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Alayne

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Everything posted by Alayne

  1. Hum gonna run it a whole time to check that. You took the last version from my github?
  2. @Quesooo as said I don't know this model...So I can't provide it to you ? I'll look if I can find it somewhere in my grf. For the Fae Quest, each npc leads to the next one. Start with Holen, right under the warp on south prontera. No mistake there, just follow the clue to get further ^^. For the 1@mm map, as said, I personally use que_qaru05, sorry I forgot to change it in the instance_db. If you want to use 1@mm, add it in resnametable as a copy of que_qaru05, and change all instances of que_qaru05 in maker mansion file. Otherwise, just change 1@mm to que_qaru05 in instance_db file. Strange...Star are supposed to stop at 61, not 62...All other floors worked without error? I've added a check to prevent this from happening, allthought I still dun understand how it's supposed to happen. Tell me if there's still the issue.
  3. Ahhhh yes that's it. That's cause the $shardIds value isn't defined anywhere. For me, it's my currency. Let's say you want gold to be the currency, change getitem $shardIds[0], .@amount; by getitem 969, .@amount; or whatever you want the currency to be. If you don't want to use item as currency, symply comment the getitem line, and uncommande the points one to use any kind of point you have on your server. @Radian nope sorry, forgot about this file, it's only for herc use right now. I'll rewrite it for rathena, but it can't be easily right now as there's several missing functions.
  4. @Quesooo as said, the only line with getitem is getitem .@item_list[.@item],.@item_list[.@item+1]; on floor_reward method. So the only issue possible is due to the .@item_list arrays. If you don't find the right item, comment the getitem line. Maybe it's another script interracting with this one (although I don't think so)
  5. @Quesooo Wow never had this error. Don't even know this model actually...Are you sure that's when entering boss nest? For the item unknown, did you set reward mode to 1 or 0? The only item given on mode 0 are the zodiac hats, maybe you're lacking those ids? @sprdosat, great ^^
  6. Well the errors is speaking by itself. You're lacking the AddPoints function (which is provided in Utilities/MainFunctions.txt). Therefor, the rest of the script doesn't load. There might be other errors thought, but this is the starting point to check. For the crystals, you're not supposed to kill them, just to activate them by touching it
  7. That's how the atcommand script command should be used. atcommand "command text";
  8. @sprdosat, if you're still having this issue, and if I'm not mistaken, if it's when you load the file, it might be cause you're missing instance_db update. Or something like that, cause the file itself does not include source edit...
  9. @Quesooo, did you update the mapcache, maps.conf and so on too? @Digosok, maps currently updating. Maps have been updated. Actually, it was only missing Invek and dep_lb in those you've quoted, others where old ones I don't use anymore. The mapflag file is an old one I personnaly don't load anymore, but you can still update it if needed.
  10. You need to update your resnametable. The file is provided on root directory, but that's basically copies of izlude dungeon maps
  11. That's not an instance, so there's no need of instance db.
  12. @Quesooo, just done. Thought I hadn't tested it in a while, last time I checked it worked ^^'
  13. Hello peoples, it's been a long time for me without connection. I'll try to be a bit more active now, even thought I won't be as much as I was at first. I'm gonna try to answer at all the unanswered questions too, one by one. @Quesooo what's the issue with Overlook? @Digosok, I'll update the missing maps tonight if possible
  14. You're currently trying to use Hercules script version. Take the rathena one, it should go better ^^
  15. @luan122 sorry been lacking time recently. In worst case, I'm on vacancies next week, so I'll provide them in this time. @Radian the customs I made can be adapted quite easily to pre-re. For these ones, it's a bit harder but you can still change the mobs infos so it'll be more adapted
  16. @truesai remove line 791 "sleep2 15000;". Dunno why it's blocking but I suppose it's this particular one. @themail12 what do you mean?
  17. My bad, on the three npcs, i forgot this one. But as I allready told you, this error won't break anything. Thought I just commited a new version on my github.
  18. Well come back if there's an issue but right now, can't find an error as it's written there.
  19. Well I might be mistaken, but there's allready a delay before being able to enter in the area again, and it's set to 12h... if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; } [...] set #HuntRoomDelay,gettimetick(2) + ( .DelayHour * 3600 ); [...] // Adding X Hour of Delay before can go in again. set .DelayHour,12;
  20. Well for that, you'll have to tell us how you do know which player is in the top. Is there a table on database? Some server variables?
  21. Actually it's happening on all server, but only on npc load. once done, it won't appear anymore. I fixed it on current version.
  22. I don't get it. set base and set job isn't modified nor doubled, it just gives exp according to the running rate. If you don't want players to have twice the exp, once by killing mob and once by this script, just don't load it (or did I missed something in your explanations?)
  23. Alayne

    DJ Npc

    Here's an old file I had in my directories. Still need to be edited / retested, as it didn't be used for a while, but it should work. Jukebox.txt
  24. Alayne

    R>@resists

    The other way around. .@value = getarg(1); And then replace the getarg by .@value (sorry can't do it I'm on my phone right now)
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