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kodkodkub

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Everything posted by kodkodkub

  1. I wonder if you're using Renewal Drop system and those 2 characters not at same Level It will affect drop rates Try to check again with same Level characters
  2. If you want to change Job Inherit I dont think that's gonna work by just change it in NPC you also need to change other parts that related to Job Inherit in your server
  3. Why you need to manually add Star Emporer & Soul Reaper in Jobmaster didn't it available as default ?
  4. Did you diff Enable Multiple GRFs patch in Nemo ? if you didnt diff this patch your client wont read other .grf
  5. If you're talking about "Skill Damage" skill_damage_db.txt is your if else or whatever condition it made for you to adjust the damage easily, you dont need to edit src which need recompile just @reloadskilldb Ex. Sonic Blow 100% Damage skill_damage_db.txt : set -50% in GVG *Result* : Sonic Blow 50% damage in GVG so it's working like if(map == GVG) Sonic Blow Damage Ratio = Sonic Blow Damage Ratio / 2 *Result* : Sonic Blow 50% damage in GVG same result but more simple
  6. you can adjust damage at import\skill_damage_db.txt
  7. they're using something like V_EREMES, V_SEYREN .act / .spr up to boss's job
  8. to make item be a usable item change 3 into 2 or 11 up to your need for more detail you can read at doc\item_db.txt
  9. find the .act / .spr that the mob is using then use Act Editor to use Script > Magnify
  10. it's not really a problem 1. Bard/Dancer most of their skills change range from around caster to the whole of caster's screen 2. from 1. that's the reason why effect removed actually it still have effect but it's using 3rd class aura effect which need newer diff client like 2019++ 3. from 2. rAthena still not support newer client at this moment Hope this's the answer you want to know
  11. 5 mean this item = weapon so you wont find this item when you using Shield card for more info you can lookin at doc\item_db.txt
  12. nope https://github.com/rathena/rathena/commit/ea8da71cdda5cddbc05cdc736683487e5c14bf08#diff-4f6aa50374aff67e355a70913025dfa3
  13. you need to write which BOUND use want to use more detail at doc/script_command.txt //Example getitembound 501,1,Bound_Char; // This will give 1 Red Potion(Character Bound)
  14. you can get the file from .grf from RO server that has the item
  15. Yes this option doesnt show in Status Window but affect your output damage when attacking mob
  16. I can give you Etran's files Etran.rar just paste it into .grf same folder as the file are there ( like data/sprite/¾ÆÀÌÅÛ and etc.)
  17. are you sure that you edited the top .grf ( I mean no.1 grf in DATA.INI ) because if there's other .grf above your edited grf and it has accname.lub and accid.lub it wont read your edited grf but the above one
  18. If there's no error in console that's mean Effect is working I think +% Atk doesnt show number in Status Window you need to test your damage in-game by yourself to see if it working or not
  19. like this ? you'll need to create custom npc sprite by using monster sprite and create custom npc id for how to you can just search in the forum
  20. fyi you can use csv2yaml.bat inside of rathena folder to convert quest_db.txt into quest_db.yml
  21. do you use latest rAthena ? now it's using quest_db.yml instead of quest.txt
  22. - script loginnnnnn -1,{ OnPCLoginEvent: announce strcharinfo(0) + " Logged in.",bc_all; end; }
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