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Syouji

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Everything posted by Syouji

  1. I wouldnt know where to get the hat but I can certainly get you the mob.
  2. Wait you want the hat sprite? or the mob sprite now?
  3. Funny how I posted in this thread regarding the map being approved but without a rating. The lighting and model work really portrays the map as a "botanic" theme. Nice choice of custom models and textures. The lighting is a little bit on the dark side but overall well done. Great job Olrox as you captured the theme nicely. 10/10 (I think this is my first 10/10 Ive ever given.)
  4. I would get it for you however I dont have rdata.grf accessible. I will however direct you to the proper sprite files: According to the jobname.lua you're looking for: [jobtbl.JT_JEJELING] = "JEJELING", So the sprite is called "JEJELING.act" and "JEJELING.spr" located in your datasprite¸ó½ºÅÍ
  5. Botanic Dark Garden Prontera has been approved. You can find it listed in the download section here
  6. Party Quests would be very cool. For a follow through of how Party Quests could be assigned: Player A organizes a party of X amount of people Player A speaks to NPC to request a party quest If party member count requirement hasn't been met the NPC will reject the party quest request If party member count is reached and NPC detects a player not above a certain level party quest request is rejected If party is disbanded after you accepted a quest, the next time player A speaks to NPC their entire quest will be removed since the party no longer exists. (NPC records player A name and his party ID) When a quest is complete, all members of the party must be present within the map where the party quest NPC is and player A will speak to the NPC to give out rewards to all players registered in the party originally (NPC keeps track of party ID and name of each member in the party originally the moment the quest was first assigned) In order for each member besides the leader in the party to get a reward they must speak to the NPC when the leader states he/she has completed the quest. The NPC will verify their character name & party ID to get the reward. If the party is disbanded before they get the reward then they wont be able to get the reward since they do not exist in a party anymore. This is just a little idea of mine that might help you brainstorm how the party quest system works. There are several holes in this follow through and major downfalls. Im sure you can come up with something much better. =)
  7. You can refer to my video tutorials or Aeries BrowEdit guide for details on how to add water or lightmaps.
  8. lmao Manabeast, you made my day. You posted the exact same opinion of yours based on my original release thread for this map back in eAthena. As quoted by you - Source: lol farms XD
  9. Sweet and Simple Indeed. You have some details around the map which is good. I see you probably haven't gotten to lightmaps yet so I'll give you a break on that~ Overall use of objects and textures, pretty solid. Its time to move up the ladder and try experimenting lights, effects, detailed terrain edits, finer details with objects & non-linear object placement, and potentially water. Good work for a 2nd map, keep learning as you are moving in the right direction! Giving a rating on this would feel unfair as you haven't experimented with all the editmodes yet or applied them all. Mappers who produce maps using all the editmodes would face a proper rating as I can evaluate in my own opinion how well the individual performed on the map as a whole. If I was to rate you as a beginner, I would give you an 8/10 based on your current knowledge of BrowEdit.
  10. What is the bmp dimensions for each frame? (pixels)
  11. That thread provided the sprite in an alternate download link about 2 pages in xD. I attached the sprite file to this post. GM Sprite.rar
  12. Click "U" = Undo Button. For a full list of commands go to Windows -> Preferences
  13. prt_in,43,110,5, script BriceRO Quest 829,{ should be (removed the comma after 5) prt_in,43,110,5%tab%script%tab%BriceRO Quest%tab%829,{
  14. For a 2nd map, very nice and impressive. I'll hand it to you, this is a lot better than your Morocc edit. You can clearly see the difference based on the details you've provided such as adding luscious vegetation and uniqueness as well as choosing appropriate textures. Your lighting is excellent as the shadows are perfect in their shade color as well as being smoothed out. There are a few things that imo doesn't look like it belongs such as the coke area you made and candy-canes (lol). However you put it all together nicely and I commend you for your work as it looks like you've used practically every single editmode to make something like this. Overall Score: 8.5/10 (Love the rainbow effect as it fits nicely)
  15. @Kasumy When shadows normally cast off tiles into a no-draw zone, the shadow formation is black and looks terrible. Recently I found a new method to form perfect shadows on the edge maps leading to these zones by using a transparent magenta texture. It works everytime and is highly recommended for indoor maps.
