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Yonko

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Everything posted by Yonko

  1. Nice & Thanks for the persons behind this map. My Players amaze absolutely =)
  2. requesting for scripts which is likely to be like this A NPC w/c can enter a player with following conditions player consist of 100 zeny only Level 1 & Novice thanks!
  3. you mean sir is ganto example pag ang ipapatch ko is yung mga text files like idnum2 blah blah = Unicode? pero pag spr & act files sa folder na ganto ¾ÆÀÌÅÛ is ASCII?
  4. Maybe you are in a wrong sections, maybe this is in Graphic Support btw next time please be appropriate in posting topics. using @changelook <lua id> won't do, the 874 thingy represents the view id of headgear in Lua files, therefore your item_db.txt/db2.txt will be like this, btw based on your Lua Files why dont you add comma(,)? at end? it will cause errors. example: ACCESSORY_Fin_Helm = 100 5014,Fin_Helm,Fin Helm,5,20,,300,,2,,0,0x00004082,7,2,512,,65,0,100,{},{},{}
  5. how to limit/remove those GM ( level 1 to 80 ) to view all informations of a player in FluxCP. Admins only can view, banned or do anything
  6. wow. do you have translated english for this? a very good entertaining one =)
  7. try to make you client using web-based client maker of rathena --> http://rathena.sourceforge.net/tools/diff_patcher.php maybe your first request should be in client area section under client request & elaborate more.
  8. hi there rathenians can i request a item kicker script Here's the mechanics Example : Apple when player stored in inventory even in storage automatically kick out the server (@kick + strcharinfo) thanks!
  9. please check the skill_db info of earthquake i think you make this to 0 653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0, NPC_EARTHQUAKE,Earthquake if i'm wrong maybe on your src.because i encountered that also when change to 0 but when i restore it to normal no more errors of your occurs
  10. is there anyone have it? i saw it on old eA forums. Jupeto's sprites here the vid Thanks
  11. thanks for the knowledge regards that.
  12. New Clients don't have item id limits?? I think yes because i have many of custom items currently working by now than the old client version for an example Quincy Bow my Item ID is 21101.here's my info of that weapon... [21101] = { unidentifiedDisplayName = "Rosary of the Quincy Clan", unidentifiedResourceName = "quincyrosary", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Rosary of the Quincy Clan", identifiedResourceName = "quincyrosary", identifiedDescriptionName = { "A rosary belonging to the Quincy Clan, a group of Hollow slayers that were annihilated 210 years ago by the Soul Reapers in order to keep the balance of souls correct. Gathers spirit energy in order to form an immaterial bow that exterminates ghosts, but drains energy from user.", "Improved Range.", "Dex + 15, Critical Rate + 15", "Increases damage against ^777777Ghost^000000 property monsters by 100%.", "Maximum HP -5%, Maximum SP -15%", "Item Class : ^777777Bow^000000", "Attack Strength : ^777777160^000000", "Attribute : ^777777Ghost^000000", "Weight : ^77777721^000000", "Weapon Level : ^7777774^000000", "Required Level : ^77777750^000000", "Applicable Jobs : ^777777Archer Class^000000", }, slotCount = 3, ClassNum = 11 },Mostly the old client can't read the weapons view id because of the weapon range limit but when it comes of using itemInfo.lub/lua you can now set the view id there so that the client reads to act if its One-handed weapon, katar-type, bow type and etcs and it all because of the "ClassNum".Here is the structure for the itemInfo.lub/lua [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", }, identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", }, slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua/lub for weapon's viewID see weapontable.lua/lub for garment's viewID see spriterobeid.lua/lub }, Sir i didn't get it what's this stands for? is this about the old clients?
  13. sir same problem po but when i patched the spr & act files sa mga folder directories nagiiba ng filename yung mga folders instead sa designated name tlga.
  14. me too im looking for this. hope someone still have this sprites
  15. New Clients don't have item id limits?? Then you are limited to using the item id range specified earlier. Ok here is what i found (as per the 2012-10-04a client) : The valid ranges for Bows are => 1700-1749, 18100 - 18499 should i replace the 1749 with custom bow? it is possible? i mean gonna use the id 1749?
  16. I used this script together with wav files its perfectly 100% working. But i want to add features on this how can i ladderized into top 10 pvp killers here's the script of mine - script DOTAPVP -1,{ OnPCKillEvent: set @PlayersKilledStreak,@PlayersKilledStreak + 1; set PlayersKilled,PlayersKilled + 1; getmapxy .map$,.@x,.@y,0; if (!attachrid(killedrid)) end; message strcharinfo(0),"You have been killed by "+ rid2name(killerrid); if (@PlayersKilledStreak >= 100) callsub L_endStreak,"Beyond Godlike"; if (@PlayersKilledStreak >= 80) callsub L_endStreak,"Godlike"; if (@PlayersKilledStreak >= 60) callsub L_endStreak,"Monster Kill"; if (@PlayersKilledStreak >= 50) callsub L_endStreak,"Wicked Sick"; if (@PlayersKilledStreak >= 40) callsub L_endStreak,"Unstoppable"; if (@PlayersKilledStreak >= 30) callsub L_endStreak,"Mega-kill"; if (@PlayersKilledStreak >= 20) callsub L_endStreak,"Dominating"; if (@PlayersKilledStreak >= 10) callsub L_endStreak,"Killing Spree"; else goto L_endStreak2; L_endStreak: announce rid2name(killerrid) +" has ended "+ strcharinfo(0) +"'s "+ getarg(0) +" streak at "+ .map$,0; L_endStreak2: set @PlayersKilledStreak,0; if (!attachrid(killerrid)) end; if (@PlayersKilledStreak == 10) callsub L_Streak,"killingspree.wav","on a Killing Spree",""; if (@PlayersKilledStreak == 20) callsub L_Streak,"dominating.wav","Dominating!",""; if (@PlayersKilledStreak == 30) callsub L_Streak,"megakill.wav","on a Mega Kill!",""; if (@PlayersKilledStreak == 40) callsub L_Streak,"unstoppable.wav","Unstoppable!",""; if (@PlayersKilledStreak == 50) callsub L_Streak,"wickedsick.wav","Wicked Sick!",""; if (@PlayersKilledStreak == 60) callsub L_Streak,"monsterkill.wav","on a Monster Kill!",""; if (@PlayersKilledStreak == 80) callsub L_Streak,"godlike.wav","GodLike!",". Will someone ever stop him/her?"; if (@PlayersKilledStreak >= 100 && !(@PlayersKilledStreak % 2)) callsub L_Streak,"holyshit.wav","BEYOND GODLIKE!",". Someone kill him/her!"; goto OnWhisperGlobal; L_Streak: announce strcharinfo(0) +" is "+ getarg(1) +" with "+ @PlayersKilledStreak +" kills at "+ .map$ + getarg(2),0; soundeffectall getarg(0),0,.map$; return; OnWhisperGlobal: dispbottom "Your current Streak : "+ @PlayersKilledStreak; dispbottom "Your total Kills : "+ PlayersKilled; end; }
  17. Yonko

    Sky Map

    just like maps of Najara or like this http://i97.photobuck...ffrey654/s1.jpg
  18. Yonko

    Sky Map

    is there anyone have any sky map? Thanks !
  19. sa clientinfo.xml kase yung pinopoint out mo din is yung GM char sa game pag naka yellow name.. pwede mo naman di gawin un ang mahalga kase sa clientinfo.xml is the IP which is need para makaconnect ka
  20. instead yung judas bible gamitin mo meron dn namang filipino-guides na pwde mong sundan =) hope it helps
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