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Nova

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Everything posted by Nova

  1. The default WoE SE script is working perfectly on my server. Were both of the Guardian Stones defeated? The first set of Barricades is a fake set that is destroyed when both Guardian Stones die.
  2. Thanks for the awesome work Napster! I've tested all of these features and they're working great.
  3. Added a slightly modified version for people running with the script engine upgrade below. :]
  4. What is, in your eyes, a hard MvP?
  5. Sorry it took a while for me to reply. I'm using their Cloud VPS and it works wonders. https://www.ovh.com/us/vps/vps-cloud.xml
  6. I suffered greatly due to DDoS for a good long while, and https://www.ovh.com/us/ was the perfect solution to stop DDoS.
  7. Definitely safe, I just upgraded my server to the latest rA and all seems well :]
  8. Glad to see these back! And great job everyone.
  9. Update your rAthena. Aleos fixed this bug recently. https://github.com/rathena/rathena/commit/da94f41908b6a67a72f1285067ea77e8b887b8af and https://github.com/rathena/rathena/commit/ea497b2938e51a526438f78aa6fc4de43af5cc23
  10. I always forget the defs.
  11. I accidentally rebound my screenshot key to Screen Lock once and it stopped functioning. Try rebinding the key on your BM/Shortcut Settings and seeing if the new button combination works.
  12. Uh, you should be able to copy the snippets directly from an up to date script.c I'll add the code blocks to this post shortly. Though I don't see how this is client related, I imagine you meant outdated source files. https://github.com/rathena/rathena/blob/master/src/map/script.c /*========================================== * Play a BGM on a single client [Rikter/Yommy] *------------------------------------------*/ BUILDIN_FUNC(playBGM) { struct map_session_data* sd; if( ( sd = script_rid2sd(st) ) != NULL ) { clif_playBGM(sd, script_getstr(st,2)); } return SCRIPT_CMD_SUCCESS; } static int playBGM_sub(struct block_list* bl,va_list ap) { const char* name = va_arg(ap,const char*); clif_playBGM(BL_CAST(BL_PC, bl), name); return 0; } static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) { const char* name = va_arg(args, const char*); clif_playBGM(sd, name); return 0; } /*========================================== * Play a BGM on multiple client [Rikter/Yommy] *------------------------------------------*/ BUILDIN_FUNC(playBGMall) { const char* name; name = script_getstr(st,2); if( script_hasdata(st,7) ) {// specified part of map const char* mapname = script_getstr(st,3); int x0 = script_getnum(st,4); int y0 = script_getnum(st,5); int x1 = script_getnum(st,6); int y1 = script_getnum(st,7); map_foreachinarea(playBGM_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name); } else if( script_hasdata(st,3) ) {// entire map const char* mapname = script_getstr(st,3); map_foreachinmap(playBGM_sub, map_mapname2mapid(mapname), BL_PC, name); } else {// entire server map_foreachpc(&playBGM_foreachpc_sub, name); } return SCRIPT_CMD_SUCCESS; }
  13. Was about to suggest the exact same thing. All hail Tokei.
  14. As I said, we added that ourselves. You're free to download it from my GRF, I won't hold it against you. Just use Tokeiburu's GRF Editor to rip it. It's inside nova.grf
  15. Haha woo screenshots of my server. You already have the map friend. It's prt_q It's actually an official Gravity map, but I replaced Prontera with it and made some changes to it.
  16. I believe showname is also a NEMO patch. Could be disabled when you diffed your client.
  17. Do you have any more examples of your spriting work? :]
  18. Yeah, I'm sorry to say but I would have been glad to help you get your stuff working, and after that awful reply, I'd rather not deal with you personally. Good luck finding help from somebody else. It's no surprise you find none.
  19. Yes, I believe you're the only one feeling this way. I don't know why you decided to go for 2014-02-05b after being told 2014 wasn't very thoroughly tested and we recommended you use a 2013 client. Your previous post before that one had no details, so nobody was able to help you, and you just exploded into a huge rant, making people feel even less inclined to bother.
  20. db/re/mob_skill_db.txt db/pre-re/mob_skill_db.txt
  21. Unloading an NPC does not disable permanent monster spawns. You would need to change those spawns to not be permanent mob spawns.
  22. My live server is running on 2013-12-23. I have yet to try 2014-10-22 live, but on private tests it's been stable for me. I know Lai of LimitRO is running a 2014 client and is stable with it.
  23. Any chance you're not loading your loading.grf on the data.ini ?
  24. Raidcall is being phased out in the USA.
  25. I believe this was fixed on a recent quest system update. Check the git.
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