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Hijirikawa

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Everything posted by Hijirikawa

  1. What do you mean by this? You should describe it more in detail.
  2. Emistry's item collection script might be a good start.
  3. What? O_O Be more specific, what card effect? Renewal doesn't affect card effects or idk.
  4. .@Buffs = 0; // Also buff players? (1: yes / 0: no)
  5. Look for your script_custom.conf Add it there.
  6. switch(Class){ case .... } Should be a start.
  7. Hence, why we got projects laid out. Just like myself, the project I am making is not to rake in cash, I want a server like mine to go out there and present itself and see if people will like it. The ultimate goal of making games should be "to entertain" players, not to "make cash"
  8. Well, there are some pros and cons to doing it solo and doing it with a group. Doing so with a group practically increases the speed of which development will happen, but the downside is that ideas will clash to how the project will go. The upside of doing it solo gives you more flexibility and I suppose more freedom to what you want to occur, down side is that you'll have to do it by yourself which drastically increases development time. As for my project it only really needs some GFX and probably some maps and npcs, and a little adjustment to the skills then should be set to go. Then again, no idea if it will fair well or not, but at least it will be done regardless xD
  9. True, it will be easy on paper and on the eyes, but when you actually work on it, it's quite different, and only a few projects survive. Mine is holding out just fine, probably.
  10. Any way to obtain that client? And the required files to make the client work too? I'd like to test those new features.
  11. This should work either way. I'll try to check this when I have time. Took a little peak, and yes, should be do-able. Using addrid, you can select the players within that party and give them the necessary items.
  12. I would like to test it, however I don't have the right client with me, it needs 2015+ right?
  13. I'm not sure, but would am I doing this right? I plan to do so in my script: - Addrid(0) - checkvending - use a global variable as counter - if > 50, fail to use autotrade? But what do I put on the @autotrade command? I can't seem to see in script command list about how to auto vend.
  14. Nice pick up here Emistry. Will be "using" this quite a lot
  15. Thanks Stolao, now I can experiment on how @autotrade works. I rummaged through the forum and found this to fix my issue # 2 https://rathena.org/board/topic/67105-how-to-limit-autotrade-hours/ However, I can't seem to find the part where I can limit the number of auto-traders.
  16. Hi, I'd like to request for @autotrade customization. @autotrade should behave like this Only allows up to 50 auto-traders Auto-traders will automatically disconnect after 8 hours Auto-traders will automatically be disconnected upon the start of War of Emperium Is it possible?
  17. Please show whole code perhaps? Or that's it? Then I suppose yes, packet issue maybe.
  18. I don't think manual patching is applicable in RO. Through Thor Patcher or Neon.
  19. I think it can be changed on skill_cast_db, just remove something, just the same as Sonic Blow on Assassin Cross + Injustice Card maybe?
  20. prontera,155,158,4 itemshop ItemShop-Test1 54,7773,1201:3,1202:5 to prontera,155,158,4 itemshop ItemShop#Test1 54,7773,1201:3,1202:5
  21. How about this? OnPCLogoutEvent: set checkday,gettimetick(2) + 84600; //logout time + 24 hours end; OnPCLoginEvent: if(gettimetick(2) >= checkday) dispbottom "You have been away for more than 1 day"; end;
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