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jTynne

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Everything posted by jTynne

  1. You're the best bb! <33
  2. Yes, Littlefoot, all appears to be well in your setup. The compiling, however, is not affected by files in the /conf/ folder. You can upload a new groups.conf file at any time while your server is running and use the @reloadatcommand command to refresh the command list. Please do let us know if you run into any issues. Thank you.
  3. (Sans means except. You'll have to use Xray in all its 2010 glory.)
  4. People still use Xray...? You do realize the RE client can do practically everything Xray can, sans custom class sprites, right? =X
  5. I love the font on the "Register" and "Download" button-- what is that? All in all, for this being your FIRST design ever, I'm giving you a 7/10. Is it perfect? No, but with time and practice.. I see great things coming from you in the future. I'll tell you right now, this is a thousand times better than my first website I made (iframes and tables... circa 2003... lol). Great job! Try not to scrunch the image in the header so much (the faces on the right are too vertically scrunched.. just resize that entire image then put it into the header; it'll look much better). I like the header font color, just not keen on the effects used. Try something other than the drop shadow and I think it'll look better. The "Latest News And Updates" font-- try something different (whatever your main content font is for the text-- that may look better. It's too.. different in contrast to every other header section on the site) As for the CSS/effects used.. fabulous. You seem to have a pretty decent understanding of web development, so my hat is off to you! Like I said before.. I expect to see pretty amazing stuff from you in the future! Good luck and great job for your first design incorporating both HTML and CSS!
  6. Kasper, please check your forum inbox for an updated .txt containing the latest rA SQL format for the monsters and thank you for your kind patronage!
  7. Like Olrox said, I'd sign on to help as well, but I can't code in those languages either. If he needs people to test at any point, please do toss my name in the hat. I can't even *begin* to express how excited I am for this.
  8. Can someone write me a REALLY dumbed down explanation on how to use custom bmp's with BrowEdit? I've been trying for years with no success. #retard

  9. Holy. Shit. This looks better than an official map. Olrox, you never cease to amaze me! Great work! 11/10
  10. Only thing I'm finding missing at the moment is the ability to change the color of the theme I was using. I'll post again if I find anything else. :>
  11. Where is the shop this calls? callshop "President_shop",1; npcshopattach "President_shop"; We can't tell you what's wrong without first seeing that shop.
  12. HAY GIRL HAY! <3 iRO

    1. ragnazorg

      ragnazorg

      Hiya jTynne long time no see :)

  13. File Name: Eden by jTynne File Submitter: jTynne File Submitted: 15 Apr 2012 File Category: Media Title: Eden Release Author: jTynne - [email protected] Background History: I originally created this region as the starting town for the second version of UtopiaRO. As the server is no longer online, I've decided to make these a public release. This package includes 44 Monster Sprites (Recolored), 1 Town Map, 1 Indoors Map (spl_in duplicate), 3 Field Maps, 1 PVP Map, 4 Dungeon Maps, Monster Coding (Stats/Skills), Spawns, Warp Portals, and Map Flags. Donations can be made via Paypal to : [email protected] This release is intended for pre-RE servers. You will need to adjust the experience and monster stats before using it on a RE-based server. You can see the maps in action below: http://www.jtynne.co.../packages/eden/ Update: In an effort to keep myself motivated to create new content packages for release, as well as to help cover the expenses of the rAthena services, I have made the choice to charge for my package releases; specifically, my Eden and Helheim releases. I kindly ask that those who wish to use the content, please make a donation towards my cause in the amount of $20 per package. 25% of all proceeds will go to rAthena as thanks, and the rest will go towards buying my groceries. If you have already downloaded the package(s), I ask that you please keep the files to yourselves, and remove any mirrors that may exist. Thank you. Considering the amount of time put in to each release (40+ hours, easily), $20 is a very, very small price to pay. I apologize should this inconvenience anyone, however, this allows me the opportunity to give to rAthena's administrative team, as well as helps put food on the table. If you have already downloaded the package(s) and are using them, or simply wish to say "Thanks!", I accept donations via Paypal at: [email protected] Thank you for your support, jTynne Click here to download this file
  14. File Name: Helheim by jTynne File Submitter: jTynne File Submitted: 15 Apr 2012 File Category: Media Title: Helheim Release Author: jTynne - [email protected] Background History: I originally created this region as a Halloween update for my players at UtopiaRO using just one map, however, it became a popular location, and they urged me to continue. It eventually became what it is today; an expansive area to explore and a wonderful leveling alternative. This package includes nine maps total, town map, fields 1 through 3, two event versions of field #3 (they are duplicates, with different names used for PK fields), and one small deadbranch arena map. You may wish to edit the fog param file to give the maps a truly ghastly effect. This release is intended for pre-RE servers. You will need to adjust the experience and monster stats before using it on a RE-based server. Update: In an effort to keep myself motivated to create new content packages for release, as well as to help cover the expenses of the rAthena services, I have made the choice to charge for my package releases; specifically, my Eden and Helheim releases. I kindly ask that those who wish to use the content, please make a donation towards my cause in the amount of $20 per package. 25% of all proceeds will go to rAthena as thanks, and the rest will go towards buying my groceries. If you have already downloaded the package(s), I ask that you please keep the files to yourselves, and remove any mirrors that may exist. Thank you. Considering the amount of time put in to each release (40+ hours, easily), $20 is a very, very small price to pay. I apologize should this inconvenience anyone, however, this allows me the opportunity to give to rAthena's administrative team, as well as helps put food on the table. If you have already downloaded the package(s) and are using them, or simply wish to say "Thanks!", I accept donations via Paypal at: [email protected] Thank you for your support, jTynne Click here to download this file
  15. Please refer to the 4-6 previous responses to this thread. =X
  16. Once the download rules are finished here on rA, the link will work again. It's been a work in progress for quite a while. ;;
  17. jTynne

    @accinfo

    When Arc brought the command to my attention, I've used it ever since. With a little tweaking to work alongside Harmony, it's ridiculously helpful in combating cheaters who multi-client during events by adding in a last_mac field, but it also allows me to search account information so much faster than entering either into SSH to do queries or phpmyadmin. Two thumbs up on the tool itself. Not really sure what can be done from a technical aspect to improve the feature, but from a user's standpoint, I'm thoroughly pleased. <3
  18. Beautiful, my ONLY gripe is the amount of tree tops in the center of town. If they were brought down by about half their current height, I'd be truly in love with the map, but all in all, very crisp, and very sleek. You put a lot of attention to detail, and it pays off. Great work! 9.5/10
  19. What exactly did Judas assist you with? I'm tinkering with the 03/07/2012 client now and am attempting to get online myself. Do share~!
  20. dispbottom "Input the map players call from."; input .@mapname$; getmapxy .@currentmap$,.@x,.@y,0; mapwarp .@mapname$,.@currentmap$,.@x,.@y; end;
  21. script { mes "Type the map name from which players will be warped."; next; input .@mapnamefrom$; mes "Now, type the map name to which players will be warped."; next; input .@mapnameto$; mapwarp .@mapnamefrom$,.@mapnameto$,100,50; close; end; } Do one of two things, make the above into a function, or be lazy (and messy) and just place it in the script field for an item. Untested, but should work.
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