Jump to content

Syouji

Members
  • Posts

    1245
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Syouji

  1. File Name: [Map Water Type] Shallow Water File Submitter: Syouji File Submitted: 15 Aug 2012 File Category: Textures Content Author: Syouji A custom water texture for your maps. This water texture uses the water type #13. Steps to Install -- BrowEdit 620 -- Open your BrowEdit installation directory and navigate to data \ config \ rodesktop.json using notepad or wordpad. Find the following code in the file: { "count" : 8, "directory" : "data/texture/¿öÅÍ/", "extension" : ".jpg" } Change the value of count to 20 (Supports up to 20 different water types) { "count" : 20, "directory" : "data/texture/¿öÅÍ/", "extension" : ".jpg" } Add the GRF you downloaded here to your list of GRFs BrowEdit reads. (You should know how to add a GRF by now) Open a map and then go to Windows -> Water Property Change the type to the number stated at the top of this upload description. -- BrowEdit 586 -- Open your BrowEdit installation directory and navigate to data \ config \ .xml using notepad or wordpad. (the xml file to open is defined in your config.txt in the main BrowEdit directory) Find the following code in the file: <water> <directory>data\texture\¿öÅÍ\</directory> <extension>.jpg</extension> <count>8</count> </water> Change the value of count to 20 (Supports up to 20 different water types) <water> <directory>data\texture\¿öÅÍ\</directory> <extension>.jpg</extension> <count>20</count> </water> Add the GRF you downloaded here to your list of GRFs BrowEdit reads. (You should know how to add a GRF by now) Open a map and then go to Windows -> Water Change the type to the number stated at the top of this upload description. Click here to download this file
  2. I think the name should be clown on a ball? xD Love the sprite btw. Looks great!
  3. Why not just recolor the mastering mob sprite to something you like?
  4. Take a look at this guide: http://rathena.org/wiki/Custom_Items Also do a quick search in the forums "custom items" and you will find countless threads dealing with how to add a custom item.
  5. Try opening the map with BrowEdit 620 instead. If that doesnt work try opening it with BrowEdit 586.
  6. If you open a map from BrowEdit thats stored in several directories, it can crash. I dont know why but BrowEdit seems to hate searching through multiple directories to open a map. So try to keep your map files within 1 folder on your desktop.
  7. Read up these guides to do it: http://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/ http://rathena.org/board/files/file/2449-wolfehs-spriting-tutorial/
  8. You can use GRFTool to find the textures in your data.grf responsible for covering grounds areas or models in maps. Since GRFTool has a really good search option all you have to do is find the texture and extract it to your desktop, do some editing on it and then pack it in a new GRF that is called BEFORE data.grf.
  9. Setting thread as solved.
  10. Did you watch my latest video tutorial on Lightmaps? I recommend you do that. To fix your lights however create the following: First Lightbulb Name: Sun Color (RGB): 0, 0, 0 Intensity: 127 Range: 20000 Falloff: 0.01 Cast Shadow: No Placement: Place it in the middle of your map and lift it high up in the air. Second Lightbulb Name: Ambient Color (RGB): 0, 0, 0 Intensity: 100 Range: 20000 Falloff: 0.01 Cast Shadow: Yes Placement: Place it at the corner of the map you wish to project your shadows over. Raise it high up in the air as well but not too high. Other: Windows -> Global Lighting Change the settings of your global lighting to the same as Prontera's. Done~
  11. I sincerely support this project. 3D objects will really open up new game play opportunities. After a few moments of brainstorming possibilities with support for 3D models I came up with the following list: More realistic interactions with players (An Opened Door model spawns and once a player walks through the Opened Door disappears to be replaced by a Closed Door Model) - Can be NPC based. Adding background moving objects to give more realism to a map. e.g) Fish moving around under water (These are npcs programmed to move to specific areas), Flying birds, Space Maps can have orbiting planet NPCs or ships flying around. etc Destructive models (as said by Olrox) including houses, vegetation, ruins
  12. Syouji

