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anacondaq

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Everything posted by anacondaq

  1. Looks like you don't have a C++ runtime. Download it from Microsoft website. Just go here: https://answers.microsoft.com/en-us/windows/forum/windows8_1-pictures-musicapp/api-ms-win-crt-runtime-l1-1-0dll-is-missing/b593b94e-6691-423b-a586-0b7f10131e35 and there you will find a link what need to download and install do it, and your problem will be solved. All tools what needed for making offline server (and tools what used to make the package) already included with the package in archives. Also, applied_pathces.txt it's a file that you can import to Nemo to see what patches have been applied to the exe. Read the topic from the first page, this is a very frequent question and already answered. Also, you can use the search button here on the forum to read how you can do that.
  2. No. You can't use Modern RODEX Interface on 2015-11-04Ragexe. The new Interface works fine on RagexeRE
  3. In system/ folder tipbox or towninfo.lua, I do not remember. But I saw it too... You can use in GRF Editor option called "advanced search" which will search over whole GRF for the text to find exactly in which file the line is exist.
  4. run as administartor, try to check if you have installed C++ Restitributable 2010 / 2012, make sure you're trying to run it from FULL kRO game client folder.
  5. It's contains updated translation for 2018 exe only which does not exist in another GRFs. Also, because of the shelf grf, you can just try to see new jobs in RO (they are not developed at all, but you still can see at least skill tree of future class).
  6. The problem with renewal_asheraf.grf lua files. Just remove the file "renewal_asheraf.grf" from your folder, and problem will be fixed.
  7. This is not a modification. This is a Game Master commands. What is Game Master? It's a user with more rights to do things in the game. What exactly that means? GM's can use more commands in chat (@commands type to chat, and you will see from administrator account). Normal players by default does not have any commands what they can use. You can configure what commands they can use via editing groups.conf. Also, more information you can find in the readme.txt, and video.
  8. Sorry, I don't know how to help you. Everything configured here to work out the box without any issues or configuration. If you have access to any other PC / laptop, please try to run the package on the another device to check that everything is work. If working fine, you know, that the problem with the PC. And again sorry, I do not want to spend my time (which I do not have right now) for helping you, try to get me correctly without any emotions, I have my own time too, and it's pretty limited. In other days I was able to help people, but for now, I do it very rarely.
  9. The problem with firewall / antivirus software. Make sure that you see on login-server any messages when trying to login to the game. If not, that means even via accessing directly your localhost server, the game client does not see the server. And here is a started real big amount of possible problems with your software. It can be everything, but i think it's firewall, some kind of firewall.
  10. What do you mean? You already have kRO and emulator, and translation data is full updates up to July 2018, it's hella lot of features and systems which works pretty fine. Also, read guide how to update your emulator (emulator DO NOT HAVE LATEST CONTENT AT ALL, only with time devs create and share a content which +- copy-paste of official ones). If you mean: "hey, I wish to update game client and get all latest official features", it will NOT work like that, because of emulator written by copy-pasting features via writing original code. It's hard and long story, but in short: you're not able to do that.
  11. Please download whole package with the client inside, put it on separate drive and folder. The reason why crashes happen, can be super different, but when i was test it it did not crash at all.
