

kodkodkub
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Everything posted by kodkodkub
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Im not sure if it about Source or Script as topic said how can I make this config only work with that has lv100+
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Which is the Best way to make GrampsNPC work?
kodkodkub replied to drakulya's question in Client-side Support
you need to create custom mapcache.dat (I used WeeMapCache) define your custom map in map_index.txt and define your custom map in maps_athena.conf yes you can just use .gat from original then change map name into something like emos_dun02h -
- script jklkasdjakl -1,{ OnPCStatCalcEvent: if ( strcharinfo(3) == "prontera" ) // permanently increase 100 str as long as staying in prontera bonus bstr, 100; if ( strcharinfo(0) == "Annieruru" ) // permanently increase 200 agi if the player name Annieruru (me xD) bonus bagi, 200; end; } found this script in forum tested and it work well but I wonder if it can be use like this ? - Player use item (e.g. Red Potion ) - Player get Bonus Status (e.g. bonus bFlee,10;) for 20 seconds - After 20 seconds bonus is gone ( not permanent like in example script )
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some skill doesnt work when madogear is equipping (like Cart Boost, Adrenaline Rush, Maximum Power Thrust) it's just have a text but not the skill effect I guess it should be done in src but idk where I can edit this
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some part of skin not working properly
kodkodkub replied to kodkodkub's question in Client-side Support
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Client : 20180620eRagexeRE, 20190919aRagexe I tried to changed many skin but for some reason skill shortcut doesnt change to shortitem_bg.bmp that it has in folder is there a way to fix this ? Thank you very much
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Quest information [alt + u] korean chars
kodkodkub replied to Diana's question in Client-side Support
System/RecommendedQuestInfoList.lub , System/RecommendedQuestInfoList_Sakray.lub or System/RecommendedQuestInfoList_True.lub up to your client version -
--Edit : solved-- I'm using Ragno's Weekly Turn-In Event script I'll drop the files here Gramps_Weekly_TurnIn.txt quest_db.txt The problem is NPC still give the quest/buff/reset service to me even if I have the Timer Quest active How to fix the script ? Thank you very much.
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Enchant Remove with Choices not working correctly
kodkodkub replied to kodkodkub's question in Scripting Support
now it work perfectly thank you very much Patskie -
for(.@i=0;.@i<(MAX_ITEM_RDM_OPT-1);.@i++){ .@r_id[.@i] = getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_ID); .@r_v[.@i] = getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_VALUE); .@r_p[.@i] = getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_PARAM); } .@card0 = getequipcardid(.s_all_loc[.@s_all_selected],0); .@card1 = getequipcardid(.s_all_loc[.@s_all_selected],1); .@card2 = getequipcardid(.s_all_loc[.@s_all_selected],2); .@card3 = getequipcardid(.s_all_loc[.@s_all_selected],3); if(.@remove_orbs){ next; mes "this will remove all the cards and orbs inside the item!"; if (.s_zeny_remove > 0) { mes "this will cost you " + .s_zeny_remove + " Zeny."; } mes "are you sure?"; switch(select("NO:Yes")){ case 1: end; case 2: mes "for the last time!"; mes "are you sure?"; switch(select("NO:Yes")){ case 1: end; case 2: if (Zeny < .s_zeny_remove) { mes "Sorry, but you don't have enough zeny."; close; } if(.select_remove_orb){ if(.@card0 == 0).@card0$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card0$ = getitemname(.@card0); if(.@card1 == 0).@card1$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card1$ = getitemname(.@card1); if(.@card2 == 0).@card2$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card2$ = getitemname(.@card2); if(.@card3 == 0).@card3$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card3$ = getitemname(.@card3); switch(select(.@card0$,.@card1$,.@card2$,.@card3$)){ case 1: .@card0 = 0; break; case 2: .@card1 = 0; break; case 3: .@card2 = 0; break; case 4: .@card3 = 0; break; } specialeffect2 EF_REPAIRWEAPON; set .@item, getequipid(.s_all_loc[.@s_all_selected]); delitem .@item,1; getitem3 .@item, 1, 1, .@s_item_refine, 0, .@card0, .@card1, .@card2, .@card3,.@r_id,.@r_v,.@r_p; set Zeny, Zeny-.s_zeny_remove; end; } specialeffect2 EF_REPAIRWEAPON; set .@item, getequipid(.s_all_loc[.@s_all_selected]); delitem .@item,1; getitem3 .@item, 1, 1, .@s_item_refine, 0, 0, 0, 0, 0,.@r_id,.@r_v,.@r_p; set Zeny, Zeny-.s_zeny_remove; end; } } } Original script by sader the part above = enchant removing part as you can see from the picture I picked 2nd slot which is [Spell 7] to be remove but somehow it remove 3rd slot instead can someone help me fixing the script? thank you very much this is the full script sader_s_enchant_V2.6_with_random_option_support.txt
