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Everything posted by Hijirikawa
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I suppose i misunderstood the "share" in OP's title. xDD No problem
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Yonko, mind sharing it? I can help with the script and offer it as free release if you would like.
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Not sure with what you want here.
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[Showcase] Achievements, Titles, Random Options
Hijirikawa replied to Luxuri's topic in Source Releases
Does the random option consume a slot? I am interested in that random option thing. -
if(getgroupid() >= 5 ){ set(.@min, 5); // duration in minutes sc_start(SC_CP_HELM, (.@min * 1000 * 60), 1); sc_start(SC_CP_ARMOR, (.@min * 1000 * 60), 1); sc_start(SC_CP_SHIELD, (.@min * 1000 * 60), 1); sc_start(SC_CP_WEAPON, (.@min * 1000 * 60), 1); switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } }
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Any possibilities of it working again though?
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[Showcase] Guild Headquarters number 10
Hijirikawa replied to Leeg's topic in Maps & 3D Modeling Showcase
Lmao, the color suggests it eh? It's a good map. -
Alright thank you for that. It helps quite a lot.
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I've seen a post regarding this kind of stuff, like where items act like charms (Diablo 2 reference) where it gives bonuses and such.
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How does this function? And will it protect the server from FreeWalk 3PP?
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[Free Release] Cherry Blossom Field.
Hijirikawa replied to Chemical Crush's topic in Maps & 3D Modeling Showcase
Thanks so much for this, really appreciate it. *Fixed* -
[Free Release] Cherry Blossom Field.
Hijirikawa replied to Chemical Crush's topic in Maps & 3D Modeling Showcase
I'm sorry, I'm a little confused. Where should I put these textures? I just merge it with my GRF and it's good to go? -
[Free Release] Cherry Blossom Field.
Hijirikawa replied to Chemical Crush's topic in Maps & 3D Modeling Showcase
Does this mean that it can't be used with 2012 clients? -
Is there anyway to trigger an MVP encounter message? For instance, when a player gets into the screen with an MVP, a self message will say "You see an Eddga taking a dump" or something.
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You can't change the BGM played when someone new warps to a map since that is controlled via GRF files already. Oh right, that could work, just have to save whichever is being played at the moment and just check if something is playing right?