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Everything posted by Gidz Cross
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About my VPS (database) phpMyAdmin
Gidz Cross replied to Gidz Cross's question in Installation Support
Arrrr!! It worked! I thank you guys! Upvote to each and every who reply on this matter. ♥ -
About my VPS (database) phpMyAdmin
Gidz Cross replied to Gidz Cross's question in Installation Support
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About my VPS (database) phpMyAdmin
Gidz Cross replied to Gidz Cross's question in Installation Support
Thank you @Ice Bear for the reply. I already tried this to my test server offline. Can you please guide me more? I will try to do what you told me. So should i click the one i encirled? -
Since my provider doesnt want to response any of my message i decided to ask help here. Im not even sure if im in the correct section. Well this is about adding sql query to add tables. On my test server i can do it with no problem because i know how to use mysql workbench. But this is different. I might messed up my database. Because my server is already live. I dont wanna risk it. Can anyone help me? Well this is my problem. I want to add this line. like i said using mysql workbench i can double lick the rathena schema and add a query with no problem. This is the screenshot of my vps's phpMyAdmin (I dont know what to call it) Can anybody guide me? The one i encircled is the schema required to use the script to make tables. Somebody? I thankyou bigtime in advance!
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Hello i successfully made my own thor patcher. But the problem is it doesn't run as administration. The client i use is 2015 and its already have admin privilages. How to make a patcher that does have admin privileges automaticaly? Thank you guys! *EDIT Please disregard. I already found out why. Its in the commonly known issues. Im using the 2.6.4.8 version. whih is faulty
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As for me i dont mind having no sound at all thats why i set it to 0 (zero) (disabled) @Mabuhay i will try it now. Will give you feedback later! Thanks as always! ***EDIT Hey @Mabuhay!!! It fully working! Thank you!!!!! You need to download the wav files. after downloading the wav files create a data in your ro directory or inside your grf put wav files in data. Then in the config line. set .sound, 0; //set to 1. // Config set .sound, 0; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only set .announce, 0; // announce to : 0 - global, 1 - map set .announcemap, 1; // announce the map name in the announcement ? : 0 - off, 1 - on
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Hello im using this script I already added its table. Its somehow working. But the problem is the announcer. It wont tell which map where im at. Please take a look of the screenshot. Btw im using the latest git.It should be saying that barks is killing spree at new_1-1 Btw this is the error in my console
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Now that im reading this. I need this as well. I dont like the stats as well. Just the announcer. What i want is for all map. Because my server is set to pk on.
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Rubbish text from my soul linker buff
Gidz Cross replied to Gidz Cross's question in Client-side Support
i just noticed. Im seeing you @ discord. ? Hey thanks for the help! Chris updated his translation project. -
I really love this script. Nothings complicated. But i want a functional one. Tried downloading other NvZ out there it works. But this one is i prefer. Can anybody help? - script announce_nvz -1,{ OnClock0030: OnClock0130: OnClock0230: OnClock0330: OnClock0530: OnClock0630: OnClock0730: OnClock0830: OnClock0930: OnClock1030: OnClock1131: OnClock1230: OnClock1330: OnClock1430: OnClock1530: OnClock1630: OnClock1730: OnClock1830: OnClock1930: OnClock2030: OnClock2130: OnClock2230: OnClock2330: if(agitcheck() == 1) end; announce "The Novice Vs. Zombie Event will begin in 3 minutes.",0; killmonsterall "quiz_01","All"; sleep 5000; announce "The NPC 'Novice vs. Zombie' has appeared in Prontera!",0; enablenpc "Novice vs. Zombie"; sleep 55000; announce "Event: Novice Vs. Zombie will begin in 2 minutes. You better get ready!",0; sleep 60000; announce "Event: Novice Vs. Zombie will begin in 1 minute!",0; sleep 30000; mapannounce "quiz_01","In 30 seconds the monster will appear!",0; sleep 25000; announce "Event: Novice Vs. Zombie will begin in ~5~",0; sleep 1000; announce "~4~",0; sleep 1000; announce "~3~",0; sleep 1000; announce "~2~",0; sleep 