I've been looking in the forum before making this request topic, about the item enchanter.
to be specific about my request;
Player can only select the 3/third and last slot from item.
Player can only select the upper headgear.
Requirements:
Stone/Gemstone ID#
Additional requirements Item + Zeny.
Player can removed the stone/gemstone.
Payments options:
Zeny
Coin
Rates of success are [slot_3 = 10~15% chance of success / slot_4 = 5~10% chance of success]
Players cant enchant the same stone/gemstone in the same headgear.
If it fails the item will stay, but the stone/gemstone will be deleted from the players inventory.
Add limit per day for the npc to enchant an item. resets the limit (OnClock0000:);
here's a sample of the configuration.
// Gemstone/Stone ID's
setarray .gemstoneid, 601,602,603,604,605;
// Additional requirements
// or set 0 to disable
setarray .add_items, 501,10,502,3,503,7,504,9,505,99;
// Will the npc allow players
// to remove gemstone/stone
// in their headgear?
// 0 = disable
// 1 = enable (default
.allow_remove = 1;
// Payments for removing
// enchantments (stone/gemstone)
.zeny = 1000;
.coinid = 671;
// Rate Success
.Slot3 = rand(10,15);
.Slot4 = rand(5,15);
// If the enchantment fails
// will it be deleted?
// 1 = only the stone/gemstome (default)
// 2 = only the headgear
// 3 = all (stone/gemstone + headgear)
.deleteitem = 1;
So far that's all what im thinking, but everyone can add something to my idea.