tribal0306

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About tribal0306

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  1. what is the reward when you guess correctly?
  2. Hello i used your script, it doesnt spawn any monsters EDIT: I FORGOT TO ADD MONSTER DATABASE LOL, ITS WORKING NOW THANKS
  3. Hello everyone, i have made a BOT Script for my server to assist players for farming. but im having "[Warning] npc_event: player's event queue is full" warning on my console when it runs after a few minutes i already tried increasing MAX_EVENTQUEUE to 100 and recompile but same problem is showing. can i get a help to optimize my script, i will release it to the community once it is done. this script uses an item that calls this function. function script F_botex { set [email protected],0; while (@i < 1) { OnUna: set @b,0; dispbottom ""[email protected]+""; @rid = getcharid(3); getmapxy([email protected]$,[email protected],[email protected],0); sleep2 100; @x1 = rand(-13,13); @y1 = rand(-13,13); @x = @[email protected]; @y = @[email protected]; sleep2 100; if(!checkcell( [email protected]$,@x,@y,cell_chkpass )){ dispbottom "Coordinate not exists!"; goto OnUna; } else if(checkcell( [email protected]$,@x,@y,cell_chkpass )){ dispbottom "Coordinate exists!"; } sleep2 100; OnTwo: set @b,@b+1; viewpoint 1,@x,@y,1,0xFF0000; dispbottom "auto walking to x = "[email protected]+" y = "[email protected]; unitwalk getcharid(3),@x,@y,strnpcinfo(3)+"::OnReach"; sleep2 2000; if(@b > 5) goto OnUna; getmapxy([email protected]$,[email protected],[email protected],0); if(@x != [email protected] && @y != [email protected]) goto OnTwo; sleep2 100; OnThree: unitskilluseid @rid,"WL_JACKFROST",5,@rid,-4; percentheal 100,100; sleep2 100; dispbottom "JackJack"; } }
  4. "How to make autotrade/@afk characters can be recalled and not go Invisible" Hello i have made an src modification for @afk using autotrade function. it is for characters to be able to be AFK when they use the command without vending. but from what i have seen. when you recall the AFK character it becomes invisible. how to make it so that the characters will not be invisible upon recall
  5. Does custom mercenary AI still work? how to make aggressive mercenary?
  6. Copy item_package.txt from db/re folder then put it on db/pre-re
  7. where did you find the link of charge button?
  8. how did you make it work? my attendance is always saying "You are not allowed to use the attendance system."
  9. vending.cpp(384): warning C4244: '-=': conversion from 'double' to 'int', possible loss of data Should i ignore this warning? Hello what exactly did you changed? can i see it Hello sir, using the latest revision of rathena [d17ddf4] i am experiencing a 2 different bugs which: 1. when there is an autotrade and i restart the server, the autotrade wont include on the restart 2. sometimes the autotrade vendors is included when i restart on the server but when i buy their items it wont consume anything. even if its specified that the currency is pods
  10. is autotrade compatible with this feature?
  11. Cause: When selling an item on vending with 1 billion price i get this error on console Note: there is no error ingame just error on console : DB error - Out of range value for column 'count1' at row 1 [Debug]: at c:\users\xxxx\desktop\rathena\src\char\int_achievement.c:136 - INS ERT INTO `achievement` (`char_id`, `id`, `completed`, `rewarded`, `count1`, `cou nt2`, `count3`, `count4`, `count5`, `count6`, `count7`, `count8`, `count9`, `cou nt10`) VALUES ('150003', '220013',FROM_UNIXTIME('1510038950'),NULL, '1000000000' , '0', '0', '0', '0', '0', '0', '0', '0', '0')
  12. Remove shield chain inside 'static int is_attack_piercing' lines