1000; announce "~1~",0; sleep 1000; announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00; monster "quiz_01",42,369,"Zombie",1036,4; disablenpc "Novice vs. Zombie"; sleep 10000; monster "quiz_01",42,369,"Zombie-2",1036,10; sleep 10000; monster "quiz_01",42,369,"Zombie-3",1036,10; sleep 10000; monster "quiz_01",42,369,"Zombie-4",1036,10; initnpctimer; end; OnTimer5000: if ( getmapusers("quiz_01") == 0 ) { killmonsterall "quiz_01","All"; announce "'Novice Vs. Zombie' has ended. All of the Zombies are gone.",0; stopnpctimer; end; } else if ( getmapusers("quiz_01") > 1 ) { if ($@NvZCounter >= 5){ switch(rand(0,2)){ case 0: mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; break; case 1: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL alive? Are you sure you're not cheating?",0,0x00FF00; break; case 2: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL ALIVE? Seriously, I'm gonna have to report you.",0,0x00FF00; break; } } else { mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; } sleep 10000; set $@NvZCounter,$@NvZCounter+1; initnpctimer; end; } initnpctimer; end; OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; sleep2 1000; if ( .@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) { killmonsterall "quiz_01","All"; if (sex == 1) { announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0; } else { announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0; }; getitem 512,1; set $@NvZCounter,0; stopnpctimer; warp "prontera",156,223; sleep2 250; } else { sleep2 1; warp "prontera",156,223; dispbottom "You have lost..."; } end; } prontera,155,170,3 script Novice vs. Zombie 1015,{ if (BaseLevel > 1) goto L_No; if (class == 0) goto L_event; if (class > 0) goto L_No; L_event: sc_end SC_ALL; sc_start SC_DECREASEAGI,10,1; percentheal 100,100; atcommand "@storeall"; warp "quiz_01",42,369; L_No: mes "[^0000FFNovice Vs. Zombie^000000]"; mes "Brains!!!!!!! D=<"; mes "^696969You are not a level 1 novice! Cheater!^000000"; close; OnInit: disablenpc "Novice vs. Zombie"; end; } // mapflag quiz_01 mapflag nocommand 2 I tried testing it. I created 2 novice alright. The one got already killed but my other novice is still running around. It should make the other victorious. But it doesnt. And also please add condition if not enough players (2 players) the event will cancelled. Thanks!
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About the waper npc that comes in our latest git
Gidz Cross replied to Gidz Cross's question in Scripting Support
This will be tricky. I will try my outmost! Thanks as always @BeWan -
Hello! i am using the trunk\npc\custom\warper.txt. As i am exploring. I noticed that it can warp you anywhere you want (Not anywhere but you get the idea). Can anyone teach me how to edit/disable some areas? Because i have modded my mapflag nowarpto.txt. Heres my mapflag //===== rAthena Script ======================================= //= Mapflag: Disable warpto. //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Disables warping to a map. //= Atcommands @warp, @go, @load, @jump, @partyrecall, //= @guildrecall, and @recallall are disabled. //= Command /memo is disabled. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.4 Updated. [L0ne_W0lf] //= 1.5 Renewal split. [Euphy] //============================================================ // Gidz Selected Maps =================== lhz_dun01 mapflag nowarpto lhz_dun02 mapflag nowarpto lhz_dun03 mapflag nowarpto lhz_dun04 mapflag nowarpto sec_pri mapflag nowarpto tha_scene01 mapflag nowarpto tha_t01 mapflag nowarpto tha_t02 mapflag nowarpto tha_t03 mapflag nowarpto tha_t04 mapflag nowarpto tha_t05 mapflag nowarpto tha_t06 mapflag nowarpto tha_t07 mapflag nowarpto tha_t08 mapflag nowarpto tha_t09 mapflag nowarpto tha_t10 mapflag nowarpto tha_t11 mapflag nowarpto tha_t12 mapflag nowarpto thana_boss mapflag nowarpto abbey01 mapflag nowarpto abbey02 mapflag nowarpto abbey03 mapflag nowarpto ra_san04 mapflag nowarpto ra_san05 mapflag nowarpto Here is the full script of the warper that comes in our latest git //===== rAthena Script ======================================= //= Warper //===== Description: ========================================= //= A complete - but very condensed - warper script. //===== Additional Comments: ================================= //= 1.0 Initial script By [Euphy]. //= 1.1 Added missing duplicates and fixed coordinates. //= Some coordinates written by [Tekno-Kanix] and [ToastOfDoom]. