Jump to content

Euphy

Members
  • Posts

    2997
  • Joined

  • Last visited

  • Days Won

    74

Everything posted by Euphy

  1. Rejecting this, since as Stolao posted, it's entirely script-dependent.
  2. This isn't exactly answering your question, but you can also directly insert mail entries into the SQL table - online users will just have to relog to get the mail. I do this in my WOE controller, if you need an example.
  3. Setd Getd Those pages have existed since January 2009. o.o; As Jonne said, run a search through doc/script_commands.txt to see if a command exists.
  4. Here you go: c7e020a
  5. [info=Development Update][/info] Added source documentation in 1d77a9f. doc/source_doc.txt provides a concise overview of rAthena's source code, and is a great starting point for users looking to gain a better understanding of how the emulator works.
  6. Added the first draft of this in 1d77a9f. Thanks to everyone that was involved. @TecnoCronus: when you're finished with your changes, please submit a pull request!
  7. So, considering we already implemented Addrid, does anyone have further thoughts? I'm leaning towards removing it...
  8. Checkhomcall
  9. Implemented in 27a0f3f.
  10. At the bottom of conf/inter_athena.conf: // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no I don't really know what this means.
  11. In src/common/mmo.h: //Mercenary System #define MC_SKILLBASE 8201 #define MAX_MERCSKILL 40 #define MAX_MERCENARY_CLASS 61The one causing your error is "MAX_MERCENARY_CLASS".(And this is the correct section for your topic!)
  12. I updated the Renewal Ninja shops a few weeks back with all new items (not just the amulets). They're in npc/re/merchants/shops.txt: //======================================================= // Ninja Shops //======================================================= que_ng,72,31,2 shop Boonji#nin 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1,13294:-1,6493:-1 que_ng,73,26,5 shop Boonray#nin 83,2117:-1,2171:-1,15053:-1,7521:-1,7522:-1,7523:-1,7524:-1,6512:-1,6513:-1,6514:-1,6515:-1 prontera,178,244,3 shop Amatsu Trader#nin 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1,13294:-1,6493:-1,2117:-1,2171:-1,15053:-1,7521:-1,7522:-1,7523:-1,7524:-1,6512:-1,6513:-1,6514:-1,6515:-1
  13. [info=Development Update][/info]Implemented @warp map suggestions in f3777cc. To enable this feature, turn on 'feature.warp_suggestions' in conf/battle/feature.conf.
  14. Awesome. Welcome back!
  15. Euphy

    @mount

    Implemented in 877af1c.
  16. Rentitem2 was implemented in 339c0a8. Any opinions on 'equip2' and 'getequipexpiretick'?
  17. Euphy

    Restart

    No, it's not.
  18. No, there's still no official server that has this in English. It'll probably be a while.
  19. Read the error. You have to check if the player has the items (i.e. Countitem) before you try to delete them.
  20. Added the Getguildmember command in eba1539. Please update (or cherry-pick the commit) to be able to use the command. set .@gid, 100; mes "[ " + getguildname(.@gid) + " ]"; mes "Members:"; getguildmember .@gid; if ($@guildmembercount == 0) mes "- none - "; else { for (.@i = 0; .@i < $@guildmembercount; .@i++) mes $@guildmembername$[.@i]; } close;
  21. Anyone opposed to this suggestion, or @QQfoolsorellina's suggestion?
  22. Implemented in eba1539.
  23. Here's the code, commented: // The 'while' statement will loop infinitely (since '1' is always true) // until a 'break' statement is reached, or the server detects an infinite // loop (related to check_gotocount). while (1) { // This tries to pick a random party name that is unlikely to exist // ("i50928", "i18735", etc.). .@name$ = "i" + rand(100000); // 'party_create' returns '1' if the party was successfully created. // If it succeeds, break out of the loop. // If it fails, try again with a different party name. if (party_create(.@name$) > 0) break; }
  24. Have you looked inside npc/custom/?
  25. Instances are attached to parties, so you can't create one without having a party. However, you can easily work around this: ensure that the player does not have a party before creating/entering the instance, and let the NPC create the party. Like this: [paste=1941ov47vbzx]
×
×
  • Create New...