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iFoxkun

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Everything posted by iFoxkun

  1. I found out I have the sprite for the 3rd classes , now i wanna add them, but how D:. The guide confuses me literally(they should update them) ;D Anyways, can anyone help me?
  2. cardprefixnametable & cardpostfixtable (prefix, like, "of Resonance", "Lucky") (postfix, if you want it to come at the end) 4001 = id Poring_Card = English Name ( off my sql tables xD) Poring Card = Japanese Name
  3. http://lmgtfy.com/?q=How+to+create+an+online+private+ragnarok+server%3F Mag google first, then mag look sa forums. xD
  4. 2010, pl0x, xD. just login with a windows id xD
  5. More or less, the item type was set wrong.
  6. Your not supposed to spam that anyways. However, if you do, type it "/effects" to remove the effects you lag at all, or at least for me.
  7. iFoxkun

    This or That?

    Facebook. Anime or Anime KPOP <3?
  8. Look at the speedtest pic. On the top "Download Speed". c;
  9. No comments anything D:? seriously anything ._.? comments, recommendations, requests? D:
  10. gm02,94,98,4 script Lower 793,{ close; //Prevent them from talking to the NPC OnInit: //Arrays setarray .@lowerid[0],25200,25201,25202,25203,25204,25205,25206,25207,25208,25209,25210,25211,25212; setarray .@lowername$[0],"Angel Ears","Emperor Shoulders","Gangster Scarf","Ice Cream","Little Devil Tail","Neko no Shippo","Saiyan Tail","Scarlet Angel Ears","Jirachi Rucksack","Angeling Rucksack","ArchAngeling Rucksack","Deviling Rucksack","Pokeball Rucksack"; //Regular expressions defpattern 1, "([^:]+):.*sNone(.*)", "L_None"; for(set .@i,0; .@i < getarraysize(.@lowerid); set .@i, .@i+1);{ defpattern 1, "([^:]+):s"+.@lowerid[.@i], getd("L_"+.@lowerid[.@i]); defpattern 1, "([^:]+):s"+.@lowername$[.@i], getd("L_"+.@lowerid[.@i]); } activatepset 1; end; //Finished with OnInit //Label for none L_None: if(!isequipped(24992)) end; setlook 3,0; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; //Label for item ID 25200, repeat for every item L_25200: if(!isequipped(24992)) end; //Make sure they have the item equipped setlook 3,1700; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; } Gives me the error of: "Data reference name= 'L_0' type=C_Name" "Please report this !!!! - str_data.type=C_NOP" "Function defpattern" "Source (NPC): Lower at gm02 (94,98) "script_rid2sd: fatal error! player not attached!" "Data: number value=1" "Data: string value="([^:]+):s"" "Data: variable name='L_0'" "Source (NPC): Lower at gm02 (94,98)
  11. I'm so confused with the wall of text, xD. Could you just give me an example if it were going to change to 1 headgear?
  12. LOL ? you do a Looping....but...loop nothing but ended it ? hmm ? i doubt will that run fine for you upon loaded ? O.O suppose to be something like this... for ( set .@i, 0; .@i < getarraysize(.@lowerid); set .@i, .@i +1 ) { for ( set .@i, 0; .@i < getarraysize(.@lowername$); set .@i, .@i +1 ) ;{ <<content go here>> } } It ran fine actually, except the fact when I type 25200 || none it works, and Angel Ears doesn't I'll try this tomorrow I'm sleepy
  13. 7 + 2 = 72
  14. PRIME NUMBERS to 100 2,3,5,7,11,13,17,19,23,29,31,37,41,43, 47,53,59,61,67,71,73,79,83,89,97
  15. I ask too much for help.... D: But its those stinking arrays :< I can't seem to get the Angel Ears part to work, but the 25200 part works as well as the "none". Oh and even without the equip '24992' a player can still change his/her look. Help D:. gm02,94,98,4 script Lower 793,{ if(isequipped(24992)) { OnInit: setarray .@lowerid[0],25200,25201,25202,25203,25204,25205,25206,25207,25208,25209,25210,25211,25212; setarray .@lowername$[0],"Angel Ears","Emperor Shoulders","Gangster Scarf","Ice Cream","Little Devil Tail","Neko no Shippo","Saiyan Tail","Scarlet Angel Ears","Jirachi Rucksack","Angeling Rucksack","ArchAngeling Rucksack","Deviling Rucksack","Pokeball Rucksack"; for ( set .@i, 0; .@i < getarraysize(.@lowerid); set .@i, .@i +1 ) ; for ( set .@i, 0; .@i < getarraysize(.@lowername$); set .@i, .@i +1 ) ; // == Whisper defpattern 1, "([^:]+):.*sNone(.*)", "iNone"; defpattern 1, "([^:]+):.*s"+.@lowerid[0]+"(.*)", "iAngelEars"; defpattern 1, "([^:]+):.*s"+.@lowername$[0]+"[.*)", "iAngelEars"; activatepset 1; end; // == Action iNone: setlook 3,0; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; iAngelEars: setlook 3,1700; npctalk strcharinfo(0) + " has changed his Dyna Lower Look!"; end; } else { end;} }
  16. 62, WAIT I MEAN 63 <3
  17. YES <333 THANK YOUUUU xD. I forgot i put a -1 there -.-. SO STUPID HUH? xD
  18. I tried the second option. The case 1 etc doesn't work and when I close it, the menu option multiplies: gm02,96,99,4 script Professor Oak 793,{ mes "Hello, Welcome to the world of Pokemon"; next; mes "We, Pokemon Trainers, reside in this world in peace with Pokemon"; next; L_SelectPkmn: mes "Which starter Pokemon do you wish to have?"; set .menu, select(.pkmn_menu$) -1; switch( .menu ) { case 1: next; mes "You choose " +.pkmn$[0]+ "?"; if(select("Yes:No")==2) goto L_SelectPkmn; } OnInit: setarray .pkmn$,"Bulbasaur","Charmander","Squirtle"; setarray .pkmntype$,"Grass","Fire","Water"; for ( set .@i, 0; .@i < getarraysize(.pkmn$); set .@i, .@i +1 ) set .pkmn_menu$, .pkmn_menu$ + (.pkmn$[.@i]) + " - " + (.pkmntype$[.@i]) +":"; }
  19. gm02,96,99,4 script Professor Oak 793,{ mes "Hello, Welcome to the world of Pokemon"; next; mes "We, Pokemon Trainers, reside in this world in peace with Pokemon"; next; mes "Which starter Pokemon do you wish to have?"; set .@menu, select(.pkmn_menu$) -1; if(.pkmn_menu$[0] == .pkmn$[0]): mes "You choose " +.pkmn$[0]+ "?"; OnInit: setarray .pkmn$,"Bulbasaur","Charmander","Squirtle"; for ( set .@i, 0; .@i < getarraysize(.pkmn$); set .@i, .@i +1 ) setarray .pkmntype$,"Grass","Fire","Water"; for ( set .@i, 0; .@i < getarraysize(.pkmntype$); set .@i, .@i +1 ) set .pkmn_menu$, .pkmn_menu$ + (.pkmn$[.@i]) + " - " + (.pkmntype$[.@i]) +":"; } The one text bolded, How do i make it, if a player selects option 1, Bulbasaur, it says something? This one : if(.pkmn_menu$[0] == .pkmn$[0]):
  20. Latest Script Added: Crack The Safe!
  21. Graphics Gale, DevilEvil I read your guide. The way you set it up, I want to do that, all my things were oversized .... I quit trying xD..
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