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Alayne

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Everything posted by Alayne

  1. Alayne

    R>@resists

    Hum that's strange (still) but then try to save the getarg (1) into a variable and use it in the query see if it change the issue
  2. As I told you I've been able to do it entirely so I know this script is working. Dunno what's blocking you... I'll give it another shot tomorrow see If I missed sthg
  3. Fill the array .@rewardId on OnWorldBossDied label.
  4. Well I've been able to complete it entirely so you probably missed sthg. Try talking to others npcs it sometime trigger the dialog on one of them only
  5. Hey @Rolf. For the item, yes, the name can't be present twice, or the second added will overlap the first one. For the quest, somebody make me the same return yesterday, haven't had time to fix it yet, but you can fix it easily by removing the line "erasequest 13994" from your script file on line 128. On the other hand, this shouldn't break anything at all, you'll have an error with no influence on the script remaining. What's broken after that? ps: always prefer my collection topic, the scripts there are more uptodate, and easier for me to maintain and provide, so I'll change the files there
  6. Here's the one I have. That's not mine, so thanks to the person who made it. NightmarishJitterbug.txt
  7. Oups forgot a debug line. Gonna remove it. Yep that's it. You didn't change the reward item so it fails...
  8. Well I supposed that's got you did not edit the add point function to replace the reward. But without the error that's hard to say...
  9. @noobzter003 then no, no need for achievement one. Yes, they are custom, I still need to update the rar containing it, but haven't had time yet. For the yggdrasil content itself, it's a really big content...Your questions are way too blury, sorry ^^' It's using a big bunch of its own functions, contains something like 45 maps and 150 npcs...To enter, you have to speak with the Scientist npc, which will authorize entenring inside it...
  10. Well it depends on the script you're trying to add :/ Which one is it?
  11. Alayne

    R>@resists

    Something like this resistantInfos.txt Or you can perhaps change it to increase all values, but it'll get more tricky ^^
  12. Alayne

    R>@resists

    And you have some resits stuff equiped?
  13. Alayne

    R>@resists

    As said earlier, you need to have an uptodate item_info_re on database if you're using the script as I gave it.
  14. I've got a running version at home, I'll send it to you when coming back if you want.
  15. Here's some script that should more or less do what you want. reset.txt I've included the card through an id input. I was initially thinking of making a menu, but looping through 700 ids will be way too long and heavy for the server if we're running multiple time the script...So I don't have other ids right now. I can't test it either, tell me if you have an issue.
  16. Alayne

    R>@resists

    Hum...That's strange. You've changed the script right? It's hard to say cause we don't use the same version so, it's difficult to locate the issue...Can you add some debugmes at logic places in the script to see which command cause the issue? I don't think that's the freeloop, cause it says it blocks on a variable attribution (set error), but can't say which one this way :/
  17. Alayne

    R>@resists

    Ok peoples, here you are. I used item_info_re table in database, but you can change it to item_info according to your own setup. Also, I just list scripts on items + cards coumpound. If you need the set to be added, you'll have to add it ^^ resistantInfos.txt
  18. Alayne

    R>@resists

    So I'll have to debug it. I'll look at it tonight (4pm here, I'll get home around 6)
  19. Alayne

    R>@resists

    Honestly, don't know. I don't understand how that's possible, cause it should at least have written something like -----Resist----- ~Fire -> 0% ~Water -> 0% ~Wind -> 0% ...
  20. Alayne

    R>@resists

    As said. And as said, can't debug it now, so either you'll have to debug it (logic isn't really hard to figure), otherwise wait for me to debug it ^^
  21. Alayne

    R>@resists

    As I said I can't debug it, so it's just the skeleton. But that's the main idea (and it require item_db to be uptodate on sql table)
  22. Alayne

    R>@resists

    Here you are. Can't test it right now, but this should more or less be what you're expecting. Finally I've made it entirely, as it was easier for me to handle it through array. resistantInfos.txt If somebody have better ideas than that, you're to go ^^ You just have to fill pos array, I'm currently only checking Armor and a wrong value of Head. Fill with EQI_ARMOR, EQI_WEAPON...and so on.
  23. Alayne

    R>@resists

    Allright, I'll try to make a general skeleton during the day then ^^
  24. Alayne

    R>@resists

    Well as far as I can think of it, it's a REALLY big work, cause you can't get the script of an item from it's id (except if there's an info or a command I don't know), except if you're running your server on sql mode. So if we're considering this as true, you'll have to list all resistance somewhere, in arrays or something, to retrieve it when you'll run the command (forget it, that's too much work) On the other hand, if you're on sql mode (or at least if you have the item_db sql table uptodate), you can run an sql command to retrieve the script column of given id and parse it's content to determine the resistance. Are you fullfilling this pre-requisite?
  25. Nice triple post ^^ The AddPoint is part of the Utilities release.
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