-
Posts
846 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Pneuma
-
Make sure your src/common/mmo.h is set for 20130807 for client date If that doesn't work, please explain on where you downloaded rAthena and what guide you followed.
-
Client 2013-08-14aRagexe.exe don't change resolution
Pneuma replied to diegobh's question in Client-side Support
For resolution you can try OpenSetup by Ai4Rei -
I am not the only one having the problem that my adress is not accepted. Also i don't even have my street and postal code in my profile. Can't you just disable the billing information in the acp? I don't think rA use this anyways. They do use it.
-
Sounds like an error on your end, I am and have been running 2013-08-07 since Feb. and cards have worked. You're clientinfo, client, or datafolder/grf is messed up. You might be missing: cardprefixnametable and cardpostfixnametable
-
custom weapon axe's?? i saw other ro private servers they have like custom AXE's =) He's wanting pictures of the items you're looking for on those other servers.
-
Only way to do this is have a specific job for Admin or GM.
-
What you can do is have an option for Character Death. If turned on, players receive a skill called "Hardcore Mode" and have an NPC checking onPCdeath or w/e for the skill; If they have it, delete the character.
-
That's a client modification and can't be added to rAthena.
-
Hey, I'm planning on opening a server further down the road and I need some modifications towards guilds. First thing on my request is Creation Requirement. [/Completed] 1,000,000 Zeny 1 Emperium map/guild.c find: int guild_create //------------------------------------------------------------------------ int guild_create(struct map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; nullpo_ret(sd); safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) return 0; // empty name if( sd->status.guild_id ) { // already in a guild clif_guild_created(sd,1); return 0; } if( battle_config.guild_emperium_check && pc_search_inventory(sd,ITEMID_EMPERIUM) == -1 ) { // item required clif_guild_created(sd,3); return 0; } if(sd->status.zeny < 1000000){ //zeny requirement clif_guild_created(sd,3); //or maybe a clif_display for custom message return 0; } guild_makemember(&m,sd); m.position=0; intif_guild_create(name,&m); return 1; } //Whether or not to create guild int guild_created(int account_id,int guild_id) { struct map_session_data *sd=map_id2sd(account_id); if(sd==NULL) return 0; if(!guild_id) { clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } sd->status.guild_id = guild_id; clif_guild_created(sd,0); if(battle_config.guild_emperium_check) pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption pc_payzeny(sd,1000000,LOG_TYPE_NPC,NULL); return 0; } My next request is a way to completely disable Guild Taxation. I'd like to not allow guilds to use Guild Tax at all and if possible even remove the feature clientside too. [/Completed] map/pc.c find: pc_gainexp /*========================================== * Give x exp at sd player and calculate remaining exp for next lvl *------------------------------------------*/ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest) { float nextbp=0, nextjp=0; unsigned int nextb=0, nextj=0; nullpo_ret(sd); if(sd->bl.prev == NULL || pc_isdead(sd)) return 0; if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr] return 0; // no exp on pvp maps // if(sd->status.guild_id>0) // base_exp-=guild_payexp(sd,base_exp); My final request is a method of not allowing guilds to use skill points on skills but instead be given at certain levels.
-
I removed your paid services topic because 1. You posted it in the wrong section; 2. You need to have Paid Services approved on rA.
-
Looking for somthing to either FullStrip or unequip/disable weapons
Pneuma replied to chookyy's question in Script Requests
You would just simply: OnPCLoadMapEvent: while( strcharinfo(3) == "mapname" ) || (strcharinfo(3) == "2ndmapname"){ unequip EQI_HAND_L; unequip EQI_HAND_R; sleep2 5000; } end; and so on -
in the client side i can rename that skill name. but i want remove..skill name when i used u got any idea where i can edit if its from source ? and thanks for quick reply Nah sorry I don't
-
data\luafiles514\lua files\skillinfoz\skillinfolist.lub Thanks but sorry wrong Subject i want to remove display dont want to change name.. want to make like body relocation it should not show anything when i use skill That would be a source edit I believe? I'm not 100% sure on that but I do think it's either the source or the client itself that displays the !!
-
wpe rpe auto kick in the client script help!
Pneuma replied to Kaii Nsyd's question in Script Requests
As far as I know, there is no way to detect WPE/RPE by script. It has to be detected by the client- 1 reply
-
- 1
-
data\luafiles514\lua files\skillinfoz\skillinfolist.lub
-
Er.... Purchase file online?... In rAthena or?..? This is a bug for rAthena's download section I believe.
-
Why is it called PvP Gear when it's a map? o.O
- 1 reply
-
- 1
-
The only way the map check will work is if you have a script continuously running that checks for mapchange. If you could provide me with the full script I might beable to help you more
-
If you have access to the server through client then you can get that file .-. it's in the data folder/GRF
-
Can you post your clientinfo.xml in a codebox for me?
-
Post a screenshot of the skilltree after you use @skillall please
-
.map$ is what is being compared to @map$. set .map$, mapname; ^Sets .map$ to the map you are checking that they are in getmapxy(@map$, @xb, @yb, 0 ); if (@map$ != .map$) { dispbottom "You have left "+.map$+"."; end; } ^Gets their current map which is @map$ and then compares to see if it is different than .map$; If it is, it displays the message.