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Everything posted by Gidz Cross
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Well to fill you in here's what their item_db format Hmmm lets say Valkyrie Armor { Id: 2357 AegisName: "Valkyrie_Armor" Name: "Valkyrian Armor" Type: 5 Buy: 0 Weight: 2800 Def: 6 Slots: 1 Job: 0xFFFFFFFE Upper: 2 Loc: 16 EquipLv: 1 Script: <" bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; "> }, While on rathena 2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{} Maybe you're thinking a WOW innovation from hercules. @topic Well anyways i meant this topic in a good way. Hehehe. Or if "some" devs planning to make our item_db like theirs, please do set an option weather to use that kind of format or to use the old one. Hehehe. item_db.txt <~> item_db.conf Hehe. Im seeing a lot of things lately. My imagination is getting wild. Sorry about that.
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This is Suggestions thread right? So here it goes. You might wanna know that hercules improve their item_db. I would suggest that, do not implement that kind of innovation here in rathena. Let the old db as it is. The reason im wring this is because maybe some of the core developers are thinking or have planned to do that in the future. Just dont. Thank you.
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Already did. But as i said. I needed the warning if there are some files missing. So i can fix it.
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Bunch of client related problems that I'd like to fix
Gidz Cross replied to Waker's question in Client-side Support
1. Group.conf --> This is where you put @commands to normal player (the players will get 0 for their id's) 2. I really dont know this (Needs more info) 3. Can't reproduce this. As alt-f4 works fine. 4.You can play with the settings to trunk\conf\battle\drops.conf (main drop thingy for the server) while trunk\rathena\db\pre-re or re mob_db (to adjust some monster drop) Let's say poring 1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1 the 909 is the jellopy while the 7000 is the rate. (Im not really good at numbers so you have to play with those. 5. Clearly its a clientside error. What client version do you have? (I use 2013 08 07 diff'ed with nemo patcher 2.0 and no problem at all) 6. Trunk\rathena\conf\char_athena.conf scroll down til you found //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes Pretty self explanatory right? 7. The delay is set to 24 hours. Well you can change that. Go to Trunk\rathena\conf\char_athena.conf scroll down til you found // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 Personally i changed 86400 into 1. Additional info from deleting character. Still in char_athena.conf i use the old method which is the email. // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // For birthdate, the client must be 20100803 or newer. // 1: Email address // 2: Birthdate (default) // 3: Email address or Birthdate char_del_option: 1 This is my first help. Yay! -
Oh thanks for the quick reply. Its because the i need the option to show errors when some files are missing. I tried to delete the 4E 43 5F 43 61 73 68 53 68 6F 70 instead of making them 00, and yeah. The .exe will not be functioning.
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It works! now there's a new problem. The client is looking for a file ".bmp". It is looking for an untitled bmp file. :< Ah right, I forgot that some users don't diff their client with "ignore missing file errors". You'll have to re-diff your client for the above to work without problems, I'm afraid. =l Or is there a way how to completely remove the cash shop without re diffing your client?
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Yeah maybe you diff your client wrong. You can try nemo patcher version 2.0.
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Hello?
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OMG i put the wrong script. So sorry. I think that was created by euphy or emistry. Here it is. I edited my first post. Anyone? emperium.txt
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How to make Spider Web into trap like but...
Gidz Cross replied to Gidz Cross's question in General Support
Anyone? -
This step is the very best. Get the latest pull from git https://github.com/rathena/rathena And then go to ratemyserver.net to get the latest kro. Re do everything.
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Maybe clientinfo? Set lang type to 0.
