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Z3R0

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Everything posted by Z3R0

  1. I'm really confused, because that's not even close to the same script you asked for support on O.o
  2. I have never tinkered with global account vars... please try to see if #newbiegift works the variable is not wrong, it's a global account variable... (usually only used when you have multiple map servers...) don't know if they work, if you don't...
  3. This made yet ? get to work!
  4. Funny, her daughter copies EVERYTHING I DO... she's currently only 2.5 so she's not where she comprehends anything... but damn is it funny, if I need to work or want to script, I just pop another keyboard next to me, and away she goes It's very fun
  5. http://ea.dj-yhn.com...c=groupranditem Details for command groupranditem: * groupranditem <group id>; Returns the item_id of a random item picked from the group specified. The different groups and their group number are specified in db/item_group_db.txt When used in conjunction with other functions, you can get a random item. For example, for a random pet lure: getitem groupranditem(15),1;
  6. We are working on official AEGIS conversions to rAthena. This is the end of this matter.
  7. Z3R0

    IRC Text-Haps

    IRC TEXT-HAPS Basically, anything funny that was said in IRC JGuy & Z3R0 - Public Chat
  8. me and my fiance My Engagement Photos, with my beautiful Fiance
  9. Z3R0

    Job Swapper NPC

    Little more information would be nice... what exactly do you want it to do ?
  10. I'm really confused on what you're asking... currently there is no limit to the # of bank notes you can exchange to zeny at a single time...
  11. In regards to the rules you stated: You can only eliminate at most 60% of the remaining members per round Even with your example of Rock, Paper, Scissors.... Several users could be eliminated... suppose 20 Players are playing... 2 Choose Rock, 18 Choose Scissors, and 0 Choose Paper, You can't assume that only 60% are going to choose something different, in this case you could be eliminating all but 2 players (90%).... Thoughts? I don't think this should be that restrictive...
  12. Z3R0

    This or That?

    Mints! WTF is a GUMS? Mario or Luigi ?
  13. I thought OnAgitBreak: carried char over, from the mob death triggered event... does it not?
  14. * query_sql "Query"{,<array>{,<array>{,...}}}; * query_logsql "your MySQL query", <array variable> {,<array variable>, ...}; http://ea.dj-yhn.com/index.php?c=query_sql .@ignore is the returned values of the select to an array however, since he is only checking if it worked, there's no reason to worry about it...
  15. Z3R0

    [solve] Event NPC

    Was this script ever finished? I noticed the title says [solve] on it, but I see no released script.
  16. grrr 124 (I thought I completed this challenge already)
  17. Actually COULD they go after us? If you think about it, they went after eAthena and lost, our code is a direct relation to eAthena (and thus, should still fall under eAthena)
  18. for (set .@a, 98; .@a <= 1000000; set .@a, .@a + 1) { mes "" + .@a; } close;
  19. lol I always mispell that... MN are too close together
  20. Moving this to SRC Support (This isn't NPC Scripting)
  21. Sorry guys, wasn't able to get any laptop time in this weekend... I apologize... I swear I'll have some more by the end of the week though
  22. *sigh* 86 for (set .@a, 0; .@a <= 1000000; set .@a, .@a + 1) { mes "" + .@a; } close;
  23. Ok, will definitely work on that, unfortunately, speaking louder is not an option, due to my 2 year old sleeping, however I will look into the increase of gain...
  24. Z3R0

    [solve] Event NPC

    what events are these? GM Hosted Events? such as Find me? or actual NPC Events?
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