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Emistry

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Everything posted by Emistry

  1. check your settings here.. npc/pre-re/scripts_main.conf and the scripts that loaded by each .conf files inside it.
  2. Version 1.1.3

    969 downloads

    Introduction: Tired of searching for a job changer that never satisfied your need ? Try this out !! It allow any combination of classes-tree that you can imagine with your brain. Example: Common Job Change Sequences Novice >> First >> Second >> High First >> High Second >> ThirdNovice >> First >> Second >> High First >> High SecondNovice >> First >> Second >> High SecondNovice >> First >> Second >> ThirdNovice >> All * Standard NPC that commonly found in the forum. Example: Rare Job Change Sequences Novice >> First >> Second >> Second >> Second >> ThirdNovice >> First >> Second >> Third >> Third >> Third * Suitable for server who decide to plan for story-lines that allow players to switch to each jobs before they can reach the final class. Setup Guide: OnInterIfInitOnce: query_sql( "TRUNCATE `e_jobchanger`" ); // dont remove this line if you're not sure what's it. // Add any combination that you like. AddJob( <current job>,<min. base lv>,<min. job lv>,<bonus statpoints>,<bonus skillpoints>,<resetlvl>,<required zeny>,<next job>,...,<next job> ); end; Put any combination that you want, and let the NPC done the rest of the setup. *current job - current char job class *min. base level - minimum base level to qualify for the job advancement. *min. job level - minimum job level to qualify for the job advancement. *bonus status point - amount of extra status point given to char for the job advancement. *bonus skill point - amount of extra skill point given to char for the job advancement. *resetlvl - option to reset based on resetlvl. *req_zeny - amount of zeny required for the job advancement. the rest - all possible option for classes that you intend to allow current job to change to. If you don't know how to setup it using the NPC script above, you can remove/disable all the lines within the OnInterIfInit lines. You can modify and execute this sample of SQL Database - Job Changer to generate the data required once and for all eternity. Note: * Basic knowledge on using SQL Database are required. * Don't remove the TRUNCATE line if you're not sure what you're doing. * The script suppose to load the setup part once, clear table and re-insert everything. If you removed that, your SQL tables will be a goddamn mess when you loaded for second times and onward. * It was suppose to be 2 separated individual script, but I merged it since I am sure there are always some member ask for how to setup the things. Too lazy to answer/spoon-feeding all these questions. So I merged it. Future Development: If you have any nice suggestion that are useful/interesting, I may consider to implement it in the future. Thank in advance.
    Free
  3. View File SQL Job Changer Introduction: Tired of searching for a job changer that never satisfied your need ? Try this out !! It allow any combination of classes-tree that you can imagine with your brain. Example: Common Job Change Sequences Novice >> First >> Second >> High First >> High Second >> ThirdNovice >> First >> Second >> High First >> High SecondNovice >> First >> Second >> High SecondNovice >> First >> Second >> ThirdNovice >> All * Standard NPC that commonly found in the forum. Example: Rare Job Change Sequences Novice >> First >> Second >> Second >> Second >> ThirdNovice >> First >> Second >> Third >> Third >> Third * Suitable for server who decide to plan for story-lines that allow players to switch to each jobs before they can reach the final class. Setup Guide: OnInterIfInitOnce: query_sql( "TRUNCATE `e_jobchanger`" ); // dont remove this line if you're not sure what's it. // Add any combination that you like. AddJob( <current job>,<min. base lv>,<min. job lv>,<bonus statpoints>,<bonus skillpoints>,<resetlvl>,<required zeny>,<next job>,...,<next job> ); end; Put any combination that you want, and let the NPC done the rest of the setup. *current job - current char job class *min. base level - minimum base level to qualify for the job advancement. *min. job level - minimum job level to qualify for the job advancement. *bonus status point - amount of extra status point given to char for the job advancement. *bonus skill point - amount of extra skill point given to char for the job advancement. *resetlvl - option to reset based on resetlvl. *req_zeny - amount of zeny required for the job advancement. the rest - all possible option for classes that you intend to allow current job to change to. If you don't know how to setup it using the NPC script above, you can remove/disable all the lines within the OnInterIfInit lines. You can modify and execute this sample of SQL Database - Job Changer to generate the data required once and for all eternity. Note: * Basic knowledge on using SQL Database are required. * Don't remove the TRUNCATE line if you're not sure what you're doing. * The script suppose to load the setup part once, clear table and re-insert everything. If you removed that, your SQL tables will be a goddamn mess when you loaded for second times and onward. * It was suppose to be 2 separated individual script, but I merged it since I am sure there are always some member ask for how to setup the things. Too lazy to answer/spoon-feeding all these questions. So I merged it. Future Development: If you have any nice suggestion that are useful/interesting, I may consider to implement it in the future. Thank in advance. Submitter Emistry Submitted 05/04/2016 Category Utilities Video Content Author Emistry  
  4. -- 'fraction; change to 'fraction--;
  5. update the item info in your System/itemInfo.lub
  6. if ( Hp < ( Hp * 3 / 10 ) ) { percentheal 100,100; } end;
  7. disable the skill in db/re/mob_skill_db.txt one by one and check each
  8. update your source mod and add the mapflag checking for it. if you're asking for spoonfeeding there isn't much to help since you never shown your source mod here.
  9. update your db/re/map_cache.dat
  10. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
  11. for(set botter,botter; botter < 4; set botter,botter + 1;){ change to for(set botter,botter; botter < 4; set botter,botter + 1){
  12. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
  13. since you're still using the ancient emulator .... that was like 5 years ago =='' you have no choices.. either add in the updated script command.. or update your emulator.
  14. *announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; edit the <fontSize> part
  15. https://rathena.org/board/topic/90738-itemtype-update-read-this-very-important/
  16. http://irowiki.org/wiki/Thanatos_Tower_Quest STEP 3.
  17. https://rathena.org/board/topic/105732-convert-any-headgeargarment-to-costume/
  18. a script cant bypass a fixed source mod
  19. npc/other/CashShop_Functions.txt#L237-L265 .............{ callfunc( "F_CashSiegeTele" ); },{ },{ }
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