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Nova

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Everything posted by Nova

  1. Easiest way is to hard set the values in the stylist itself. setarray .@Styles[1], getbattleflag("max_cloth_color"), getbattleflag("max_hair_style"), getbattleflag("max_hair_color"); Becomes setarray .@Styles[1],25,29,10; Or whatever your respective max styles are. Though it is also easy to change the conf files, this method allows you to have additional styles locked out. So your max cloth color could be 300 and this NPC would manage only the first 25.
  2. You missed end quotes "poring_w01,81,203,59,"quiz_02",302,252; After poring_01 you need a " Oh and you need 4 coords. Walk to the top most of the map and grab that, then do the bottom right as well. Should be like 0,400,400,0 "poring_w01",0,400,400,0,"quiz_02",302,252;
  3. 2013's 12-23 and 08-07 have been extremely good to me. I've been playing around with 2014-10-22 as well and it's been stable.
  4. Nova

    help pvp

    Just mark the thread as solved. :] Glad you could get it working.
  5. Nova

    help pvp

    I don't quite understand the question, but the first thing I would do is remove the next; after every case X: case 1: next; And move it to be before the switch. mes "Escolha uma arena:"; next; switch(select("- Escolher Anuncio/Voz [NOVO]",... That snippet you posted looks like it could just be plugged in.
  6. Nova

    help pvp

    You should post your script at the very least inside These tags The tags are [ code ] [ / code ] without the spaces. It's extremely hard to read your script when you just dump it like that. Your problem is you need a } before the "// -- Inicio do Script" line.
  7. Nova

    Forging

    No, as the VVS (Star Crumbs) as well as the elements take the item slots themselves. You could make some sort of weird VVS + Slot item creator using getitem2 maybe. The items required to produce things are under db/re/produce_db.txt (or pre-re depending on your setup) As for the ATK bonus that one I'm not sure of. If no one else replies I'll look it up for you.
  8. Yeah, I've temporarily disabled the skill since a while ago due to it causing mapcrashes on my server, haven't had time to look at it properly.
  9. (Without the comments of course if it wasn't clear, on your SQL database)
  10. Your screenshot is for the NPC function, while your screenshot is the client one.
  11. De nada. Me avisas si falta algo, no tuve tiempo de hacer pruebas locales pero deberia de funcionar bien.
  12. Haha I don't think I've ever played RO with /fog turned on. Bothers me so much.
  13. Looks pretty nice. Though the fog is a bit overbearing, can you turn it off with /fog or is it forced?
  14. Disculpa la espera, no estuve en casa todo el dia, en un momento edito este post y te doy tu nueva formula. Masqs es tan facil como rate = status_get_lv(src) / 10 + rnd_value(sstatus->dex / 12, sstatus->dex / 4) + ( sd ? sd->status.job_level : 50 ) + 10 * skill_lv - (status_get_lv(bl) / 10 + rnd_value(tstatus->agi / 6, tstatus->agi / 3) + tstatus->luk / 10 + ( dstsd ? (dstsd->max_weight / 10 - dstsd->weight / 10 ) / 100 : 0)); a rate = status_get_lv(src) / 10 + rnd_value(sstatus->dex / 12, sstatus->dex / 4) + ( sd ? sd->status.job_level : 50 ) + 10 * skill_lv - (status_get_lv(bl) / 10 + rnd_value(tstatus->agi / 6, tstatus->agi / 3) + tstatus->luk / 10 + ( dstsd ? (dstsd->max_weight / 10 - dstsd->weight / 10 ) / 100 : 0)) - 45; Y para Tiger Cannon: SR_TIGERCANNON,1,15,-28 dentro de db/skill_damage_db.txt Quita el comment en #define ADJUST_SKILL_DAMAGE dentro de src/config/core.h
  15. As he wants the mob to give exp when killed wouldn't the oninit throw a warning or even crash the first time it loads due to adding exp with no rid? And as far as your script, it looks fine. Though it is only spawning one mob in the same location and instantly respawning in the same spot. If you need help changing that go ahead and ask, though I'm sure you can figure it out c:
  16. Got me those super cute cat costumes for NovaRO. Can't wait for the class to be more fully released so I can start working on it. :]
  17. Though this sounds really cool, my biggest concern in adapting a new CP for an existing server is the fact that it's new. It'd be scary to adopt a new Control Panel due to security issues. I am excited to see how your project turns out though! And I'll be sure to test it. :]
  18. Make a onpclogon event which checks your GM level. End if < 6 or whatever your cutoff for GM is. On login, $GMsOnline += 1; On log out -= 1; then just have the NPC have a mes $GMsOnline; Sorry for the bad formatting. On mobile. Google is your friend as far as finding the proper commands.
  19. Still hanging out in here every day. And still surprised at how handy it is to have so many cool people in a single chat. Gone are the days of sharing skype details of every person you want to introduce to somebody else.
  20. Use the monster command and attach an event tag to it. Then under your event tag you put the +exp. I'm on mobile so I'll post links shortly. https://rathena.org/board/topic/102501-points-per-monster/?p=287287 You can use that as a framework, just replace the number of mobs, IDs, etc. And then replace everything under the OnMyMob tag with your snippet.
  21. My friend uploaded one more video with some very rough Google Translate skill translations, check it out if you're interested:
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