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //= 1.4 Added new Guild Dungeons. //= 1.4a Slight edits. //= 1.4b Added Wolfchev's Laboratory warp. //= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992]. //= 1.5a Fix Bifrost Tower //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; function Restrict; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons, " ~ Instances",Instances, " ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // ~ Fields and Dungeons must use Disp and Pick Functions. // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { set lastwarp$, getarg(0); set lastwarpx, getarg(1,0); set lastwarpy, getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){ set .@select,1; if(.@warp_block){ while(.@warp_block & (1<<.@select)){ .@select += 1; } } }else{ set .@select, select(@menu$); } if (getarg(0) == "") { set .@i, .@select; set .@map$, getarg(.@i); } else { set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } set .@x, @c[.@i*2]; set .@y, @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); @f = false; @d = false; Go(.@map$,.@x,.@y); } function Restrict { if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) { if (getarg(1,0)) { set @warp_block,0; for (set .@i,1; .@i<getargcount(); set .@i,.@i+1) set @warp_block, @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } } return; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15, "Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Louyang",T20, "Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24, "Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28, "Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33, "Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Restrict("RE"); Go("brasilis",196,217); T7: Go("comodo",209,143); T8: Restrict("RE"); Go("dewata",200,180); T9: Restrict("RE"); Go("ecl_in01",48,53); T10: Go("einbech",63,35); T11: Go("einbroch",64,200); T12: Restrict("RE"); Go("dicastes01",198,187); T13: Go("geffen",119,59); T14: Go("gonryun",160,120); T15: Go("hugel",96,145); T16: Go("izlude",128,(checkre(3)?146:114)); T17: Go("jawaii",251,132); T18: Restrict("RE"); Go("lasagna",193,182); T19: Go("lighthalzen",158,92); T20: Go("louyang",217,100); T21: Go("xmas",147,134); T22: Restrict("RE"); Go("malangdo",140,114); T23: Restrict("RE"); Go("malaya",231,200); T24: Go("manuk",282,138); T25: Go("mid_camp",210,288); T26: Restrict("RE"); Go("mora",55,146); T27: Go("morocc",156,93); T28: Go("moscovia",223,184); T29: Go("nameless_n",256,215); T30: Go("niflheim",202,174); T31: Go("payon",179,100); T32: Go("rachel",130,110); T33: Go("splendide",201,147); T34: Go("thor_camp",246,68); T35: Go("umbala",97,153); T36: Go("veins",216,123); T37: Go("yuno",157,51); // -------------------------------------------------- Fields: // -------------------------------------------------- @f = true; menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6, "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lasagna Fields",F13, "Lighthalzen Fields",F14, "Louyang Field",F15, "Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18, "Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21, "Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24, "Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27, "Veins Fields",F28, "Yuno Fields",F29; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: Restrict("RE"); setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: Restrict("RE"); setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: Restrict("Pre-RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: Restrict("RE"); setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F7: Restrict("RE"); setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F8: Restrict("Pre-RE",2,10); setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F9: Restrict("RE"); setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F10: Restrict("Pre-RE",13,15); setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: Restrict("Pre-RE",3,7); setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: Restrict("RE"); setarray @c[2],344,371,20,98; Disp("Lasagna Field",1,2); Pick("lasa_fild"); F14: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F15: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F16: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F17: Restrict("RE"); setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); F18: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F20: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F21: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F22: Restrict("Pre-RE",5,11); setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F24: Restrict("Pre-RE",2,7,9,10,11,13); setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F25: if(.Satan_Morroc){ setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22"); }else{ setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97; Disp("Sograt Desert",1,19); Pick("moc_fild"); } F26: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F27: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F28: Restrict("Pre-RE",5); setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F29: Restrict("Pre-RE",5,10); setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- @d = true; menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23, "Louyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26, "Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29, "Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33, "Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37, "Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: Restrict("RE",4); setarray @c[2],150,288,150,18,140,134,244,52; Disp("Bio Lab",1,4); Pick("lhz_dun"); D7: Restrict("RE"); setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: Restrict("RE",6); setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187; Disp("Byalan Dungeon",1,6); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: Restrict("RE"); setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: Restrict("RE"); setarray @c[2],24,143,22,171,190,18; Disp("Lasagna Dungeon",1,3); Pick("lasa_dun"); D24: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D25: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D26: Restrict("RE"); setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); D27: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D28: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D29: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D30: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D32: Restrict("RE",7,8); setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode"); Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2"); D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D34: Restrict("RE"); setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D36: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D38: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D39: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D40: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D41: Restrict("Pre-RE",1,2); setarray @c[2],42,31,48,30,204,78; Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D42: Restrict("RE"); setarray @c[2],57,13,64,88,45,14,26,23; Disp("Bifrost Tower",1,4); Pick("ecl_tdun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3, "[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwaltzvalt Castles",C6, "[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); C7: Restrict("RE"); setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5"); Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld"); C8: Restrict("RE"); setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5"); Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld"); // -------------------------------------------------- Guild_Dungeons: // -------------------------------------------------- menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4, "Arunafeltz",G5, "Schwaltzvalt",G6, "Kafragarten",G7, "Gloria",G8; G1: Restrict("RE",2,3); setarray @c[2],119,93,119,93,120,130; Disp("Baldur F1:Baldur F2:Hall of Abyss"); Pick("","gld_dun01","gld_dun01_2","gld2_pay"); G2: Restrict("RE",2,3); setarray @c[2],39,161,39,161,147,155; Disp("Luina F1:Luina F2:Hall of Abyss"); Pick("","gld_dun02","gld_dun02_2","gld2_ald"); G3: Restrict("RE",2,3); setarray @c[2],50,44,50,44,140,132; Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss"); Pick("","gld_dun03","gld_dun03_2","gld2_prt"); G4: Restrict("RE",2,3); setarray @c[2],116,45,116,45,152,118; Disp("Britoniah F1:Britoniah F2:Hall of Abyss"); Pick("","gld_dun04","gld_dun04_2","gld2_gef"); G5: Go("arug_dun01",199,195); G6: Go("schg_dun01",200,124); G7: Restrict("RE"); Go("teg_dun01",42,36); G8: Restrict("RE"); Go("teg_dun02",26,160); // -------------------------------------------------- Instances: // -------------------------------------------------- menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3, "Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6, "Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9, "Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12, "Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15, "Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18, "Sealed Shrine",I19, "Wolfchev's Laboratory",I20; I1: Restrict("RE"); Go("ma_scene01",172,175); I2: Restrict("RE"); Go("ma_dun01",151,8); I3: Restrict("RE"); Go("ma_fild02",316,317); I4: Restrict("RE"); Go("dali02",137,115); I5: Restrict("RE"); Go("ecl_hub01",129,12); I6: Go("e_tower",72,112); I7: Restrict("RE"); Go("dali",85,64); I8: