Updated November 2022
Slammer replied to Slammer's topic in Spriting & Palette Showcase
still need? -
try use exe 2021!
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Enable [Disable packet Encryption] on nemo src\config\packets.hpp #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION #define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN #endif #else to #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION //#define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption //#define PACKET_OBFUSCATION_WARN #endif #else and recompile
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1. edit src/common/moo.h #ifdef RENEWAL #define MAX_GUILDSKILL 20 ///Max Guild skills #else #define MAX_GUILDSKILL 20 ///Max Guild skills #endif become : #define MAX_GUILDSKILL 20 ///Max Guild skills 2.edit db/pre-re/skill_db.yml add : - Id: 10016 Name: GD_GUILD_STORAGE Description: Guild Storage Expansion MaxLevel: 5 Flags: IsGuild: true Hopefully it can help you
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have you already add id robe at transparentItem.lub?
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Fix use last year exe 2018
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like poring loot item? // Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: no to pet_status_support: yes note : if server has running first pet_status_support: no then pet_status_support: yes make egg/pet are disappear
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Setup and hexed 2010-07-30 for win10
Slammer replied to acacioleite92's question in Client-side Support
try this setup. Setup.exe -
moving 3rd skill to 2nd skill tree tab is not working?
Slammer replied to Emad's question in Client-side Support
last i ask. u want show in lord knight class or after become lord knight it will show? if after become lord knight it will show, i can't help u. -
try this setup.exe Setup.exe
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this garment costume doesnt show up
Slammer replied to DevilSupremeRO's question in Graphics Requests
already edit transparentItem.lub? if not, add untill last id of robe/garment. -
moving 3rd skill to 2nd skill tree tab is not working?
Slammer replied to Emad's question in Client-side Support
i don't have idea about change colom about tab 3rd job to 2nd. sorry. -
moving 3rd skill to 2nd skill tree tab is not working?
Slammer replied to Emad's question in Client-side Support
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moving 3rd skill to 2nd skill tree tab is not working?
Slammer replied to Emad's question in Client-side Support
1st job = tab 1st skill 2nd and trans = tab 2nd skill 3rd job = tab 3rd skill if u wanna custome go edit .lua file of skill -
moving 3rd skill to 2nd skill tree tab is not working?
Slammer replied to Emad's question in Client-side Support
you mean trans job? or job 3rd? are you indonesia? -
How to change item_flag announcement?
Slammer replied to mihaamiharu's question in Scripting Support
maybe u can change : [%s] opened [%s] and awarded with '%s'!!# to [%s] obtained from [%s] an item, that is '%s'!!# because if u set item like old blue box, open and announce it. it's use same id at msgstringtable... -
share your script. i use last data server.
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Try this... maybe can help floating_rates.txt
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here you go...
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if (countitem(item_id)<quality || countitem(item_id)<quality) { getitem item_id,quality; dispbottom "You need [ blablabla ]."; } if (countitem(item_id)>quality && countitem(item_id)>quality) { delitem item_id,quality; delitem item_id,quality; getitem callfunc("F_Rand",item_id,item_id,item_id,.......),1; } maybe can help you
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here you go weapon lv 1 +8 or high weapon lv 2 +7 or high weapon lv 3 +6 or high weapon lv 4 +5 or high and armor/acc/headgear +5 they will annouce refine_announce.txt
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refine.txt use this. maybe can help