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Everything posted by Cydh
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Information How to you use? Attach this custom script, usually is used in NPC script cartcountitem <item_id>; cartdelitem <item_id>,<amount>; Screenshots Download cartcountitem.patch: cartcountitem-rA.patch cartdelitem.patch: cartdelitem-rA.patch Sample NPCs script cartcountitem: cartcountitem.txt cartdelitem: cartdelitem.txt **If you like this mods, could you rate this post and give me rep +1?** **Idea is requested by someone, he wasn't able to pay me, so I release this as free mod. **
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@lockcommand, lockcommand(), unlockcommand(), checklockcommand()
Cydh replied to Cydh's topic in Source Releases
thank's of course, uploaded -
Information How to use Download at_unequipall-rA-svn17101.patch **If you guys like this, rate this post and give me rep +1 haha**
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Information How to use But you must have guild, all storages are closed, and no guild member opens the guild storage. Download at_gstoreall-rA-svn17101.patch **If you guys like this, rate this post and give me rep +1 haha**
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check this thread http://rathena.org/board/topic/78272-lockcommand-lockcommand-unlockcommand-checklockcommand/
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Infromation Change logsv.1.0 Screenshots Download v.1.0: at_lockcommand_script-rA-svn17200.patch Sample NPCs lockcommand(): LockCommand.txt unlockcommand(): LockCommandUn.txt checklockcommand(): LockCommandCheck.txt Lock and unlock with password lockcommand(): LockCommand-Pass.txt unlockcommand(): LockCommandUn-Pass.txt **If you like this, +1 please. **
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Infromation How to use (example) ItemID,,,,,,,,,,,,,,,,,,,{ bonus bNoEleStone,1; },{ },{ } Download For 4e137d30 (2016-08-04): bNoEleStone-rA-4e137d30.diff [spoiler=the old things that I can't even remember that is this] Rev.2: bNoEleStone-rA-rev2.patch - Remake .patch file, old patch files were bad manual patch - Ready for svn17127 Rev.1: - Remove Ninja's Link (Soulinker Buff) to enable 'noEleStone' - Ready for svn17122 Initial release. **If you guys like this, rate this post and give me rep +1 haha**
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if the item_id (nameid inside item_data struct) is defined by short data type (uint16). struct item_data { uint16 nameid; Maximum value of positive value is 32,767 (2^15-1) I just know it, don't what is effect if use __int32 or larger, maybe about the performance I think and memory capacity
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I didn't try that skill yet
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I think you can use bindatcmd (on script_commands.txt) to check if BaseLevel > 200 then useatcmd.
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/showname
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Information How to use? Screenshots **soon** Download rev.1 at_deleteitem-rA-svn17138.patch **If you guys like this, rate this post and give me rep +1 haha**
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if you don't equip it, will not give any error.. haha try use System/itemInfo.lub
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no, you must read which the correct lines that have to change, need to be added and need to become comments..
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Help me convert this source to support rathena version.
Cydh replied to Shogun's question in Source Support
LOL from my post on my website, you post here because I didn't release it as ree mod, right? LMAO~ And now, you can re-read the post there.. @afk2 = @afk + @afk with notice board hat + @away message Free Code! -
try re-post it on Installation Support.. haha
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your client <version> on clientinfo.xml?
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maybe this way.. haha skill.c at line 12732 (svn17101) case SG_FUSION: +/* if (sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_STAR) break; //Auron insists we should implement SP consumption when you are not Soul Linked. [skotlex] //Only invoke on skill begin cast (instant cast skill). [Kevin] if( require.sp > 0 ) { if (status->sp < (unsigned int)require.sp) clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); else status_zap(&sd->bl, 0, require.sp); } return 0; +*/ +break;
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can't save on custom map. Relog and char is in Prontera Graveyard
Cydh replied to Werdio's question in Source Support
I just got that problem when I'm running my server and warp to custom map (call it X) that defined perfectly on mapindex.txt, maps_athena.conf, and map_cache.dat then I logged of there. Then I closed my server and run my another server, without custom map, I was logging in then spawn at that area, behind prt_chruch Try recheck your custom map files on serverside.. -
my bad, I think the simple is if(!(battle_config.hide_GM_session && pl_sd->sc.option&OPTION_INVISIBLE && pl_GM_level>GM_level)) and this with min GM lv if((!battle_config.hide_GM_session || (battle_config.hide_GM_session && pl_GM_level < battle_config.hide_GM_sessionLv)) || !pl_sd->sc.option&OPTION_INVISIBLE || pl_GM_level<GM_level) It should be, just show players as @who/2/3 results: if hide_GM_session if no if hide_GM_session is yes but the GM Level below hide_GM_sessionLv if GM is not hide if GM Level below the user GM level
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atcommand.c, inside who3, who2, and who there are these lines iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { pl_GM_level = pc_isGM(pl_sd); -if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )) +if(!( ((battle_config.hide_GM_session && pl_GM_level > 40) || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )) {// you can look only lower or same level pl_GM_level > 40 can be change with battle_config.hide_GM_sessionLv. battle.h int bg_misc_damage_rate; int bg_flee_penalty; +int hide_GM_sessionLv; } battle_config; void do_init_battle(void); battle.c { "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, }, { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, }, +{ "hide_GM_sessionLv", &battle_config.hide_GM_sessionLv, 10, 0, 100, }, }; int battle_set_value(const char* w1, const char* w2)