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Euphy

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Everything posted by Euphy

  1. if (vip_status(1)) { do this; }
  2. Official scripts use 111 (HIDDEN_NPC).
  3. Already reported: bugreport:8775 A response will be posted there when this is fixed.
  4. It's been renamed; all the "_db2" now follow standard naming, and are located in the import directory. You're looking for db/import-tmpl/item_db.txt.
  5. Just tested in Pre-Renewal, and the original database entry works fine. o.o;
  6. It's been a while since somebody made another attempt at a warper like this. Impressive!
  7. Try changing the id (the first number) in the database entry to the first open id in the pre-Renewal database (4). I only tested in Renewal (and it works), and this is the only possible issue I can think of for pre-Renewal. Alternately, try changing the .@instance$ variable in the script to another instance (e.g. "Endless Tower") and see if it works.
  8. You can safely ignore this, it doesn't cause any issues.
  9. That means you didn't add the entry into your database (as the comment states).
  10. If you're testing on an admin account, they have this permission on by default: can_trade_bounded: true
  11. Why not use the 'getitembound' command?
  12. There are "test dummy" monsters in Prontera (as of relatively recently): npc/re/mobs/towns.txt //================================================== // Prontera, Training Dummy Area //================================================== prontera,251,77,0,0 monster Dummy Lv50 2409,1,5000,0,0 prontera,259,77,0,0 monster Dummy Lv50 2409,1,5000,0,0 prontera,251,66,0,0 monster Dummy Lv100 2410,1,5000,0,0 prontera,259,66,0,0 monster Dummy Lv100 2410,1,5000,0,0 prontera,251,55,0,0 monster Dummy Lv150 2411,1,5000,0,0 prontera,259,55,0,0 monster Dummy Lv150 2411,1,5000,0,0
  13. You're not using rAthena or aren't updated. I have no idea what version of the script you're using; the copy in the GitHub repository works fine.
  14. February Digest 2014 The following digest covers the month of February, 2014. Development Highlights Major updates: Bug squashing: @Aleos fixed countless bugs this month. Thank him! (4019fb4, 96c768f) Buyingstore persistency: a follow-up to Autotrade persistency, which was added last month. (b3506fb) Item database updates: new items and itemscripts. (3441d4a, a2d095f, 68f547c, 8800f32) Custom folder update: many new scripts added to npc/custom/! (163a98c) Warp suggestions: displays map name suggestions for @warp. (f3777cc) Documentation updates: Source documentation added. (1d77a9f) Cleaning in doc/script_commands.txt and doc/sample/. (de46393, 2fff785) Script command updates: Event label 'OnPCStatCalcEvent' added. (27a0f3f) Script command 'getguildmember' added. (eba1539) Script command 'successrefitem' has an optional 'count' parameter. (a2d095f) Script commands 'rentitem2', 'makeitem2' added. (339c0a8) Script command 'strtol' added. (de46393) Statistics 5 authors have pushed 46 commits during this period. On master, 243 files have changed. There have been 6,556 additions and 2,770 deletions.
  15. It's not capped, as far as I know; the client just doesn't display anything above it (unless modified to do so).
  16. He means that Hercules has case-sensitive constants and commands, while rAthena's are case-insensitive.
  17. Moving this to "Script Requests" since it's not very suitable to add to the emulator.
  18. Hopefully this won't be the only test that people run... (Great job, though!)
  19. I implemented the official script already: npc/re/merchants/hd_refiner.txt
  20. See: H> How to add special effect, item specialeffect / effect @@sandbox: We usually prefer the 'specialeffect' commands (in this case, Specialeffect2) to Misceffect to more visibly show that it's a player-based effect ('misceffect' will always check NPC data first). It doesn't make any practical improvements, but that's generally the standard.
  21. Read: Getguildname, Getguildmaster
  22. Read: doc/mob_db_mode_list.txt MD_CANMOVE | 0x0001 | 1
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