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2018-05-30 client or newer to view Star Emperor, Soul Reaper sprite try using this https://github.com/llchrisll/ROenglishRE
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same server-side Illusion(??) effect after used Fallen Angel skill not showing in 20180919aRagexe client is there a way to fix this ? another problem not sure if only me that have this problem the feather effect look like it showing in wrong position it's going through the ground how can I fix it ? Thank you very much.
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How can I merge changes from hotfix branch / pull request
kodkodkub posted a question in Installation Support
I want to apply the changes from hotfix branch / pull request for example : https://github.com/rathena/rathena/pull/4754 normally I just use 'git pull origin' to update for latest rAthena but If I am not mistaken it's not include the changes from hotfix/pull request right ? I dont know which command I should use to merge those pull to local server-side file Thank you very much -
Reduce wearer's defense 50%.
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make sure you remove # # = comment so the code wont work with it
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I have a problem with iz_ac02 (20180919aRagexe)
kodkodkub replied to kodkodkub's question in Client-side Support
OMG this works very well Thank you so much KaAlfredPri -
Using same Server-sided but 20180919aRagexe has a problem with this map How can I fix it ? Thank you very much.
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It's a Merchant's shop that "Shop Opener" put the item that they need (like Fly Wing / B Wing in the picture) with the price that they want to pay each (example 40 Zeny for Fly Wing) so "Customers" can sell their goods to "Shop Opener" by this *Buyer Shop* since I see NPC can open Chatroom through *waitingroom I wonder if there is a way to write script for NPC to have Buyer Shop like Merchant players ? so players can sell theirs goods to NPC's shop (and yes it's up to Scripter that what items we want them to grind for Zeny like NPC is buying 500 Jellopys for 1000 Zeny each etc.)
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is there a way to write a script for NPC to open buying shop like this ? so players can sell specific items to NPC with specific price
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I tried to make item combo for Succubus Pet & Catherina Von Blood (ID : 19163) so I wrote script like this the effect works as intended but after that I got this memory leaks warning These are lines from the warning how can I fix the problem ?
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2018-06-21aRagexeRE doesnt support Mobs's HP/Level showing ?
kodkodkub replied to kodkodkub's question in Client-side Support
oh wow that's so easy lol thank you very much Mael btw is there a way to keep Bold font with Mob's info ? -
2018-06-21aRagexeRE doesnt support Mobs's HP/Level showing ?
kodkodkub posted a question in Client-side Support
With same server-side Left : 2018-04-18bRagexeRE Right : 2018-06-21aRagexeRE Is the mob showing info not available in 2018-06-21 ? or there is a way I can enable it -
Showing 1st/2nd job skillpoints need to spend before learn 3rd job skills
kodkodkub replied to kodkodkub's question in General Support
*bump* -
how can I enable this message? this picture from iRO it's showing when Player learn 3rd job skill but didnt use all of 1st/2nd job skill points same case as when Player learn 2nd job skill but still have 1st job skill points left ( edit ) found them in my msgstringtable.txt but I have no idea how to enable them nothing happen when I try to learn 3rd job skills I just cant learn but no message showed