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Everything posted by Ai4rei
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@hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly. F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8
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I wonder how you execute a dll. That's not something you usually run on it's own, but link with a program.
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#include <windows.h> #include <tchar.h> DWORD CALLBACK RunMyApp(LPVOID lpParam) { STARTUPINFO Si = { sizeof(Si) }; PROCESS_INFORMATION Pi = { 0 }; if(CreateProcess(_T("myapp.exe"), _T("myapp.exe param1 param2"), NULL, NULL, FALSE, 0, NULL, NULL, &Si, &Pi)) { CloseHandle(Pi.hThread); CloseHandle(Pi.hProcess); } return 0; } BOOL CALLBACK DllMain(HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved) { switch(dwReason) { case DLL_PROCESS_ATTACH: { DWORD dwThreadId; HANDLE hThread = CreateThread(NULL, 0, &RunMyApp, NULL, 0, &dwThreadId); if(hThread) { CloseHandle(hThread); } break; } } return TRUE; } Here's your sample code. Error handling has been omitted for brevity.
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The controls can be hidden by changing their width and height (since removing the controls would crash the client upon clicking deposit/withdraw). Provide the client .exe.
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Updated Remove Hourly Announcement Patch for 2017-01-25RagexeRE Client
Ai4rei replied to Foob's question in Client Requests
You have to provide the .exe instead of bumping for someone to actually bother. -
RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
Ai4rei replied to Ai4rei's topic in Client Releases
I will think about it. -
See if this removes the View button for 2015-09-16aRagexe_patched: F:C745D40F000000FFB1A0000000C745D000000000FFB19C000000C645C000E8280B0D00 R:C745D40F000000906800000000C745D000000000906800000000C645C000E8280B0D00 > ^^^^^^ ^^^^^^ < Edit: and for 2017-06-14bRagexeRE: F:C745D40F000000FFB1B0000000C745D000000000FFB1AC000000C645C000E8B8080F00 R:C745D40F000000906800000000C745D000000000906800000000C645C000E8B8080F00 > ^^^^^^ ^^^^^^ <
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Please upload the clients, or point me to the unpacked releases.
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RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
Ai4rei replied to Ai4rei's topic in Client Releases
Currently not, though it's possible to make. -
RO Patcher Lite, v4.2.2.1316 - last updated 2023/12/18
Ai4rei replied to Ai4rei's topic in Client Releases
Three possibilities: Patcher version not latest, update to 2.4.16. Too old client data. Patch.inf/PatchRE.inf missing. -
Client version?
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Since you did not provide a client version, I took a guess and got a 170517RE as match. There is not just one factor involved. Baby novice/super novice(2)/1st class: 75% Baby 2nd/3rd class/mount (any class): 82% Baby summoner: 80% Everything else: 100% Either way, at least in HighPriest the scale factor is applied to the whole body layer. The 170517RE has four calls to the scale factor function, so if you provide a client date, you can try you luck changing any of those four (since I cannot run the new clients).
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About removing doram in character creation
Ai4rei replied to GodKnows Jhomz's question in Client-side Support
HxD.This is a client-specific patch-set, it probably will not work with other clients, than the one stated in the first post. -
About removing doram in character creation
Ai4rei replied to GodKnows Jhomz's question in Client-side Support
F:FF770C8BCFFF7708E843C21500 R:906A008BCF906A00E843C21500 >^^^^^^ ^^^^^^ < This is instead of the last one. It should remove the selection frames from both humans and doram. If that works out, you can just put the select frame on the window background ( 유저인터페이스\make_character\bg_create_character.bmp / À¯ÀúÀÎÅÍÆäÀ̽º\make_character\bg_create_character.bmp ) so that it looks as if there was a selection. -
Find-Replace Hexing
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F:00B8DEBDC3C1F600 R:00416C6572740000 메시지 -> Alert (since "Message" does not fit)
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About removing doram in character creation
Ai4rei replied to GodKnows Jhomz's question in Client-side Support
It's step by step as I cannot run the client myself. That said, can you tell me what happens, when you click on the advertisement on iRO? That might allow me to pin-point the last piece of the patch. Edit: Another patch: F:FF928C0000008B7DEC8345F00481C79100000043897DEC81FF420100000F8C5BFFFFFF R:FF928C0000008B7DEC8345F00481C79100000043897DEC81FF42010000909090909090 > ^^^^^^^^^^^^< -
About removing doram in character creation
Ai4rei replied to GodKnows Jhomz's question in Client-side Support
F:0F8C96FAFFFF8B8D38FFFFFF41898D38FFFFFFB87A10000083F9020F8C3DFAFFFF8B4DF4 R:0F8C96FAFFFF8B8D38FFFFFF41898D38FFFFFFB87A10000083F9029090909090908B4DF4 > ^^^^^^^^^^^^ < In addition to the previous. -
data\texture\effect\ring_yellow.tga This is what the ground rings are made of. data\sprite\이팩트\particle1.act data\sprite\이팩트\particle1.spr 이팩트 = ÀÌÆÑÆ® in case your GRF program/Windows cannot display korean. These are the dots swirling above the rings. Depends on whether you mean the NPC (CRagEffect::Warp) or the Skill (CRagEffect::WarpZone, CRagEffect::WarpZone2). Either way it is a special-effect hard-coded in the client, so the editing is limited to changing the color/texture (unless you want to rewrite significant portions of the effect code).
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About removing doram in character creation
Ai4rei replied to GodKnows Jhomz's question in Client-side Support
F:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF000000006A01684C6399006A0C6A006A00 R:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF00000000E9AB01000090906A0C6A006A00 > ^^^^^^^^^^^^^^ < Try this then. -
About removing doram in character creation
Ai4rei replied to GodKnows Jhomz's question in Client-side Support
F:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF000000006A01684C6399006A0C6A006A0068CA0B0000 R:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF00000000E9CB01000090906A0C6A006A0068CA0B0000 > ^^^^^^^^^^^^^^ < Since you did not specify a client, this patch might not work for yours (this is for 2017-05-17RE). The visuals need editing of bg_create_character.bmp and maybe one or two more patches. -
RO Patcher Lite, v4.2.2.1316 - last updated 2023/12/18
Ai4rei replied to Ai4rei's topic in Client Releases
I will check it out, thanks. -
RO Patcher Lite, v4.2.2.1316 - last updated 2023/12/18
Ai4rei replied to Ai4rei's topic in Client Releases
What version do you use? -
Can someone please fix this Nemo patch (Enable Emblem for BG)
Ai4rei replied to caspe's question in Client-side Support
Please provide the unpacked client in question.