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Cydh

Developer
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Everything posted by Cydh

  1. nice simply useful tool. but, so u never put ur custom configs on conf/import?
  2. try add this after nullpo.. at src/map/clif.c#L5172 if (skill_id == MO_EXPLOSIONSPIRITS) return;
  3. I know MAC can be changed with some cheap technique for long long time ago, but with no reason some people (some of them are Harmony lovers) said "no, MAC cannot be changed". and then, u said http://prntscr.com/45kvgu then feel free if u want to implement it as custom mod, free release, fork/branch, or else.
  4. @Stingor, Napster, there 7fd6776 also import this sql-files/upgrades/upgrade_20140723.sql
  5. Lv 1 = Spell 1 Weapon damage Lv 2 = Spell 1 Magic Damage. Lv 3 = Spell 1 ~ 3 no damage. it should be like that. http://irowiki.org/wiki/Shield_Spell
  6. since I change it to use timer, I didn't check that
  7. Sorry interrupted, but at least I promote myself. http://pservero.com/maximum-damage-cap-damage-while-using-skill-and-normal-attack/ but.... if u just want to reduce the damage by rate, rAthena implements this Skill Damage Adjustment (originally by @Lilith) db/skill_damage_db.txt npc/mapflag/skill_damage.txt, doc/mapflags.txt#L286
  8. what is this? EDIT: Moved out from Renewal Discussion
  9. Cydh

    Map zone

    @Lighta, my idea also make a template but with our current system, so doesn't need many changes than we're talking about template in libconfig. but well, libconfig is easier to read, more human friendly.
  10. make_per = success rate Pharmacy, Twilight skills src/map/skill.c#L17682 means Each Learning Potion level +0.5% success rate Each Pharmacy level +3% success rate Each Job level +0.2% success rate Each 2 Int +0.1% success rate Each Dex +0.1% success rate Each Luk +0.1% success rate since this line src/map/skill.c#L17690, the rate is adjusted based on item id Forging The rate starts here src/map/skill.c#L17886 and maybe, if u interested to capping, max sucsess rate, you can put this code at src/map/skill.c#L17903 make_per = max(make_per,8000); // Max 80%
  11. you can find it here src/map/skill.c#L17678
  12. Cydh

    Failure...

    Poor print quality, the prints are messy. and look at the rounded ones, the colors are almost blended between the logo & background. also, I asked for transparent, should no black background there. I just gave the design, sure the vector file. and I think they also messed with RGB vs CMYK pallates.
  13. Cydh

    Failure...

    Ordered custom keychain, and disappointed. so... anyone wants? take this at my room, free!! these are 3mm acrylic
  14. for landing page, imho, u're wasting too many empty spaces. 5/10
  15. is it still can be used? last time I got source, doesn't work at all. GOTW, can be played offline is better that play in PS that need stable bandwidth ~30KBps
  16. Don't have I using PhpBB, SMF, Vanilla.
  17. u make private server, the server emulator from open-source/shared project, it's legal. the problem just, the client files, we/PS owner are/were "pretending" to don't know about file copyright, or... Like or not, then we become an evil then, "I know it, I don't care about the Gravity files" in some cases, some PS were "fighting" with company that has copyright to distribute RO in same region. Of course, the company is the winner, PS owner got "punishment" of course. I know some cases that happened in Indonesia, at least, 3 Local PS in Indonesian that I ever play has been forced to close judicially.
  18. try make custom element after this change 2bfe1d6
  19. add MO_TRIPLEATTACK 'nk' with 0x40 - Skill ignores target's flee (magic type always ignores) 263,-1,8,0,-1,0x40,0,10,-3,no,0,0,0,weapon,0,0x0, MO_TRIPLEATTACK,Raging Trifecta Blow or if it doesn't work. I think you can add new line here src/map/battle.c#L2148 if (skill_id == MO_TRIPLEATTACK) return true
  20. skill 516 = Desperado? that warning shows ur skill_castend_nodamage_id doesn't have source for it. did u make any changes?
  21. Cydh

    EDP on MVP

    what do u mean? MVP using EDP or what?
  22. still doesn't work? u're running Pre or Re?
  23. your effect/icon out is higher/equal than SI_MAX src/map/status.c#L154
  24. Dark crow wound effect src/map/status.c#L9751 Dark crow damage ratio src/map/battle.c#L3424
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