  12. Hi, thank you very much for the video. This is weird, and not as intended behavior. Where is the problem? For some reason your game client do not connects to the emulator. Everything else is pretty fine. Plan, how to trace and find the problem and fix it by yourself (also will be useful for people who experience the same problem) 1. there are several files and folders which responsible client to connect to the game-server, is: data/ folder in the game folder file sclientinfo.xml and line: <address>127.0.0.1</address> data.ini which is responsible by which order GRF's will be loaded to the game client. Order means - first loads first, and overwrite files with higher priority load number if there are any duplicates. For example data.ini : [Data] 0=rathena_resources.grf 1=renewal_asheraf.grf 2=rathena_RENEWAL_2018.grf 3=palettes.grf 4=data.grf 5=rdata.grf The text above means: load rdata.grf, then data.grf, then palettes.grf, then rathena_RENEWAL_2018.grf, then renewal_asheraf.grf, then rathena_resoures. And each loading will OVERWRITE all duplicate founded files by grf which will be loaded last but with higher order. So, rathena_resources.grf will overwrite ALL resources which you have inside data.grf. and renewal_asheraf.grf will overwrite for example important for tracing and finding problem our sclientinfo.xml while which has a line: <address>127.0.0.1</address> to what we will back soon. (This is responsible and tell client to which IP address need to connect). Also, the game exe is patched to load data/ folder first. If you open any GRF with GRF Editor, you will see that each grf has structure data/ and files inside this data folder. It's folder. And GRF it's like an archive of this folder. Why do I talk to you it? Check your data/ folder, do you see any files inside it? Usually there should not be any files at all. If you see, move them somewhere, and clean data/ folder. Second, when you will do step above, and it's not help, we need to make sure to which IP it's trying to connect (game exe) For that you need to download tool called process hacker: https://wj32.org/processhacker/nightly.php Run process hacker, and go to "Network" tab, and inside search field, enter exe name to filter everything to see only your game. Now open game client, and at the same time process hacker with network tab, and try to connect to the emulator. What IP do you see when client tries to connect to server? There should be 127.0.0.1, do you see something else? If yes, we can now try to figure out and divide possible problems to two groups: If you see IP's which starting with 192.* or 10.* it's okay, it's internal network, that means your game client tries to connect to internal networks (but it's still incorrect behavior, because by default inside grfs above inside file sclientinfo.xml we have set 127.0.0.1 (means your localhost ip address). Try to open a GRF renewal_asheaf (because it's by example above overwrite all sclientinfo.xml) and edit the file and enter IP address 127.0.0.1 If you see for some reason totally different IP address, for example like korean server or i dunno, it's totally wrong. That means some sclientinfo.xml is broken somewhere. For that you need manually to check each GRF and remove sclientinfo.xml and clientinfo.xml from all GRFs, but before removing extract it somewhere to make sure that you have only one backup copy. And now put only one sclientinfo.xml to rathena_asheaf.grf it will help. If not help, try to renema it to clientinfo.xml and put it there again. No above helps? Maybe your login / char / map server is bind to your internal wifi network. It's common thing, because inside configs of the emulator i tell the game client to bind on ALL interfaces what you have and ips. But in super rare cases it can provoke an issue when you bind to your wifi network instead of localhost. For that, go to your emulator folder. open conf folder, inside conf folder open import folder. and open char_conf.txt, map_conf.txt, and login_conf.txt replace founded 0.0.0.0 to 127.0.0.1 restart servers, try again. Make sure that you have inside sclientinfo (or clientinfo, i really forget) 127.0.0.1 address. Should help. Does not work? Means - some firewall lock it.
  13. Try this folder, just put it to your GRF and save. Please also, make a backup of your original grf before applying these files. https://mega.nz/#!KU4hhRQI!msgThsMx8Oo-wTysa5cRi2lR-7kq9iGbiygD-V9FN8w
  14. There is no missing bmp, there is a missing whole skill in your lua files. There are three ways to recover it back: Do not use any translation project and use only raw client (not usable, but you will see the skill that it's ok) Manually repair the skill via checking translation project lua files related to the skill Or just up to date your client-side translation and lua files from here or here
  15. @reloadnpcfile <path/to/npc> https://github.com/rathena/rathena/blob/master/doc/atcommands.txt#L1450
  16. http://bfy.tw/JQhY just edit grf with GRF Editor (clientinfo.xml or sclientinfo.xml (i forget)) The package I'm updating from time to time, but it's not really necessary from my side, because it's totally unbound from my side. What does it mean? You or anyone else via reading readme.txt can update emulator, client-side, kRO, everything else by themselves very easy via using few commands to latest available versions of the emulator and client-sides. If you're looking for "latest content", I have for you a bad news, that the emulator just trying to copy features, and based on development from devs of the project, and community, in other words, it's like a building a house, where a lot of things is interconnected to each other responsibility and possibles. Hard, right? In other words: until devs will do it in the emulator, you will not have a content, until translation project author did not push latest updates to client-side - you will not get the latest content, and so on. It's not what you can rush. The best thing how you can a little bit hurry, it's hiring someone to make a content for you and share it with everyone.
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