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Everything posted by n0tttt
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Your contributiones are awesome. Thank you very much.
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changing @go 0 prontera to other map console error
n0tttt replied to AinsLord's question in Source Support
Maybe you're using this: warp map,x,y; rather than: warp "map",x,y; Can't really know since I haven't seen a piece of code. -
I tried your script this way: - script wisp -1,{ OnWhisperGlobal: if(getgmlevel() > 50){ .@loop1 = 1; while(.@loop1){ mes "Choose an option"; next; switch(select("Option1:Option2:Option3")) { case 1: mes "Write a number between 0 and 6."; while(1){ input .@TdayofWeek; //Script stops working right here. Input doesn't show up. if ((.@TdayofWeek >= 0) && (.@TdayofWeek <= 6)) break; } setarray .@dayofWeek[getarraysize(.@dayofWeek)], .@TdayofWeek; break; case 2: //Nothing yet break; case 3: .@loop1 = 0; break; } } close; } } and couldn't reproduce. It worked right. This test was made with the latest git commit. What version are you using? A weird issue indeed.
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Nice. To anyone else who wants to implement it, I had a mistake; it's skill.c, not battle.c
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I did a mix with previous changes. It's not a good code, but it works. http://pastebin.com/raw/7MTcs3c2
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Can you test this? http://pastebin.com/raw/1dLQBxcM Took the .@nb part from here: Credits to her.
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I made this function a long time ago. // callfunc "party_randomattach",party,required map to be in; function script party_randomattach { .@party = getarg(0,getcharid(1)); .@map$ = getarg(1,""); if(.@party){ getpartymember(.@party,1,.@party_cid); getpartymember(.@party,2,.@party_aid); .@n = $@partymembercount; for(;.@i<.@n;.@i++){ if(isloggedin(.@party_aid[.@i],.@party_cid[.@i])){ attachrid(.@party_aid[.@i]); if(.@map$!=""&&.@map$!=strcharinfo(3)) deletearray(.@party_aid[.@i],1); }else deletearray(.@party_aid[.@i],1); } attachrid(.@party_aid[rand(getarraysize(.@party_aid))]); } return; } // callfunc "party_randomattach",.@party_id,"payon"; getitem 512,5; // callfunc "party_randomattach",getcharid(1),strcharinfo(3); getitem 513,5; // callfunc "party_randomattach"; getitem 512,5;
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This is what happens when I try to use GrfCL -help Does anybody else have this same issue?
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Really weird. The first change would have work, the second one is a bit more extreme. Did you recompile? Sorry if that's sound like asking you a novice question, but I don't really know what else happens then.
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Does your map console shows up a MAX_EVENTQUEUE warning? Or else, make sure you have loaded the script right. Try to put it inside another working script and tell me what happens.
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Is this what you're looking for? http://pastebin.com/raw/6tWpCZdb
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battle.c Change: if (skill_id == PA_PRESSURE || skill_id == HW_GRAVITATION) return damage; //These skills bypass everything else. To: if (skill_id == PA_PRESSURE || skill_id == HW_GRAVITATION || skill_id == PA_SACRIFICE) return damage; //These skills bypass everything else.
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Check this line: setarray .Shops$[1],"Headgears","Weapons","Other"; Be sure it has, at least, 2 entries.
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Did you change the script name?
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Is it a modified version of Euphy's quest shop or the original?
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use TiMz script and change the item to 20580,Spirit_of_Hunter,Spirit of Hunter,2,2,,10,,,,,0x00000800,7,2,,,,,,{ skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,350000,5,460,0,0; doevent "sample_soullink_hp::OnPCStatCalcEvent";},{},{}