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Everything posted by anacondaq
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Need help with Emistry Vendor Control Script.
anacondaq replied to dikapramantya's question in Scripting Support
Try to replace: OnSetup: getmapxy( .@map$,.@x,.@y,UNITTYPE_NPC ); to: OnSetup: getmapxy( .@map$,.@x,.@y,UNITTYPE_NPC, strnpcinfo(0) ); And yes, of course, it's a bug (if you have no source mods on your server), because the server MUST throw errors, instead of crashing. -
Need help with Emistry Vendor Control Script.
anacondaq replied to dikapramantya's question in Scripting Support
prontera,147,167,4 script Vending Helper 903,{ for( set .@i,1; .@i <= .count; set .@i,.@i + 1 ){ getmapxy( .@map$,.@x,.@y,UNITTYPE_NPC,"#vend_slot"+.@i ); if( !getareausers( .map$,.@x,.@y,.@x,.@y ) && .@x > 1 && .@y > 1 ){ set .@available,.@available + 1; set .@menu$,.@menu$ + "Slot - "+.@i+":"; }else{ set .@menu$,.@menu$ + ":"; } } if( !.@available ){ mes "Dont have any available slot."; }else if( !getskilllv("MC_VENDING") ){ mes "You dont have ^0055FFVending Skill^000000."; }else{ mes "Available Slot : "+.@available; mes "Please select a slot to vending."; set .@i,select( .@menu$ ); getmapxy( .@map$,.@x,.@y,UNITTYPE_NPC,"#vend_slot"+.@i ); if( .@x == 1 || .@y == 1 ){ mes "This NPC at invalid location..."; }else{ warp .@map$,.@x,.@y; hideonnpc "#vend_slot"+.@i; } } close; OnInit: sleep 1000; // Map for vending set .map$,"prontera"; setcell .map$,1,1,275,359,cell_novending,1; // x and y horizone .. setarray .x_line,147,139; setarray .y_line,157,155,153,151,149,147,145,143,141,139,137,135,133,131,129,127,125,123,121,119,117,115,113,111,109,107,105,103,101,99,97,95,93,91; set .x_line_size,getarraysize( .x_line ); set .y_line_size,getarraysize( .y_line ); set .count,1; for( set .@x,0; .@x < .x_line_size; set .@x,.@x + 1 ) for( set .@y,0; .@y < .y_line_size; set .@y,.@y + 1 ) if( checkcell( .map$,.x_line[.@x],.y_line[.@y],cell_chkpass ) ){ movenpc "#vend_slot"+.count,.x_line[.@x],.y_line[.@y]; setcell .map$,.x_line[.@x],.y_line[.@y],.x_line[.@x],.y_line[.@y],cell_novending,0; set .count,.count + 1; } npctalk "Vending Spot : "+.count; donpcevent "::OnSetup"; end; } - script vend_slot -1,{ getmapxy( .@map$,.@x,.@y,UNITTYPE_NPC ); if( !getskilllv("MC_VENDING") ){ mes "You dont have ^0055FFVending Skill^000000."; }else if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ mes "Someone already selected this spot."; }else{ mes "Spot : ^777777Available^000000"; mes "^0055FF[ Vending Area Rules ]^000000"; mes "^FF0000 ~ Use proper Shop Name.^000000"; mes "^FF0000 ~ Never sell Junk/Gifts.^000000"; mes " "; mes "^777777Player will failed to follow these will be punished.^000000"; if( select( "Select this Spot","Cancel" ) == 1 ){ warp .@map$,.@x,.@y; hideonnpc strnpcinfo(0); } } close; OnSetup: getmapxy( .@map$,.@x,.@y,UNITTYPE_NPC ); set .@npcname$,strnpcinfo(0); while( .@map$ != "" ){ if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ hideonnpc .@npcname$; }else{ hideoffnpc .@npcname$; // specialeffect 313; } sleep 5000; } end; } // Add more if needed. prontera,1,1,4 duplicate(vend_slot) #vend_slot1 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot2 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot3 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot4 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot5 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot6 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot7 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot8 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot9 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot10 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot11 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot12 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot13 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot14 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot15 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot16 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot17 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot18 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot19 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot20 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot21 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot22 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot23 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot24 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot25 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot26 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot27 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot28 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot29 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot30 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot31 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot32 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot33 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot34 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot35 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot36 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot37 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot38 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot39 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot40 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot41 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot42 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot43 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot44 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot45 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot46 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot47 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot48 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot49 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot50 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot51 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot52 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot53 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot54 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot55 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot56 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot57 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot58 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot59 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot60 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot61 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot62 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot63 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot64 858 try something like that (not tested) -
Release: Attendance configuration generator
anacondaq replied to Secrets's topic in Project Releases
Nice tool. Thx -
This is absolutely incorrect. I have tested 2018 clients, and 2017, and both works very well with GRF Editor feature. I think you need unencrypt whole GRF one more time, extract all files, add these files to a new GRF, and do not forget to have THE SAME name of .exe what you have used when generated cps.dll.
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Players can bypass player_skillfree and player_skillup_limit
anacondaq replied to anjasoleil1's question in Source Support
Maybe he edited lua files? But as far as I remember skill tree hard-coded at server-side too. Not sure... -
No problem, anyway, if i will have a free time, i will check, maybe i can help you for free with that.
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Any online game is a combination of server and client. On the client you have a features just a visual part. On server-side you have everything else which thought packets control client behavior. A packet contains information to the client what to do (open window, move a sprite with character to another position, update screen, so on). The code and content inside server-side, plus because of new features presented in the game-client, some server-side features for many different reasons can't be implemented. So, you need to understand, that it's not possible to answer your question because of the answer super complex. I just wish to you say, that the whole package (also with kRO client included) support as many features as Athena have right now.
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## Changelog: - 12 July 2018 - changed Full Game client to actual one version with many fixes to make work latest jobs in RENEWAL emulator: Star Emperor, Soul Reaper, added Asheaf client grf for renewal. You need to redownload full game client and 02_client_side.exe from the package again, (several minutes ago updated). And these classes will work but without skill mechanics.
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2015-11-04aRagexe Cash Shop Auto Close
anacondaq replied to Brynner's question in Client-side Support
I saw some changes related to cash shop and cashpoints in the last 10-20 commits ago in rAthena git repo. Maybe it is the issue.