The quest delay is also deactivated if repeatable quests is deactivated. I forgot to write a note to it.
but is it possible to activate the delay while the repeat is deactivated?
Suggestion :
//AddCollection("<Quest Name>",<Archer_Class>,<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
//AddHunting("<Quest Name>",<Mage_Class>,<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);