    npc

    Find: npc/quests/quests_13_1.txt Search: //Mid Camp Warper (gogoash), Translated from the Official [slim] prontera,161,192,5 script Ash Vacuum Warper 707,{ Comment out the entire Ash Vacuum Warper script or change it's location to some place unreachable. Source: http://rathena.org/b...per-from-pront/ Credits: Shadowz
  13. You can't adjust the map size once you create the map. You will need to start from fresh unfortunately. If you were already working on a map and needed more space, you can use the Global Height Edit tool to copy and paste your map on a new template. 1. Open your map and then open another map thats clean with the dimensions you want. (BrowEdit can support multiple maps opened at the same time) 1. Go to Global Height Edit Mode 2. Highlight and Select the portion of your map you wish to copy by clicking left-mouse button -> drag -> release button 3. Click 'c' on your keyboard (Copy Button) 4. Click the 'Tab' button on your keyboard (It will cycle to the next map BrowEdit is running simultaneously) 5. You should see all of the stuff you copied. Just left-mouse button on an area in your new map that will support enough space for whatever you copied. Note: Copy tool can be buggy and crash at times crashing BrowEdit so make sure you save your map before copying.
  14. I believe this sprite was made by DevilEvil? I think.
  15. KADES as defined in the npcidentity.lua follows an ID of 2253 and therefore has to have a Mob ID set to 2253. You can use the mob_avail.txt to use the KADES sprite for your own custom mob so it looks like KADES. So since your ID is 2800 but your monster is NOT Kades simply add this line to your mob_avail.txt Syntax: mob_id,sprite_id,equip # Try this: 2800,2253,0 2800 - Your custom mob (new one) is set under a mob ID of 2800 2253 - Pull the mob sprite from the ID of 2253 Your mob should now look like KADES but has different database parameters (STR, DEX, DROPS etc).
  16. Visit these websites for custom weapon sprites 1. http://www.geocities.co.jp/SiliconValley-Bay/6314/ 2. http://www.usamimi.info/~saecreate/?cat=9〈=en 3. http://reinax.vivian.jp/cgi-bin/ecobbs3/ecobbs.cgi?page=1
  17. If you have errors in your lua files (syntax errors) it should prohibit you from running your client. Can you post the entry for this item you made in the accessoryid.lua and accname.lua.
  18. There is only one way to add a BGM to a map. You follow the syntax below: mapname.rsw#bgm\\name-of-file.mp3# Example: dew_dun01.rsw#bgm\\144.mp3# Open your mp3 file with a free mp3 bitrate converting program that I personally use and is free called MP3 Bitrate Changer (http://download.cnet...4-10950815.html) and convert it to a bitrate of 128. Place the converted mp3 file in your BGM folder and edit your mp3nametable. The mp3nametable goes to your data folder or GRF (data/). It should work now.
  19. Refer to this http://rathena.org/wiki/Custom_Maps
  20. Change the intensity to 192 and try again.
  21. Could be a video driver OpenGL error under ATI Catalyst. Try updating your video drivers by going to the ATI site -> Driver section -> Identify your card -> Download the Drivers -> Run the Installer -> Restart PC -> Restart BrowEdit.
  22. Can you please give us details of the following to assist you better: 1. What is your database entry for your mob. 2. What changes in the jobname.lua and npcidentity.lua did you make? 3. What location in your data folder did you place the mob SPR and ACT file?
  23. Version 1.0

    9341 downloads

    The best mapping software out there to create Ragnarok maps packaged for those who wish to unpack and run BrowEdit on the spot. r586 is a pretty stable version and has its benefits over r620 which is why I'm distributing this instead. SETUP INSTRUCTIONS: 1. Extract "BrowEdit r586" anywhere on your computer (Use WinRAR or 7zip). 2. Navigate within "BrowEdit r586" folder to data / config / ro.xml (Open with notepad or wordpad) 3. Locate the following parameters: <config> <ro directory="c:\program files\gravity\ro\"> <grf>C:\Program Files (x86)\RO\rdata.grf</grf> <grf>C:\Program Files (x86)\RO\data.grf</grf> </ro> Change the pathway of these GRF files to the proper location on your computer. 4. [Optional] To change the BrowEdit Window Resolution, locate the following parameters within ro.xml: <graphics> <resx>1280</resx> <resy>720</resy> e.g) For a resolution of 1024x768 change 1280 to 1024 and 720 to 768.
    Free
  24. That's very weird. Considering you used the self-extractor I presume that is revision 620. Perhaps you're missing some DLLs or plugins (i'm not sure). However what I do know is, the recommended version to use is 586. I attached r586 for you with organized textures and models. The effects are more updated than what the default effects list carries but it's not to-date. The same thing applies with textures and models. (You can always copy/paste models and textures off recent gravity maps). So try and use 586 and see how it goes. BrowEdit r586.7z
×
×
  • Create New...