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Radian

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Everything posted by Radian

  1. It should be inside the System folder not inside the data files. It's easy to patch/update your iteminfo. if you use thor patcher you can choose file instead of RO - GRF.
  2. Just a couple questions here: Do I put the itemInfo.lub file back to the RO/System folder? Is there any guide to implementing custom items for 2013 Clients? Thank you so much for all your help. It's almost the same method . the only different thing is you use iteminfo.lua/lub instead of those idnum / resname blah blah.
  3. At least report what are the errors that showing on your map-server.
  4. Now that is weird. did you check the shared body pallets ?
  5. The solution is to look for the missing file that gives error and then update your grf.
  6. try to remove this on your clientinfo.xml <hideaccountlist /> <passwordencrypt /> <passwordencrypt2 /> <extendedslot /> <readfolder /> and by the way, did you diff your client to read data folder? or you just enable the multiple grf's? and one more question. the username and password on your map_athena.conf and char_athena.conf must be the same user and password on your login table.
  7. You need to change the default user and password in your map_athena.conf and char_athena.conf into your desired user and password. the ( s1/p1 ) And try to use 127.0.0.1 instead of your WAN/LAN IP if you are on localhost.
  8. Pano naging reject from the server? please share some screen shots of your map-server.
  9. Here's how see this on your trunk/conf/battle/skill.conf so this is the default settings for Devotion. // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 0 // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: yes Now if you want to change it to reflect all even magic attacks. you need to do it like this First the chance of reflect. // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 50 // < 50% chance of reflect Second is if you want to reflect also the magical skills. // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: yes // < set this to no if you want to reflect the physical & magical attacks. now the result of this changes are if a High Wizard(w/ Maya) magically attack by a Professor(w/ Devotion) there's a 50% chance that all the reflect damage will directly go to the paladin.
  10. I know it's the the perfect solution for the that problem but on your situation sometimes ignoring those errors are the best way.. by the way if you want to correct those missing pallets just follow the message stated. and you'll find what your looking for. and one question if you are using Harmony you can't use dual client one in a time right? now my question how many grf do you have? Like data.grf / main.grf / pallete.grf something like this? does the two client running with the same GRF files?
  11. Hi Script Experts. can someone give me an example of a not common quest script, It works something like this.. Menu ~ Quest 4 Apple : Quest 4 Mango : Quest 4 Pineapple : Quest 4 Grapes ~ When player clicks the npc only 1 on those menu will show up randomly. well it depends if he/she finished or done the quest already. and on the other side if she/he finish all the available quest.. the npc will reject or will directly end. Thanks!
  12. I remember rAthena yet don't support 2014 clients. or maybe you are using 2012-04-10 client you just miss typed it? because sometimes the sprite have problems you need to check it always before adding custom. @topic Check the sprites of those custom items you added. try to reset the look and the position maybe that will help you check what is the reason.
  13. Im not 100% sure with this solution but, when diffing your client did you check the ignore pallets error?
  14. Maybe your using renewal mechanics and the info of your items are on pre renewal you need to double check eveything. or use the import/item_db.txt much better even if you are using re/pre mechanics everything will be read by the map server.
  15. The problem will be client compatibility or data files.
  16. I'm not sure if you can but with a source modification i think you can make it.
  17. Grab the latest files here https://github.com/RadianFord/Translation
  18. you can see that image inside the data folder. which is on the texture folder and the name of the file is ÀüÀåÀûÇ¥½Ã
  19. As what I see in here you are using a modified emulator like rAmod or eAmod. you need to apply the extra sql to solve the sql errors.
  20. Simply add this after getitem 1827,1; so it should be like this getitem 1827,1; announce strcharinfo(0)+" : Successfully created " + getitemname(1827) + " blah blah blah",0;
  21. I'm not sure with this but you can try here http://pastebin.com/raw.php?i=qrbyAVKZ
  22. You can see the information given by the map-server that.. You need to edit your login table to create a proper inter-server user/passwrd. You need to change the s1 and p1 on your login table into the exact user and password you put on your map_athena.conf and char_athena.conf
  23. @offtopic Guys, please speak english this is not the filipino section. thanks!
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