I have edited the skill trees on my server, and I'm getting an LUA file error with them. Only for High Wizard class, which has 4 of the 3rd class skills edited in. Every other class works fine. When trying to view the HW skill tree, this error pops up several times, and no HW skills show, and only 3 of the 3rd class ones show.
The error is this:
initskilltreeview
[string 'buf']113: bad argument #2 to ç_addneedskill.list'(number expected got nil)
And the 4 edited skills are here. I can't spot any errors with them.
[sKID.WL_MARSHOFABYSS] = {
"WL_MARSHOFABYSS";
SkillName = "Marsh of Abyss",
MaxLv = 5,
SpAmount = { 40, 42, 44, 46, 48 },
bSeperateLv = true,
AttackRange = { 11, 11, 11, 11, 11 },
_NeedSkillList = {
{ SKID.WZ_GRAVITATION,5 }
}
},
[sKID.WL_RECOGNIZEDSPELL] = {
"WL_RECOGNIZEDSPELL";
SkillName = "Recognized Spell",
MaxLv = 5,
SpAmount = { 100, 120, 140, 160, 180 },
bSeperateLv = true,
AttackRange = { 11, 11, 11, 11, 11 },
_NeedSkillList = {
{ SKID.HW_MAGICPOWER,10 }
}
},
[sKID.WL_DRAINLIFE] = {
"WL_DRAINLIFE";
SkillName = "Drain Life",
MaxLv = 5,
SpAmount = { 20, 24, 28, 32, 36 },
bSeperateLv = true,
AttackRange = { 11, 11, 11, 11, 11 },
_NeedSkillList = {
{ SKID.HW_GANBANTEIN,1 }
}
},
[sKID.WL_SOULEXPANSION] = {
"WL_SOULEXPANSION";
SkillName = "Soul Expansion",
MaxLv = 5,
SpAmount = { 30, 35, 40, 45, 50 },
bSeperateLv = true,
AttackRange = { 11, 11, 11, 11, 11 }
_NeedSkillList = {
{ SKID.HW_NAPALMVULCAN,5 }
}
},