Jump to content

iFoxkun

Members
  • Posts

    189
  • Joined

  • Last visited

Everything posted by iFoxkun

  1. I found out I have the sprite for the 3rd classes , now i wanna add them, but how D:. The guide confuses me literally(they should update them) ;D Anyways, can anyone help me?
  2. cardprefixnametable & cardpostfixtable (prefix, like, "of Resonance", "Lucky") (postfix, if you want it to come at the end) 4001 = id Poring_Card = English Name ( off my sql tables xD) Poring Card = Japanese Name
  3. http://lmgtfy.com/?q=How+to+create+an+online+private+ragnarok+server%3F Mag google first, then mag look sa forums. xD
  4. More or less, the item type was set wrong.
  5. Your not supposed to spam that anyways. However, if you do, type it "/effects" to remove the effects you lag at all, or at least for me.
  6. iFoxkun

    This or That?

    Facebook. Anime or Anime KPOP <3?
  7. Look at the speedtest pic. On the top "Download Speed". c;
  8. No comments anything D:? seriously anything ._.? comments, recommendations, requests? D:
  9. gm02,94,98,4 script Lower 793,{ close; //Prevent them from talking to the NPC OnInit: //Arrays setarray .@lowerid[0],25200,25201,25202,25203,25204,25205,25206,25207,25208,25209,25210,25211,25212; setarray .@lowername$[0],"Angel Ears","Emperor Shoulders","Gangster Scarf","Ice Cream","Little Devil Tail","Neko no Shippo","Saiyan Tail","Scarlet Angel Ears","Jirachi Rucksack","Angeling Rucksack","ArchAngeling Rucksack","Deviling Rucksack","Pokeball Rucksack"; //Regular expressions defpattern 1, "([^:]+):.*sNone(.*)", "L_None"; for(set .@i,0; .@i < getarraysize(.@lowerid); set .@i, .@i+1);{ defpattern 1, "([^:]+):s"+.@lowerid[.@i], getd("L_"+.@lowerid[.@i]); defpattern 1, "([^:]+):s"+.@lowername$[.@i], getd("L_"+.@lowerid[.@i]); } activatepset 1; end; //Finished with OnInit //Label for none L_None: if(!isequipped(24992)) end; setlook 3,0; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; //Label for item ID 25200, repeat for every item L_25200: if(!isequipped(24992)) end; //Make sure they have the item equipped setlook 3,1700; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; } Gives me the error of: "Data reference name= 'L_0' type=C_Name" "Please report this !!!! - str_data.type=C_NOP" "Function defpattern" "Source (NPC): Lower at gm02 (94,98) "script_rid2sd: fatal error! player not attached!" "Data: number value=1" "Data: string value="([^:]+):s"" "Data: variable name='L_0'" "Source (NPC): Lower at gm02 (94,98)
  10. I'm so confused with the wall of text, xD. Could you just give me an example if it were going to change to 1 headgear?
  11. LOL ? you do a Looping....but...loop nothing but ended it ? hmm ? i doubt will that run fine for you upon loaded ? O.O suppose to be something like this... for ( set .@i, 0; .@i < getarraysize(.@lowerid); set .@i, .@i +1 ) { for ( set .@i, 0; .@i < getarraysize(.@lowername$); set .@i, .@i +1 ) ;{ <<content go here>> } } It ran fine actually, except the fact when I type 25200 || none it works, and Angel Ears doesn't I'll try this tomorrow I'm sleepy
  12. PRIME NUMBERS to 100 2,3,5,7,11,13,17,19,23,29,31,37,41,43, 47,53,59,61,67,71,73,79,83,89,97
  13. I ask too much for help.... D: But its those stinking arrays :< I can't seem to get the Angel Ears part to work, but the 25200 part works as well as the "none". Oh and even without the equip '24992' a player can still change his/her look. Help D:. gm02,94,98,4 script Lower 793,{ if(isequipped(24992)) { OnInit: setarray .@lowerid[0],25200,25201,25202,25203,25204,25205,25206,25207,25208,25209,25210,25211,25212; setarray .@lowername$[0],"Angel Ears","Emperor Shoulders","Gangster Scarf","Ice Cream","Little Devil Tail","Neko no Shippo","Saiyan Tail","Scarlet Angel Ears","Jirachi Rucksack","Angeling Rucksack","ArchAngeling Rucksack","Deviling Rucksack","Pokeball Rucksack"; for ( set .@i, 0; .@i < getarraysize(.@lowerid); set .@i, .@i +1 ) ; for ( set .@i, 0; .@i < getarraysize(.@lowername$); set .@i, .@i +1 ) ; // == Whisper defpattern 1, "([^:]+):.*sNone(.*)", "iNone"; defpattern 1, "([^:]+):.*s"+.@lowerid[0]+"(.*)", "iAngelEars"; defpattern 1, "([^:]+):.*s"+.@lowername$[0]+"[.*)", "iAngelEars"; activatepset 1; end; // == Action iNone: setlook 3,0; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; iAngelEars: setlook 3,1700; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; } else { end;} }
  14. YES <333 THANK YOUUUU xD. I forgot i put a -1 there -.-. SO STUPID HUH? xD
  15. I tried the second option. The case 1 etc doesn't work and when I close it, the menu option multiplies: gm02,96,99,4 script Professor Oak 793,{ mes "Hello, Welcome to the world of Pokemon"; next; mes "We, Pokemon Trainers, reside in this world in peace with Pokemon"; next; L_SelectPkmn: mes "Which starter Pokemon do you wish to have?"; set .menu, select(.pkmn_menu$) -1; switch( .menu ) { case 1: next; mes "You choose " +.pkmn$[0]+ "?"; if(select("Yes:No")==2) goto L_SelectPkmn; } OnInit: setarray .pkmn$,"Bulbasaur","Charmander","Squirtle"; setarray .pkmntype$,"Grass","Fire","Water"; for ( set .@i, 0; .@i < getarraysize(.pkmn$); set .@i, .@i +1 ) set .pkmn_menu$, .pkmn_menu$ + (.pkmn$[.@i]) + " - " + (.pkmntype$[.@i]) +":"; }
  16. gm02,96,99,4 script Professor Oak 793,{ mes "Hello, Welcome to the world of Pokemon"; next; mes "We, Pokemon Trainers, reside in this world in peace with Pokemon"; next; mes "Which starter Pokemon do you wish to have?"; set .@menu, select(.pkmn_menu$) -1; if(.pkmn_menu$[0] == .pkmn$[0]): mes "You choose " +.pkmn$[0]+ "?"; OnInit: setarray .pkmn$,"Bulbasaur","Charmander","Squirtle"; for ( set .@i, 0; .@i < getarraysize(.pkmn$); set .@i, .@i +1 ) setarray .pkmntype$,"Grass","Fire","Water"; for ( set .@i, 0; .@i < getarraysize(.pkmntype$); set .@i, .@i +1 ) set .pkmn_menu$, .pkmn_menu$ + (.pkmn$[.@i]) + " - " + (.pkmntype$[.@i]) +":"; } The one text bolded, How do i make it, if a player selects option 1, Bulbasaur, it says something? This one : if(.pkmn_menu$[0] == .pkmn$[0]):
  17. Graphics Gale, DevilEvil I read your guide. The way you set it up, I want to do that, all my things were oversized .... I quit trying xD..
×
×
  • Create New...