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Pneuma

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Everything posted by Pneuma

  1. Sir, You've been warned already for attempting to buy Harmony from somewhere other than the original site/author.
  2. equip_jobs IS the class/job column though .-.
  3. so, how I calculate the number to allow some object just to be used by a job? or how I decompose the number to know which jobs are in the number? EX. 263168 -> Alchemist + Blacksmith btw: thanks for the fast response 0x00000400 + 0x00040000 = 0x00040400 As for sql entries I have no clue. I usually combine the values and paste it in and it autoconverts 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(45,65),0; },{},{} The class column is the 0xFFFFFFF ^item_db.txt As for mysql # id,name_english,name_japanese,type,price_buy,price_sell,weight,atk:matk,defence,range,slots,equip_jobs,equip_upper,equip_genders,equip_locations,weapon_level,equip_level,refineable,view,script,equip_script,unequip_script 501,Red_Potion,Red Potion,0,50,,70,,,,,4294967295,63,2,,,,,,itemheal rand(45,65),0;,, equip_jobs is the same thing as the class column
  4. (S.) Novice (2^00): 0x00000001 Swordman (2^01): 0x00000002 Mage (2^02): 0x00000004 Archer (2^03): 0x00000008 Acolyte (2^04): 0x00000010 Merchant (2^05): 0x00000020 Thief (2^06): 0x00000040 Knight (2^07): 0x00000080 Priest (2^08): 0x00000100 Wizard (2^09): 0x00000200 Blacksmith (2^10): 0x00000400 Hunter (2^11): 0x00000800 Assassin (2^12): 0x00001000 Unused (2^13): 0x00002000 Crusader (2^14): 0x00004000 Monk (2^15): 0x00008000 Sage (2^16): 0x00010000 Rogue (2^17): 0x00020000 Alchemist (2^18): 0x00040000 Bard/Dancer (2^19): 0x00080000 Unused (2^20): 0x00100000 Taekwon (2^21): 0x00200000 StarGladiator (2^22): 0x00400000 Soul Linker (2^23): 0x00800000 Gunslinger (2^24): 0x01000000 Ninja (2^25): 0x02000000 Gangsi (2^26): 0x04000000 Death Knight (2^27): 0x08000000 Dark Collector (2^28): 0x10000000 Kagerou/Oboro (2^29): 0x20000000 Rebellion (2^30): 0x40000000 All Classes : 0xFFFFFFFF Every Job Except Novice : 0xFFFFFFFE This is the list of job values. The entry that goes NEXT to it: 1 = Normal 2 = Reborn/Trans. Classes (High Wizards, Champions etc.) (excl. Trans-3rd classes) 4 = Baby Classes (excl. 3rd Baby Classes) 8 = 3rd Classes (excl. Trans-3rd classes and 3rd Baby classes) 16 = Trans-3rd Classes 32 = Baby 3rd Classes Defines if its Non-Trans,baby , Trans, 3rd, Trans-3rd, or baby 3rd
  5. Shortly after I finish going through all the files, I'll be uploading a proper full RO folder and client.
  6. If you're using that "basic RO client" thing that comes with all the tools, RO, and server then the client is probably messed up. I'll upload the client that fixed another user's issue. 2013-08-07aRagexe_patched.rar Title: Your RO Reads: GRF First System/Iteminfo.lua <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Ragnarok</display> <balloon>A Private Server</balloon> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>1</langtype> <registrationweb>REGISTRATION URL HERE</registrationweb> </connection> </clientinfo> ^Make sure your client info looks something similar If your Inventory becomes huge and don't know how to fix it; Add this to your GRF msgstringtable.txt
  7. Seems like your clientinfo. If you're using 2013-08-07 client, Make sure your clientinfo.xml is version<45>
  8. if its an issue with your host then send in a support ticket because i'm sure no one will give you a free web host without buying a vps
  9. First off, use codeboxes for long lines of text. Second, You're using Renewal settings so why use rathena/db/pre-re/jop_exp? Thirdly, 17704 is not the latest anymore. That is a few months old now >.>; Lastly, You need to make sure you're editing the rAthena/db/re/ section and not pre-re.
  10. This topic was solved over Skype/Teamviewer by myself. The issue was his client and GRF.
  11. progressbar "ffffff",3; ^That is the style for progressbar
  12. I'm not sure to be honest, I've never hexed a client before.
  13. Those two options allow the client to let you go past level 99 and at what level the Aura shows up
  14. As far as I'm aware, the only way to do this is using an older client. Though there may be a hex/mod you can do to your client to enable the old one i don't know.
  15. That has nothing to do with it >.>; Mine is the same way and it works fine
  16. When you run your server, get me a screenshot oh the error in your console
  17. Try setting packet_db to "default" instead of "45"
  18. I knew I forgot something...I was checking mmo.h trying to see if it was in there lol
  19. You need to edit a few things: derp db/re(pre)/job_exp.txt conf/battle/client.conf src/map/map.h
  20. That is intended. http://irowiki.org/wiki/Aura_Blade Aura Blade does not add damage to Clashing Spiral.
  21. Updating your RO is as simple as: Making sure you have the latest Data folder/GRF Have the latest rAthena Use RSU to update your RO with official Patches Use a stable client such as 2013-08-07
  22. He didn't make the costume, he only remade the map if i'm right?
  23. You need to update your config. \conf\battle\client.conf // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 4
  24. I'm not even sure what you did to my script .-.
  25. no i mean, if the player moves the script will stop, alright with that, but what about if i don't want the player move so the progressbar effect won't stop the script? i just like the effect of the progressbar command instead of using sleep2 to make the player wait or pause the script, that's why i tried to use pcblockmove to prevent that, but it's not working, even with pcblockmove, the player can just click the ground and the progressbar will break and stop the script, that's what i don't like x_x The progressbar should only stop when the player actually moves a cell or teleports :x
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