bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
bonus3 bAddEff,eff,n,y; Adds a n/100% chance to cause status eff on the target when attacking
bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
y is the trigger criteria:
ATF_SELF = trigger effect on self
ATF_TARGET = trigger effect on target (default)
ATF_SHORT = trigger on melee attacks
ATF_LONG = trigger on ranged attacks (default: trigger on all attacks)
bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when using skill sk
y is the trigger criteria:
ATF_SELF = trigger effect on self
ATF_TARGET = trigger effect on target
but, hmmm, no option for monster only.