You can set a "Faction" to a desired character with the scriptcommands:
*factioninfo(<type>);
type:
1 = Faction's name
2 = Race
3 = Element
4 = Ele lvl
5 = Alliance ID
*setfaction <ID>;
*factionmonster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<faction ID>,{,"<event label>"};
*setfaction <ID>;