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michaelsoftman

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Everything posted by michaelsoftman

  1. I don't think it would be a noticable amount, unless your MySQL process is taking a large amount of ram or something because of all the logging.
  2. If I remember right, you go to flux directory/templates/default Then make a folder for /content/ and add a page in there for features. OR You make 2 folders, /content/features/ and then add in an index.php I'm sorry, it's been a while. I forgot which way it goes.
  3. You should, but the problem seems like it's cause of this: ACCESSORY_lightblue_fly = 906, and [ACCESSORY_IDs.ACCESSORY_light_fly] = "_light_fly", They don't match.
  4. I mean to keep both in the same SVN, with the option in Renewal.h to turn on and off the features, just like it is right now. I think it's nice and simple to keep it that way, and if people want further edits done, they will have to learn to edit the source themselves.
  5. I say leave both, otherwise you're forcing pre-re users to go back to eAthena, which is pretty dead compared to rA.
  6. No no, he means change them in each file. BerzQuest1, BerzQuest2, etc. They are global permanent variables which will affect any other script that uses the same exact one.
  7. For the elemental one, it would be like this: bonus2 bSubEle,Ele_Water,getrefine(); bonus2 bSubEle,Ele_Earth,getrefine(); But for every element. And for ranged damage, it's the same. bonus bLongAtkDef,getrefine();
  8. It's not my language, but let me give you an idea of what you need. RO itself takes up between 200mb to 300mb of RAM, with 0 people connected. Also factor in how much your server itself will use. Assume 500mb with 0 players, just to be on the safe side. As far as processor speed and hard drive space, those don't matter so much. Any server should be fast enough to run RO, and it doesn't take that much space overall. As far as bandwidth,it seems they have 5000 GB as the lowest amount per month, this will be just fine for your server, and as it grows you can simply monitor usage. 5000gb should be able to support a few hundred players who play daily, but I can't give you an exact count.
  9. I have a question about this myself. If you include your mysql info in the page, won't players be able to view the source of count_player.php and see it?
  10. Can you post more of the logs? Or describe what you were doing when the connection failed? Is it during server startup?
  11. Pick a date from here, and diff away! http://supportmii.com/ro1/Clients/
  12. Haha, I feel the love in this thread. <3 Seriously though. Hashing it can keep some people from doing anything if they somehow gain access to your login DB. But then again, if you just focus DB security instead, that would be the better option. There's no real reason not to MD5 them though.
  13. If MD5 is easy to crack, tell me what this password is. d16725300976db1641d4663d9c13a9e2 But in all seriousness, you should hash your passwords. There's no reason not to, and it keeps amateurs from messing with your server.
  14. Well, the easiest way to fix your problem is to use rAthena instead of Beginner eAthena. But otherwise you just have to check out the line of code the error references and see why it's causing a problem.
  15. How new is your client? Newer ones contain all the info in an LUA file instead of those 6 text files.
  16. But no luck on diffing the client? Do you get the error message when spawning the item, or trying to wear it?
  17. The skills are only in the renewal skill_db and whatnot. You'd have to manually edit and copy them over to pre-renewal's skill DB. Check the trac to see which files were edited, and where.
  18. When you diff a client, one of the options is 'read data folder first' and another is 'read LUA before LUB'. Also, since they are the last entries in each of the LUA files, take off the comma at the end. In other words, like this. ACCESSORY_DRAGONHELM = 800 } No comma. But try diffing the client first.
  19. You mean the sprites themselves? Or how to add them? http://rathena.org/wiki/Custom_weapons
  20. I know that if you have rAthena set to pre-renewal, you can edit the max def. But I had a question about this. If you set it to above 99, say 200 for example, does everything scale appropriately? Reason I'm asking is because I was looking through the source at all the def related formulas, and for pre-re it seems to have a hard cap of 100 set despite the conf setting.
  21. Hmm, it's not reading what you have in the LUA file it seems. Do you also have .lub files there? Do you have it set to read from the /data/ folder first, or the grf? And do you have your client set to load LUA before LUB?
  22. I think she means that she wants HP bars of people on the same PVP team as you to be shown. But wouldn't you have to be in a party for that anyway?
  23. Show the item DB entry for it. The 19006 in your lua should NOT be the item ID, but the view ID. And also, unless you hexed your client to read up to 20,000 view IDs, I'd really recommend a lower number, like 1000.
  24. 2012-04-10a is a reasonably stable date to use.
  25. Either you change your client, or change your LUA files date. I guess changing your client would be easier.
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