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Euphy

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Everything posted by Euphy

  1. Euphy

    PvP warper

    @Emistry: You should include a 'break' in any loop where you're only expecting one value (it saves resources ;3): if( strcharinfo(3) == .@Map$[.@i] ) { announce "["+strcharinfo(0)+"] has killed ["+rid2name(killedrid)+"] in "+strcharinfo(3),0; break; }
  2. Euphy

    Stylist

    Yes, that's correct and intentional. What's the issue? o:
  3. Euphy

    JOB MASTER!

    Yes, I've deleted the third job option, as you can see.
  4. Euphy

    JOB MASTER!

    That's the official system. There's trans and non-trans third classes (obviously trans has better stats). If you really want to disable this, though, you can find this line: set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); And change it to: set .@i, select(" ~ ^0055FFRebirth^000000:: ~ ^777777Cancel^000000");
  5. - <tab> script <tab> VotePointConvert <tab> -1,{ OnPCLoginEvent: query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+getcharid(3)+" LIMIT 1",.@points); if (!.@points) end; query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@points+") WHERE account_id='"+getcharid(3)+"'"); set #VOTEPOINTS, #VOTEPOINTS+.@points; dispbottom "Vote Points updated! Total: "+#VOTEPOINTS; end; } Then use my quest shop with the following configuration: setarray .Points$[0],"#VOTEPOINTS","Vote Points";
  6. set .@i, ((#language==1)?select("ja:Ausgang"):select("Yes:Quit")); switch(.@i){ case 1: // language 1 case 2: // language 2 }
  7. I don't think anyone ever released it, but if I have time I'll probably remake it at some point. It was fun. Don't count on it being anytime soon, though (or at all?)~
  8. <header> { set .@Room$, "<your_map>"; set .@Castle$, "prtg_cas01"; mes "[special Guild Room]"; mes "Would you like to warp to the special guild room?"; mes "It's only available to the conquerors of "+getcastlename(.@Castle$)+", though."; next; if(select("Warp me!:Cancel")==2) close; mes "[special Guild Room]"; set .@i, getcastledata(.@Castle$,1); if (!.@i) { mes "Oh, nobody has conquered that castle, actually... so no one is allowed in!"; close; } if (!getcharid(2)) { mes "You aren't even in a guild!"; close; } if (getcharid(2) != .@i) { mes "Your guild doesn't own "+getcastlename(.@Castle$)+"."; mes "^0055FF"+getguildname(.@i)+"^000000 does."; close; } mes "Alright, here we go!"; close2; warp .@Room$,0,0; end; }
  9. Header. Learn it. http://rathena.org/wiki/Basic_Scripting#Structure
  10. You are a lot better at spriting than you said you were... :3 Are the sprites intentionally tiny? Or what was your reason for that? o:
  11. Euphy

    JOB MASTER!

    set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
  12. No, it's "nomobloot", as I posted... > http://rathena.org/wiki/Mapflag To disable resurrection, you can use a "restricted" mapflag and the related database entries to disable the skill "Ressurection" and items like Yggdrasil Leaf.
  13. It should work fine in 3CeAM. There are no new commands. What's the problem?
  14. Turn all the NPC variables (.var) into either permanent character variables (definitely the more efficient method, but will require some work) or permanent global variables (if you have many houses, do not do this).
  15. This is the kind of thing that you can really learn to do by yourself. :< http://rathena.org/wiki/Custom_Items https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txt
  16. o.o; You really shouldn't be using the Beginner Athena package anymore, since it's getting increasingly outdated... You'll have to patch it manually if you really want to, adding lines with "+" and deleting lines with "-". A lot of the source will probably be different so it'll be harder to find certain lines... Edit: Beaten. D;
  17. @Brynner: Those aren't errors, they're script-generated messages.
  18. @Brynner: Those debug messages are normal (information only), nothing wrong with them (I think).
  19. nomobloot Killed monsters will not drop any items (including script-granted items and Ore Discovery) except looted items and MVP reward.
  20. @Alexandria: I actually didn't include Kagerou/Oboro in that script. The two classes aren't finished yet and would only cause problems, so I'll add them as soon as they're done. (On a side note, the eAclass values for both of them are messed up currently and wouldn't fit in nicely, either!)
  21. Yes, it will run automatically after WOE ends no matter where you put the script.
  22. That's correct! If you need step-by-step instruction, Brian posted a guide on eA a while back (you'll have to ignore all the eA-specific config, i.e. log tables): http://www.eathena.ws/board/index.php?showtopic=279692&view=findpost&p=1532918
  23. Why not PM him for it...? o.o;
  24. Yes it's SQL. (You shouldn't be using TXT anyway...)
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