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Radian

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Everything posted by Radian

  1. What is the main problem, the announcer didn't work?
  2. Did you put those wav file inside of your data ?
  3. Oh. my bad xD
  4. All you need to do is change this OnClock0000: OnClock0100: OnClock0200: OnClock0300: OnClock0400: OnClock0500: OnClock0600: OnClock0700: OnClock0800: OnClock0900: OnClock1000: OnClock1100: OnClock1200: OnClock1300: OnClock1400: OnClock1500: OnClock1600: OnClock1700: OnClock1800: OnClock1900: OnClock2000: OnClock2100: OnClock2200: Follow Emistry reply
  5. I'm not sure how to edit pet that works like homun. but maybe this can help you not in a way that it works like homun but instead if the master/player attacked by a monster. you can see this on your trunk/conf/battle/pet.conf // When the master attacks a monster, whether or not the pet will also attack. (Note 1) pet_attack_support: no // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) pet_damage_support: no just try to change no to yes. and after that use @reloadbattleconf
  6. like a thread https://rathena.org/board/topic/64906-error-in-recompiling/ I use the latest rathena without editing I'll screenshot later As far as i know latest revision of rAthena is not yet stable. try to use an older revision https://github.com/rathena/rathena/tree/1e6e3f4df36bd85d1c411a38a3e4d8c319240b1d
  7. Another possibility are you disable this on your trunk/src/config/core.h /// Uncomment to enable skills damage adjustments /// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the /// damage rate of specified skills. #define ADJUST_SKILL_DAMAGE
  8. I just follow what it says in here. // Skill Damage Adjustment Database // // Structure of Database: // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // // Caster: The groups for which the adjustment takes effect. (bitmask) // 1 = Player // 2 = Monster // 4 = Pet // 8 = Homunculus // 16 = Mercenary // 32 = Elemental // // Map: // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - Zone 1 // 64 - Zone 2 // 128 - Zone 3 // 256 - Zone 4 // 512 - Zone 5 // 1024 - Zone 6 // 2048 - Zone 7 then for example RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear. save the changes and then use @reloadskilldb.
  9. the column font is missing update by doing this I tested it and it works. ALTER TABLE `char` ADD COLUMN `font` TINYINT( 3 ) UNSIGNED NOT NULL DEFAULT '0'
  10. Maybe this can help you out. regarding on Osiris as far as i know osiris card will trigger if player has been resurrected. trunk/conf/battle/player.conf // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 <= change this to 100 = 100% restore their HP when player selected the return to the save point.
  11. @iraciz thanks! but I triple check everything and managed to fixed it. @Luciar thanks for the response, but after i reboot my VPS it works fine. @Moderators please close this topic. Thanks!
  12. I don't have any idea why this one showing up. I even configure my server correctly.. please see the images and here
  13. Happy Holidays Everyone, enjoy the upcoming New Year
  14. I am having trouble with this aggressive monsters only cast skills. here's the video https://www.youtube.com/watch?v=ZnP2qjWL-ww&feature=youtu.be
  15. @Cydh I am having warnings while compiling.. clif.c: In function ‘clif_sub_guild_invite’: clif.c:12784: warning: ‘return’ with no value, in function returning non-void CC date.c CC duel.c CC elemental.c CC guild.c guild.c: In function ‘guild_created’: guild.c:377: warning: ‘return’ with a value, in function returning void guild.c: In function ‘guild_invite’: guild.c:556: warning: ‘return’ with a value, in function returning void Related to this clif.c: In function ‘clif_sub_guild_invite’: clif.c:12784: warning: ‘return’ with no value, in function returning non-void what I did was I change this return 0; into this return 1; then about this one guild.c: In function ‘guild_created’: guild.c:377: warning: ‘return’ with a value, in function returning void i change this line return 0; into this return; and then this one guild.c: In function ‘guild_invite’: guild.c:556: warning: ‘return’ with a value, in function returning void I changed this return 0; into this return; Please tell me if I changed it wrong...
  16. I think this warper has the option of "Last Warp" you needed https://github.com/rathena/rathena/blob/master/npc/custom/warper.txt
  17. I pm'ed you about that. @offtopic on your signature what's the meaning of that? build failing? it's success now. rAthena Build Status in TravisCI Nice. is it done?
  18. I pm'ed you about that. @offtopic on your signature what's the meaning of that? build failing?
  19. Radian

    Item GUID

    @Cydh Thanks!
  20. Oh you mean the information. I think yes you can edit it but I am not sure where. No need for grf changes. its a server side configuration If your reason for this is about the capacity of the guild members. you can check the links it will help you.
  21. http://rathena.org/board/topic/87505-changing-max-capacity-of-guild-members/?p=222920
  22. http://rathena.org/board/topic/87505-changing-max-capacity-of-guild-members/?p=222976
  23. The quest delay is also deactivated if repeatable quests is deactivated. I forgot to write a note to it. but is it possible to activate the delay while the repeat is deactivated? Suggestion : //AddCollection("<Quest Name>",<Archer_Class>,<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); //AddHunting("<Quest Name>",<Mage_Class>,<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
  24. I appreciate your suggestion, but i really don't have any idea with it im sorry. Anyone willing to make this mod?
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