Jump to content

Syouji

Members
  • Posts

    1245
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Syouji

  1. Instead of choosing "[root]", select "/data"
  2. Do you have another GRF taking priority over another that might have an edited mp3nametable that doesnt have the included 129 and 130 songs? If that mp3nametable is loaded first it, regardless if a 2nd is loaded with the proper mp3 setups the 1st one will be read.
  3. Can you please change the title of your thread to '[Resolved] Item Sprite In Game Problem' by going to Full Editor mode in your original post. That way it will be easier to keep track of who is still in need of help. Thanks =)
  4. These are the auction house maps, auction01 and auction02 I believe.
  5. So what did you put as your idnum2itemresnametable, num2itemresnametable, and view ID in item_db2? Here is an example of a custom card I made using the same sprites as Gravity. 1. Item_db2: 19058,Red_Eruma_Card,Red Eruma Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"TF_STEAL",5,20;},{},{} 2. Cardprefixnametable 19058#Lovely# 3. Cardpostfixnametable 19058# 4. Idnum2itemdesctable & num2itemdesctable 19058# Add a 2% chance of using level 5 steal on a monster when attacking. Class :^777777 Card^000000 Compound on :^777777 Accessory^000000 Weight :^777777 1^000000 # 5. Idnum2itemdisplaynametable & num2itemdisplaynametable 19058#Red_Eruma_Card# 6. Idnum2itemresnametable & num2itemresnametable 19058#À̸§¾ø´ÂÄ«µå# 7. num2cardillusnametable 19058#Æ÷¸µÄ«µå# 8. num2cardillusnametablex 19058#sorry#
  6. Its not just speed but also the quality scale the RO client reads. The RO Client itself is quite specific when it comes to readable mp3s. I dont know why it doesnt work but you can always give it a shot and see if that changes something. You never know ;o
  7. Try using the programs I recommended on them to see if that does something.
  8. Make sure each BGM has a bit rate of 128 kbps. You can use Goldwave/Audacity/MP3 Bitrate Converter (easy to use) to make the changes. Also make sure that the mp3nametable is up to date. Note: Gravity BGM's shouldn't be an issue but make sure to check your mp3nametable first.
  9. Can you show me what steps you did to setup and install your custom card. That way it will be easier to track down your issue. I want to know all the client side and server side edits you did. Here is the list of files I'm aiming for you to respond about: Core Client Files - cardprefixnametable.txt - cardpostfixnametable.txt - carditemnametable.txt - idnum2itemdesctable.txt - idnum2itemdisplaynametable.txt - idnum2itemresnametable.txt - num2cardillustnametable.txt - num2cardillusnametablex.txt - num2itemdesctable.txt - num2itemdisplaynametable.txt - num2itemresnametable.txt If you used a custom card sprite: - accessoryid.lua - accname.lua Database Files - item_db2.txt Item Collection and Drop BMPs data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item Sprite Directory (For custom sprites Only) data/sprite/¾ÆÀÌÅÛ
  10. Update: Due to zero interest of potential collaborators joining this project, I will be resuming this project of mine as an independent piece of work. It is no longer a collaborating based project.
  11. Pretty cool. Looking forward to seeing more updates in the near future. =D
  12. If what Angst said doesn't seem to work, try adjusting your water height level to -20, raise the map above that point using global height edit, raise all objects back to their correct terrain placement using group object edit (top view camera) and save. Perform these changes in r586.
  13. FYI in the future: mmo.h //For Map Names, which the client considers to be 16 in length including the .gat extension #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  14. Use the + / - key to increase/decrease radius of texture or gat or terrain height edit etc. Refer to my tutorials for these sort of things or Aeries.
  15. Good work for a 1st map. There is a problem though you probably arent aware of yet and that is the placement of your textures. It looks like you made them to be 7x7 which pixelates everything. Whenever you texture the ground make it 4x4.
  16. Press + to increase gat radius or - to decrease radius.
  17. 1438
  18. Try installing Microsoft Visual C++ 2010 Redistributable Package. Download
  19. Ok not a problem. I appreciate your assistance in this. EDIT: Solved thanks to Olrox!
  20. Try reading this spriting guide: http://vincentraine.blogspot.com/
  21. Depending on the direction its ',' (comma) or '.' (Period) above the wall or below the wall.
  22. I wouldnt mind 2 textures as long as the model is working on a 256x256 or greater texture resolution. This model has very small textures and when i tried bumping up the resolution everything messed up.
  23. Watch my tutorial videos to see how thats done or Aeries as well. Refer to my signature.
  24. I am looking for someone who has the ability to export this .obj model file so that the textures are all under a single image bmp instead of small pieces. You can find the OBJ model file here (contains the .obj and texture bmps). I know how to convert an object from .OBJ to .3DS using Wings 3D however I am unfamiliar with getting the textures all together into a single file. Would grealy appreciate if someone can do this. Note: 256x256 can also be 512x512 or 1024x1024 Object: Goomba
×
×
  • Create New...