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bimbi

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  1. Hey rathena community, we are looking for staff. We need some news writer and moderators. Btw join our community. http://www.opengamesonline.com/
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  3. Just a little question, where do i find the source of the "getting exp after killing a monster". I just want to add a variable.
  4. Thanks annieRuru, I updated your code with a mapflag
  5. yea i know, but this system has to damage recalculations and many other addons... I think its easier to write a new one.
  6. Did you check your homunculus exp table? Maybe there is a missing line.
  7. Hey this is not really a support and not really a request topic. Let me explain. In my server there exist 2 Team -> "good" and "evil" I added to the char -> database the table [team] value's: 1 = good and 2 = evil So I want create a mapflag which is similiar like pvp mapflag, the players can hit each other, but in mine is one thing different, i want to disable the pvp timing and i want add that good can't hit good, good can only hit evil and evil can only hit good. I am not sure, do i add the database SELECT/(read) here? char/char.c (p->fame != cp->fame) in my situation it woud be (p->team!= cp->team) is that correctly? Now the main problem: I have seen in different other mapflag coding that i have to add something like this: + WBUFW(buf, 0) = 0x2dd; + WBUFL(buf,2) = sd->bl.id; what does it mean? Is this the packetreading? Maybe it would be easier if somebody coud help me a lilbit with the teammapflag.
  8. so i have to figure out, but i dont really kow how to test it - i don't see a performance reduction. Maybe it will lower my performance if i change the int. It would be great if somebody could tell me if he/she has tested it before.
  9. Hey community, i have a little question. I know where i can change the maximum of item ids, but my problem is now i saw this notice // 32k array entries in array (the rest goes to the db) What does it really mean? Is this only for txt item_db? I think so, because the sql itemdb is already in a db O.o and doesn't need an array. BTW: Is there any known problem if i increase my item_db to 50k?
  10. Hey rathena community, I have a little problem. My Flux control panel doesn't show me the itemlist for /?module=item ( it always says no results) but i can add items to the database. I have to say i added 2 servers to the control panel, but i enabled login for this site that the control panel knows which server. And i already reinstalled the cp 2 times.
  11. you can close this topic Thanks you can close this topic Thanks
  12. Yea i got it, i already noticed thats random - i didnt understood why the atk and matk are reducing sometimes but now i see: else val2 -= 50; thanks
  13. ahh status.c i searched in so many files - but i didnt find it, thanks I have now another problem, before i knew that i have to change it in the status.c i tested for myself and i added this: clif_skill_damage(src,bl,tick, status_get_amotion(src)/2, 0, -30000, 1, skillid, skilllv, 6); and now i have the problem the skill is /2 the at and matk, it doesnt matter what i modify in the status.c its everytime the same Does it save something in the database? here 2 screenshots before i use the skill: and here after i used the skill: its really curious, whatever i modify its still the same
  14. Hey does somebody know how to reduce the effectivness of the skill Zangetsu? The effect is to hight it increases the attack and matk by over 100% and i want to reduce it to 20% or something like this. Code below: case KO_IZAYOI: case OB_ZANGETSU: case KG_KYOMU: case KG_KAGEMUSYA: clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); break;
  15. i get the whole time map server crashes, and i see this warning [Warning]: skill_unitgrouptickset_search: tickset is full [Warning]: skill_unitgrouptickset_search: tickset is full [Warning]: skill_unitgrouptickset_search: tickset is full [Warning]: skill_unitgrouptickset_search: tickset is full [Warning]: skill_unitgrouptickset_search: tickset is full [Warning]: skill_unitgrouptickset_search: tickset is full #what does it mean?
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