Restrict("RE"); Go("dali",94,141); I9: Restrict("RE"); Go("dali02",46,128); I10: Restrict("RE"); Go("bif_fild01",161,334); I11: Restrict("RE"); Go("xmas",234,298); I12: Restrict("RE"); Go("mal_in01",164,21); I13: Go("nyd_dun02",95,193); I14: Restrict("RE"); Go("mal_dun01",152,230); I15: Restrict("RE"); Go("glast_01",204,268); I16: Go("gef_fild10",240,198); I17: Restrict("RE"); Go("dali02",92,141); I18: Restrict("RE"); Go("dali",133,108); I19: Go("monk_test",306,143); I20: Restrict("RE"); Go("lhz_dun04",148,269); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Dimensional Rift",S4, "Eden Group Headquarters",S5, "Gonryun Arena",S6, "Izlude Arena",S7, "Monster Race Arena",S8, "Para Market",S9, "Turbo Track",S10; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Restrict("RE"); Go("dali",113,82); S5: Restrict("RE"); Go("moc_para01",31,14); S6: Go("gon_test",48,10); S7: Go("arena_room",100,88); S8: Go("p_track01",62,41); S9: Restrict("RE"); Go("paramk",97,17); S10: Go("turbo_room",99,114); OnInit: .Satan_Morroc = true; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true. .OnlyFirstFld = false; // true will teleport to the first level of the Fields Default is false. .OnlyFirstDun = false; // true will teleport to the first level of the Dungeons Default is false. } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alb2trea,57,70,6 duplicate(Warper) Warper#tre 811 alberta,28,240,4 duplicate(Warper) Warper#alb 811 aldebaran,145,118,4 duplicate(Warper) Warper#alde 811 amatsu,203,87,4 duplicate(Warper) Warper#ama 811 ayothaya,209,169,6 duplicate(Warper) Warper#ayo 811 comodo,194,158,4 duplicate(Warper) Warper#com 811 einbech,59,38,6 duplicate(Warper) Warper#einbe 811 einbroch,69,202,4 duplicate(Warper) Warper#einbr 811 gef_fild10,71,339,4 duplicate(Warper) Warper#orc 811 geffen,124,72,4 duplicate(Warper) Warper#gef 811 glast_01,372,308,4 duplicate(Warper) Warper#glh 811 gonryun,162,122,4 duplicate(Warper) Warper#gon 811 hugel,101,151,4 duplicate(Warper) Warper#hug 811 izlu2dun,110,92,4 duplicate(Warper) Warper#izd 811 izlude,134,150,4 duplicate(Warper) Warper#izl 811 //Pre-RE: (132,120) jawaii,253,138,4 duplicate(Warper) Warper#jaw 811 lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 811 louyang,208,103,6 duplicate(Warper) Warper#lou 811 manuk,274,146,6 duplicate(Warper) Warper#man 811 mid_camp,216,288,4 duplicate(Warper) Warper#mid 811 mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 811 moc_ruins,64,164,4 duplicate(Warper) Warper#moc 811 morocc,159,97,4 duplicate(Warper) Warper#mor 811 moscovia,229,191,4 duplicate(Warper) Warper#mos 811 nameless_n,259,213,4 duplicate(Warper) Warper#nam 811 niflheim,205,179,4 duplicate(Warper) Warper#nif 811 pay_arche,42,134,4 duplicate(Warper) Warper#arc 811 payon,182,108,4 duplicate(Warper) Warper#pay 811 prontera,159,192,4 duplicate(Warper) Warper#prt 811 prt_fild05,279,223,6 duplicate(Warper) Warper#cul 811 rachel,135,116,4 duplicate(Warper) Warper#rac 811 splendide,205,153,4 duplicate(Warper) Warper#spl 811 thor_camp,249,76,4 duplicate(Warper) Warper#thor 811 umbala,106,150,3 duplicate(Warper) Warper#umb 811 veins,214,123,4 duplicate(Warper) Warper#ve 811 xmas,150,136,6 duplicate(Warper) Warper#xmas 811 yuno,162,47,4 duplicate(Warper) Warper#yuno 811 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 811 dewata,204,186,6 duplicate(Warper) Warper#dew 811 dicastes01,194,194,6 duplicate(Warper) Warper#dic 811 ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 811 lasagna,196,187,4 duplicate(Warper) Warper#las 811 malangdo,134,117,6 duplicate(Warper) Warper#mal 811 malaya,231,204,4 duplicate(Warper) Warper#ma 811 mora,57,152,4 duplicate(Warper) Warper#mora 811 Or leave it like that. Just add conditions that if a normal player selected a map that has to do with my mapflag nowarpto. It should tell them that this area is restricted. my general idea for this is for a normal player that have @warp @go @rura commands. Thanks in advance for the help guys!
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Rubbish text from my soul linker buff
Gidz Cross replied to Gidz Cross's question in Client-side Support
Thanks i already checked it out. It seems im looking for stateiconinfo. not skillinfoz. Well chris's files have those korean texts as well. Hmmmm. -
Rubbish text from my soul linker buff
Gidz Cross replied to Gidz Cross's question in Client-side Support
i have tried that. still the same. I guess i have found those rubbish korean texts. Do we have updated file for this? -
Hi and hello. How to fix this? I am using zack's translation data. Or if we dont have translation for this. How can i fix this myself? Thanks!
