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Euphy

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Everything posted by Euphy

  1. @Brynner: He's using eAthena, though... o:
  2. Euphy

    Event NPC

    set .@rand, rand(1,100); if(.@rand < 2 ) { // Jackpot Prize 1% win
  3. Euphy

    Script Bug

    @reloadbattleconf
  4. Do you get any errors (like the screenshot in post #5)? If so, I don't have any solution for that since I still can't reproduce it. Also, the NPC dialogue is intentional, since... it doesn't really matter, so it's not worth coding in those extra lines.
  5. Yeah, it works for me. :/ On a side note, the All-in-One script is now on v1.5a, which fixes a few reported bugs. And... while I'm at it, I threw in my Fusion NPC which I'd scripted as a request earlier. Just thought I'd share it for those who didn't catch the thread~
  6. http://www.eathena.ws/board/index.php?showtopic=120522 http://www.eathena.ws/board/index.php?showtopic=266066
  7. @ganjuboi: Oh, sorry I didn't get to that earlier. Good to know you've solved it though. :> @Sharpienero: It's been included for a while now... o; You have to have all the requirements first, though. Somebody requested a mod some time ago to preview without meeting quest requirements, and you can get that here: http://upaste.me/raw/cf6755683004a94
  8. The login page could use some work (big black box doesn't really match the rest of the page... XD) but I really like what you've done with the interface.
  9. Euphy

    pleas

    Tabs in the header, not spaces.
  10. Delete the "gvg" mapflag (conf\mapflags).
  11. @Sharpienero: Thank you~ But about the bug: I can't seem to reproduce it. Do you have anything showing in your equip window?
  12. @nobukadnezar: You've actually hit the problems I ran into head-on. I really do appreciate the suggestions, but there would still be issues: The concept of the script is for players to gain an entry after mastering their class. If you have automatic additions enabled, it would make sense to only give the character the class entry upon hitting the max job level. I can't think of any workaround with your solution... All of the classes have different max job levels, obviously, but the problem would occur when switching to a class with a higher max job level (ex. Super Novice). You can't do any reset based on current job level at all in that case. Also, it's not possible to save the player's skills (anywhere near efficiently) after changing class, so a reset without "@allskill" afterwards would be impossible. I noticed this before, and honestly I have no idea why it happens... if you can find a solution, that would be so really great, haha. c: (The NPC only disappears for the character invoking the script, not anyone else. It's weird.) Sorry that might've been a disappointing answer, but I can't think of anything to change. :/
  13. WOE Controller updated to v1.1. This adds more useful configuration options, including auto-kicking from inactive castles during WOE, warps to active castles only, and support for multiple rewards, as requested by Lelouch.
  14. I know that some forums use a special encryption system on their passwords (I've only tested with phpBB, but I imagine IPB would do the same), so just linking the databases wouldn't be enough. You might be able to turn this off? Correct me if I'm wrong.
  15. So the NPC would be as simple as... <header> { if (!ismounting()) setmounting; end; }
  16. @Jhosef, Brynner, Lunna, and everyone else with that problem: I've fixed that in the WOE Setter I wrote, if you'd like to try it~
  17. set .@item, 674; set .@warps, 5; mes "[Warper]"; if (map_entry) { mes "You have "+map_entry+" warps remaining. Warp now?"; if(select("Warp:Cancel")==2) close; set map_entry, map_entry-1; warp "pvp_n_1-1",0,0; close; } else if (countitem(.@item)) { mes "Oh, so you have a "+getitemname(.@item)+"!"; mes "I'll let you proceed if you give it to me."; if(select("Yes:No")==2) close; delitem .@item,1; set map_entry, .@warps; mes "You have "+map_entry+" warps available."; close; } else { mes "You'll need a "+getitemname(.@item)+" before speaking to me."; close; } @xDeMiGoD: Link is broken.
  18. <map>,<x>,<y>,<facing> script Piya 1894,{ npctalk "This NPC can talk!"; npcwalkto <x>,<y>; // It moves! npcstop; // Stop! // You get the point... c: end; }
  19. @GM Takumirai & jysn: I've added the "clean equip" feature and some confirmation messages in v1.1 - also note that the database entries changed slightly. I'm not going to add the official NPC because honestly it looks like crap. ;3 @khen16: You're probably behind on updates. I used a (relatively?) new script command, "freeloop", which isn't included in eAthena. @manabeast: That's all right so far. The castles are in order (1-2-3-4-5), so your last number would be "30". You can always check the NPC in-game to see if you've set up the castles correctly, and the mapserver will also tell you if you've made any mistakes. Lastly, yes, you only need to add "//" in front of the two agit controllers in scripts_guild.conf.
  20. Change all the "delitem" commands to: if (countitem(20004)) delitem 20004,1;
  21. Yes, if you look at the castle config, it's for both WOE FE and SE. As charon posted, you only need to delete the menu options to disable any warps. I'm not sure if that's official behavior since GM Takumirai supplied the information to me, and yes, the tickets auto-delete after use. Add to the current array or create a new array, then search "getitem" and include the new items as well.
  22. As GreenBox posted, all script commands are valid in item scripts. They're processed identically. o:
  23. @GM Takumirai: Oh, haha, I forgot I even wrote that... c: Well, since you took the trouble to write all of that, I've added the script to my first post. You're in the credits~ I've finally finished writing my WOE Controller, which is now off my "to do" list at last~ I'm pretty satisfied with how this turned out. c: However, there's only so much I can test by myself, so if anyone has time, please take a look! It should be nearly bug-free, but I wouldn't be surprised if I've missed something. (If anyone needs me to add comments to the script, I'll be glad to do so - it's a bit hard to read, I know... edit: actually, on second thought, it's not that bad, but the offer still stands~)
  24. You add the 'restricted' mapflag to whatever maps you need. o:
  25. db\pre-re or re\skill_nocast_db.txt & restricted mapflag
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