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Kokak

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    Ragnarok

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  1. Hi All, Does anyone know where to add/edit this? Im not sure where to look. I've check db and npc folders as well as lua files. Im using latest rAthena and 2021 client. Thanks!
  2. Yes. As long as they have the same Encryption Key (password).
  3. change the first value of the Add function. therefore, for "Hat Maker" use Add(1,x,x,x,x.....); Weapons use Add(2,x,x,x,x....) and so on.
  4. I'm pretty sure this requires SRC modifications.
  5. Check your database. It should be on the 'login' table.
  6. setarray .Shops$[1], "Hat Maker", // Shop Named 1 "Weapons", // Shop Named 2 "Other", // Shop Named 3 "NewShop"; // Shop Named 4 // Shop 4 Add(4,2790,1,0,0,2625,15,7539,50);
  7. new_1-1,139,107,4 script First 500 871,{ if( !#First_275 ) { set #First_275,1; $count++; setarray .rewardssss[0],18642,18643,18644; set $rewardssss,.rewardssss[rand(getarraysize(.rewardssss))]; mes "Welcome to Ragnarok Online."; mes "You received 1 random lower headgear as a freebie."; getitembound $rewardssss,1,Bound_Account; close; } else if( $count == 275 ) { mes "Times Up! 275 players already got the reward!"; close; } else { mes "You have claimed the Reward already."; close; } }
  8. Use this data folder: GitHub - llchrisll/ROenglishRE: An unofficial english translation project for Korea Ragnarok Online (kRO).
  9. Very professional, considerate, and awesome! Technical Skills = 10/10 : Not only he did a great job working on the script, he also made sure that "newbies" like me would understand the script. All variables and functions are well-explained using comments. Communication = 10/10 : Easy to talk to. Questions are asked literally and answered literally. Very straight to the point. Speed and Pricing = 10/10 : With the quality of the script and the speed it was delivered, all I can say is that it's worth it and I made the right choice hiring Sader! Highly recommended and will surely hire him again~ EDIT: Hired him again 3x and my rating on him is the same! This guy is a beast!
  10. Kokak

    Success Message

    Yes, "150*SkillLvl" is the chance of success. It will only return a "SUCCESS" message whenever it did break the weapon. (Skill failed if not).
  11. Kokak

    Success Message

    I tried doing this. Now it throws me "Success" always even though the skill failed to break the weapon.
  12. Hi, I have successfully implemented a custom skill. I just have a problem about the Success Message and Skill Failed Message: When you have successfully break the enemy's weapon, the message must be "SUCCESS", and "Skill Failed" when you fail to break it. But, it always throws me the Skill Failed message even though I successfully break the weapon. Here is my code: case WS_CRUSHWEAPON: { int s = 0; skill_break_equip(src,bl, EQP_WEAPON, 150*skill_lv, BCT_ENEMY); clif_displaymessage(sd->fd, "SUCCESS."); if( sd && !s ){ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } clif_skill_nodamage(src,bl,skill_id,skill_lv,1); } break;
  13. Not the answer i need. I know that i can download as zip.
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