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About this Donation Shop Script (Putting Pub)
Gidz Cross replied to Gidz Cross's question in Scripting Support
Thanks @Mabuhay! It works! So thats one way to put pub in npc. I have done this method in woe_controller. It doesnt seem to have problem. //===== rAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ // Information NPC //============================================================ prontera,146,173,5 script WOE Information 1907,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { specialeffect EF_BEGINSPELL6; sleep 425; } end; OnInit: waitingroom "WOE Information",0; end; } // Script Core //============================================================ - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: // ----------------------------------------------------------- // Configuration settings. // ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5). // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 0; // Rewards per castle. // setarray .reward_id[0], <itemID>{,<itemID>,...} // setarray .reward_amount[0], <amount>{,<amount>,...} setarray .reward_id[0],0; setarray .reward_amount[0],0; // Zeny reward: .reward_zeny = 0; // ----------------------------------------------------------- // Constants (leave this section alone). // ----------------------------------------------------------- setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // ----------------------------------------------------------- .reward_id_size = getarraysize(.reward_id); set .Size, getarraysize($WOE_CONTROL); if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { setmapflag .Castles$[.@i], mf_loadevent; setd "."+.Castles$[.@i], .@i; } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: if (!.reward_id_size && !.reward_zeny) return; set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) { if (getarg(0)&(1<<.@i)) { set .@gid, getcastledata(.Castles$[.@i],1); if (!.@gid) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (.Options&2) { .@charid = .@cid[.@j]; .@sender$ = "no-reply"; .@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **"; .@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]"; if (.reward_id_size) mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount; else mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny; if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { setd ".@str_"+.@cid[.@j],1; message rid2name(.@aid[.@j]),"You've got mail!"; } } else if (isloggedin(.@aid[.@j])) { .@name$ = rid2name(.@aid[.@j]); .@castle_name$ = getcastlename(.Castles$[.@i]); for ( .@k = 0; .@k < .reward_id_size; .@k++ ) { if (checkweight(.reward_id[.@k], .reward_amount[.@k])) getitem .reward_id[.@k], .reward_amount[.@k], .@aid[.@j]; else message .@name$, "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight."; } Zeny += .reward_zeny; message .@name$, "You have been rewarded for conquering " + .@castle_name$ + "."; } } } } return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) { if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; } end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } else mes "The War of Emperium is ^0055FFactive^000000."; } else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) { setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } if (!getarraysize(.@time)) setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i < 5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i == (.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j == 2) mes "cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i == 2) mes "cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i == 3) mes "cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } } Is this okay? It works alright. Maybe it will cause problem in the future? What do you think. -
This is the script im using on my server right now. I want to put pub on it. But the problem is i dont know where to put the OnInit: waitingroom "Donation Shop",0; end; Can you help me? And also. When im using @reloadnpc the items in the Donation Shop will become jellopy. I should use @reload script to have it fully functional again. ---> Is this normal?
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Oh! I noticed as well. Well im going to use your script. It seems i cannot reproduce the error now. I wonder whats that error. It was last night. Thanks as always @BeWan
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32004,Custom_Valkyrie_Manteau,Valkyrie Manteau,4,0,,500,,3,,1,0xFFFFFFFE,7,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; bonus bAllStats,1; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Thief||BaseClass==Job_Gunslinger||BaseClass==Job_Taekwond) bonus bFlee2,5+ (getrefine()*3); if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Acolyte||BaseClass==Job_Ninja) bonus bShortWeaponDamageReturn,5+(getrefine()*3); },{},{} 32005,Custom_Valkyrie_Shoes,Valkyrie Shoes,4,0,,500,,4,,1,0xFFFFFFFE,7,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; bonus bAllStats,1; bonus2 bResEff,Eff_Eff_Sleep,10000; bonus bSpeedRate,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{} Can you guys check my script to my custom valk manteau and shoes? It giving me error on my console.
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How did you solved it? I just notice i have the same problem. I already edited the db/pre-re/guild_skill_tree.yml. Where to go next? Which scr file i should meddle with? Thanks!
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I diff my client to use read data first using nemo so i can add/delete at ease. But the problem is this textures. Where is this located? I want to use the old skin for this. Not this square thingy. Can you help me? And i also edited those label before such as Use, eqp, etc and fav. But i already forgot. Where to edit those again? Thanks! *EDIT I solved the problem with use,eqp, etc and fav
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What really is your problem? Hair Palettes or Hair styles? Palettes = Color | Hairstyle = Sprite
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Hi. I love your script. Thanks! By the way. Can anybody add a function for ranger? It keeps giving me flute even though the script already gave me one.
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You have to download the palletes. I recommend the 553-ClothesDyes-251HairDyes. Can be found in the download section. Put everything in single grf. Have it load first by editing your data.ini
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Hello again folks! Its me again posting the same problem. I have solved this riddle of mine way way back. Now i have the same problem. The thing is i forgot what i did back then. So can you help me guys? Thanks! *Edit It was solved figure it out by my self. Heres the solution // NC Mechanic 2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE 2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1549:16030:16031:16032 //NC_PILEBUNKER 2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM 2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER 2260,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER 2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON 2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION 2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING 2264,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE 2265,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE 2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION 2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,0,0,0,0,0,0,0,0,0,0,6146,2,2803 //NC_SHAPESHIFT 2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804:2809:2810 //NC_EMERGENCYCOOL 2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN 2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE 2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD 2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER 2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD 2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,0,0,0,0,0,0,0,0,2807,0,0 //NC_REPAIR Take note of 6145. Thats the item id. Thats it! You can either change it to 0 or to any of your liking.