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How to fix @broadcast vs NCP Broadcaster / Megaphone Overlapping
Gidz Cross replied to Gidz Cross's question in General Support
Or i should just ditch the @broadcast command and use the microphone instead. This is the best solution for me right now. I thought that NPC announcer or the megaphone uses the @broadcast script but its not. By the way this is the NPC announcer that i use. Credits goes to the maker. Broadcaster.txt -
Well. For me. 2013-08-07 as its the default version from mmo.h
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Ive got a script but its not english. I guess this was an old emp tester but i want it. Here's the script. emperium.txt
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Hello guys. I want to modify my spider web. But im having a hard time making it into trap like (Ankle snare for example) and i want it to be like: When you cast it on the ground lets say you casted 3 already. Thats the maximum right? And you casted another one. So the other web will disappear something like that. Additional info for this request: http://rathena.org/board/topic/90026-spider-web-issue/ (On rathena but cant found the source) another one http://www.eathena.ws/board/index.php?showtopic=269814
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Can someone send this to me also? I want it to be like that.
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How to fix @broadcast vs NCP Broadcaster / Megaphone Overlapping
Gidz Cross posted a question in General Support
As the title says. Well if i use the GM's broadcast (@broadcast) i can broadcast to the whole server with yellow color right? for example i use @broadcast hello players! then someone will reply thru the use of a custom NPC that allows you to broadcast or if you. the hello players should be move below the new broadcasted message by the player. Please look at my screenshot. Having trouble explaing it. -
About double clicking the IGN of the one who broadcast.
Gidz Cross posted a question in General Support
Hey guys/ I found it in herc, it was originally from here i guess? Is there a script from this? Its very usefull weather using a NPC that broadcast or using the megaphone. Hmmmmmm. @credits goes to QQfoolsorellina http://hercules.ws/board/topic/600-double-click-announcer-name-to-whisper-official-china-gameflier-system/#entry36047 -
No fix for this?
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Can't recompile server after the new latest pull from GIT.
Gidz Cross replied to Gidz Cross's question in General Support
Im using vc++2009 to re compile. As i stated from my post. my old SKILL.C before the latest git. Now we really need some patches to make it work again. Reigneil, i think you have to download the whole fresh updated files from git. As aleos confirmed that there is a problem when it comes to re compiling. Anyways it was fixed already. Here -
Well everything is alright. Except for the arrows. It wont show. How to fix this? Here's my item script for bow. 18104,Mythical_Valkyrie_Bow,Mythical Valkyrie Bow,5,2500,,600,29,,5,4,0x000A0848,7,2,34,1,4,1,11,{},{},{} Here are some additional info weapontable.lub WEAPONTYPE_Mythical_Valkyrie_Bow = 99 [Weapon_IDs.WEAPONTYPE_Mythical_Valkyrie_Bow] = "_18104" [Weapon_IDs.WEAPONTYPE_Mythical_Valkyrie_Bow] = Weapon_IDs.WEAPONTYPE_BOW iteminfo.lua [18104] = { unidentifiedDisplayName = "", unidentifiedResourceName = "_mvbow", unidentifiedDescriptionName = { }, identifiedDisplayName = "Mythical Valkyrie Bow", identifiedResourceName = "_mvbow", identifiedDescriptionName = { }, slotCount = 4, ClassNum = 99 Hmmmmmmm.
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Can't recompile server after the new latest pull from GIT.
Gidz Cross posted a question in General Support
Aleos had some fixes. And for some reason. Im trying to re do all of my modification to server in the new latest pull from git. I cant recompile the server. It causes errors on mapserver. Anyways what i did was copied my old file. And i found the cause already. its the skill.c Im need to modify the skill.c to make preserve toggle-able. How can i make the preserve able to toggle in the new latest pull from git? ================================================================================ Edit Additional Info: This is the solution for my problem before the latest pull from git http://rathena.org/board/topic/57240-turn-preserve-offon/ ================================================================================== Edit Again It has not to do with preseve but with the whole skill.c is the problem. I was able to recompile my server using my old skill.c from before the latest pull from git. -
I will look into that later.
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Hi! I was able to import my custom 1-handed sword. All is fine exept when i hit monsters. My client is crashing. I can normal/melee players but not monsters. Im stuck. What will i do? Please look at my screenshot.