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michaelsoftman

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Everything posted by michaelsoftman

  1. Hello, I was a Ragnarok admin for 2 years, and I used CentOS for that entire time, so I'm quite familiar with it. You can add me on Skype if you'd like, my screenname is Michaelsoftman.
  2. When you hex your client, you have to choose the "Skip packet header obfuscation" option.
  3. You are missing those fields from your SQL database. Did you make some custom source edits? You have to update your databases.
  4. I looked through the entire /texture/ folder in my data.grf... can't seem to find some parts of the new item menu. And also, if someone could point me to the right file to edit the minimap location names?
  5. Should start with 0. So 0=aro.grf 1=data.grf But are you sure those are the only data files? Usually, rdata.grf is there too.
  6. Check your firewall. Is it allowing access to MySql's port? 3306 if I remember right.
  7. This might be a few days late, but you said the ViewID is 3000? Normally, clients only accept up to 1000 unless you change that when diffing.
  8. Just edit clientinfo.xml and put in 2 server IPs, 2 ports, 2 server names. And if you're using the same exe for both, you can't have 2 data.ini or 2 different sets of GRFs. They must be the same.
  9. Check your data.ini file. And you may have items in your GRF overwriting the data and rdata GRF items, which can lead to problems.
  10. You can use script commands to drop refined items? Or do you mean placing the item in the player's inventory directly when killing a mob?
  11. Would it be possible to have a mob drop an item that is already refined or carded? OR Would it be possible to have a mob drop randomized items? Example: Poring drops a Knife[3]. But killing it can give you a Knife[3] + 5 or a Knife[3] +2 etc. Example 2: A mob could drop a Chain Mail[1] + 4, or a Chain Mail[1] + 2 that is slotted with a Poring card, or some type of enchant or whatnot. I am going to attempt to start trying to make these changes, but I'd like to know if it's even possible to begin with, and if anyone has attempted such a thing before.
  12. Would it be easy to code in different instacast values for 1st and high class, 2nd and trans, and 3rd class? In other words, something like insta for 1st class - 99 dex Insta for trans - 150 dex Insta for 3rd - 190 dex If so, can someone point me in the right direction?
  13. I'm referring to this topic: http://www.eathena.ws/board/index.php?showtopic=262707 Basically, it's a script that will generate LUA files based on the graphics you have. It's a very, very handy tool if you have 100 or more customs, as you can imagine. All the links in that topic have been dead for a while though. Any chance that anyone here still has this program, or another like it?
  14. Could anyone let me know of a way to make it so that when you are on one of the class mounts, it won't let you change your cloth color at all? Reason being, some color palettes seem to crash people on my server, when they're mounted. I know that this can be done with the wedding dresses, so I'm wondering if it can be applied to mounts.
  15. After adding in the Homun S changes, I get errors saying that they are invalid classes. I use a bit older revision, due to custom code that doesn't want to seem to work on the most current. So I manually applied all of the changes here. http://trac.rathena.org/changeset/16427/rathena And I made sure to edit in mmo.h the homun related numbers for max class and whatnot. But I still get errors. Any idea on why?
  16. I need a very simple PVP script. If you kill someone on the PVP map, you gain 1 point. If you die on that map, you lose 1 point. The NPC that would warp you to the map can also display the overall pvp rankings, with who has the highest score and whatnot. The rest of the NPC I could do myself, I'm just not sure about the ranking part.
  17. Oh thanks, I didn't even see that haha. Even though I looked over it a ton of times. I also found this error myself. { SKID.WZ_GRAVITATION,5 } Should be HW_GRAVITATION.
  18. I have edited the skill trees on my server, and I'm getting an LUA file error with them. Only for High Wizard class, which has 4 of the 3rd class skills edited in. Every other class works fine. When trying to view the HW skill tree, this error pops up several times, and no HW skills show, and only 3 of the 3rd class ones show. The error is this: initskilltreeview [string 'buf']113: bad argument #2 to ç_addneedskill.list'(number expected got nil) And the 4 edited skills are here. I can't spot any errors with them. [sKID.WL_MARSHOFABYSS] = { "WL_MARSHOFABYSS"; SkillName = "Marsh of Abyss", MaxLv = 5, SpAmount = { 40, 42, 44, 46, 48 }, bSeperateLv = true, AttackRange = { 11, 11, 11, 11, 11 }, _NeedSkillList = { { SKID.WZ_GRAVITATION,5 } } }, [sKID.WL_RECOGNIZEDSPELL] = { "WL_RECOGNIZEDSPELL"; SkillName = "Recognized Spell", MaxLv = 5, SpAmount = { 100, 120, 140, 160, 180 }, bSeperateLv = true, AttackRange = { 11, 11, 11, 11, 11 }, _NeedSkillList = { { SKID.HW_MAGICPOWER,10 } } }, [sKID.WL_DRAINLIFE] = { "WL_DRAINLIFE"; SkillName = "Drain Life", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, bSeperateLv = true, AttackRange = { 11, 11, 11, 11, 11 }, _NeedSkillList = { { SKID.HW_GANBANTEIN,1 } } }, [sKID.WL_SOULEXPANSION] = { "WL_SOULEXPANSION"; SkillName = "Soul Expansion", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, bSeperateLv = true, AttackRange = { 11, 11, 11, 11, 11 } _NeedSkillList = { { SKID.HW_NAPALMVULCAN,5 } } },
  19. The previous client I was using was 2010-11-16, and I am trying to use 2011-03-15 now because I heard it was reasonably stable. I have the proper LUA files for it now... But the client won't open. It loads the setup.exe, and refuses to do anything else even after I save the settings. I'm running the client with admin permissions too. What other files would I have to update, other than the LUAs, to get the client to run? I didn't wanna make a new thread to ask this
  20. I am trying to use the most current lua files from http://svn6.assembla...ide/Lua_Project My client date is 2011-11-16... Should I update my client? Are the LUAs too new for it? If so, can someone recommend me the newest client date that is also stable? The problem I'm having is that the client no longer reads any keyboard input after I've updated these.
  21. I've gone through the source, looked at everything related to the Gunslinger skill Triple Action, I can't see where in the source it requires a coin to be consumed to use. Can anyone point me towards it? Edit: And instead of starting a new topic, is it possible to make Madness Canceller a toggled skill? That stays until you run out of Coins.
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