  16. @xXAkatsukiUchihaXx, At the moment I'm not sure. Wherever my inspiration takes me is what ill make xD. Thanks for the input.
  17. This free release has already been provided on eAthena however since eA is no longer in development, I'm migrating the release to rAthena to make sure everyone has a chance of choosing whether or not they wish to use it. A warp script is provided with this release. To download this map, refer to the attached file to this thread. The Lounge comes with the following areas: - Main Entrance Hall (Here you can choose to walk into 4 different warps) - Lounge (Couches, tables, resting zone for chit-chat) - Weaponry/Vending Area (NPCs can sell exclusive gear here) - Games Room (there's a poker table with some couches) - Courtyard (complete with a pool, wedding area, and some walkways) Overview Screenshot VIP Lounge - Syouji.7z
  18. I should mention that you will not see the magenta color in game that's currently portrayed on the indoor map in the last two images. The color simply enables proper shadows to form on the sides of the tiles/walls whilst providing as a transparent base at the same time. So all of the magenta areas will be shown in game as a black color with zero lightmap coloration. I highly recommend mappers to use this method to encircle the perimeter of in-door maps.
  19. There's another way to spawn an emperium since it requires a guild castle database entry in order to be spawned. Simply make a duplicate mob that mimics it. This is the original Emperium mob database entry: 1288,EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10 ,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0 Now create a new mob that is identical to it (chosen mob ID number is an example): 3024,EMPELIUM_2,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20, 10,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0 Lastly in mob_avail add the following so your new mob matches the same sprite as Emperium: 3024,1288 Now you can create a permanent monster respawn using the command Arcenciel has stated for the custom monster mimicking an Emperium without any further database edits. Source of Info: http://www.eathena.ws/board/index.php?showtopic=254539
  20. This free release comprises of a Novice Training Grounds map as well as a server entrance spawn zone. The Download link is attached to the thread. The overall design is pretty simple~. Short and sweet, xD Outdoor Training Grounds Indoor Server Entrance Zone (Connects to Outdoor Training Grounds) Novice Training Grounds.7z Novice Grounds Minimaps.7z
  21. Have your item use "callfunc" and in a new script place the call func of the checking map system. This is for per changing maps. Note: This hasn't been tested Item Database 30005,GM_Knife,GM Knife,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{bonus bBaseAtk,20000; bonus bHit,5000; callfunc "GM_Changemap"; end;},{},{} Separate Script function%tab%script%tab%GM_Changemap%tab%{ OnPCLoadMapEvent: getmapxy .@map$,.@x,.@y,0; if( .@map$ == "yourspecialmap"){ - special bonus effect here - } end; } yourspecialmap mapflag loadevent
  22. You just need to place the sprites in the correct data folder destination that holds GM sprites for male and female sprites and have that data folder be read first so the sprite overrides the current GM sprite. GM Directory dataspriteÀΰ£Á·¸öÅë¿© Female dataspriteÀΰ£Á·¸öÅë³² Male In the female location make sure you name your GM sprite (.act & .spr file) ¿Î¿µÀÚ_¿© In the male location make sure you name your GM sprite (.act & .spr file) ¿Î¿µÀÚ_³²
  23. Client naming scheme for palettes Cloth palettes go to datapalette¸ö (datapalette몸), each file name follows the pattern <jobname>_<gende_<palette id>.pal, ex. ¸¶¹ý»ç_¿©_4.pal (마법사_여_4.pal) for a female wizard palette). The hair palettes go to datapalette¸Ó¸® (datapalette머리) and follow the pattern ¸Ó¸®<head sprite id>_<gende_<palette id>.pal, ex. ¸Ó¸®8_¿©_2.pal (머리8_여_2.pal) for a female head sprite 8. Source: http://rathena.org/wiki/Palettes Data Folder Structure: http://eathena.ws/wi...older_Structure Palette Job Reference Sheet: http://rathena.org/wiki/Reference_Sheet
  24. File Name: Lava PvP Map File Submitter: Syouji File Submitted: 20 Feb 2012 File Category: Maps & Textures Original Author: Syouji This is a medium sized PvP map located in the depths of a lava dungeon. Make sure you apply the fogparameters text file to your data folder. Enjoy~ Click here to download this file
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