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Emistry

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Everything posted by Emistry

  1. DELETE FROM `inventory` WHERE `nameid` = 123456789; inventory cart_inventory storage guild_storage etc
  2. yes, ... depend on how you want to do it.
  3. doc/script_commands.txt#L9117-L9127
  4. what you meant by nothing changed? what are the exact things you expecting to be changed after update? provide issues in details.
  5. you need to loop trough the list and check each variable contents then assign the rewards if any matches found. https://pastebin.com/xTsWM9Gv
  6. something similar that I wrote 4 years ago o-o http://upaste.me/1d10278cd3db1e7
  7. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
  8. @Aureon you can write it better in a way like this... - script Sample -1,{ OnPCBaseLvUpEvent: // every 10 levels gain rewards. if ( BaseLevel >= 10 && BaseLevel % 10 == 0 ) { getitem 512,1; getitem 512,2; getitem 512,3; getitem 512,4; getitem 512,5; dispbottom "Congrats! You reached level "+BaseLevel+"!"; } end; }
  9. add the missing script command *party_unlock
  10. OnPCLoginEvent: @online_time = gettimetick(2); end; OnPCLogoutEvent: #total_online_time += ( gettimetick(2) - @online_time ); end;
  11. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
  12. https://rathena.org/board/topic/80999-r17228-channel-system-replacement-for-main/
  13. OnPCCalcStatEvent: if ( countitem(512) ) { // bonus... } end;
  14. Emistry

    npc hide

    OnClockXXXX: hideoffnpc strnpcinfo(3); sleep ( 5 * 60000 ); OnInit: hideonnpc strnpcinfo(3); end;
  15. guild_vs5,0,0,0,0 monster Poring 1002,999,0,0,0 prontera,155,181,5 script Sample 757,{ if ( select( "Warp to Leveling Room","Cancel" ) == 1 ) { warp "guild_vs5",0,0; } end; }
  16. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
  17. doc/script_commands.txt#L8620-L8633
  18. conf/battle/client.conf#L73-L74
  19. by default all custom stylist that available at forum support these "official" style. it's based on the palette files that you're currently using.
  20. npc/merchants/clothes_dyer.txt
  21. npc/merchants/cash_hair.txt npc/merchants/hair_style.txt npc/merchants/hair_dyer.txt
  22. i did an update to the SQL Job Changer today morning, you can give it a try. if you're referring to the issue where you have missing skill point due to skipped the transcendent first/second class, you can now assign custom extra skill point given to character once he did the job advancement.
  23. some minor updates. 4 new parameters added to expand customization. *bonus status point - amount of extra status point given to char for the job advancement. *bonus skill point - amount of extra skill point given to char for the job advancement. *resetlvl - option to reset based on resetlvl. *req_zeny - amount of zeny required for the job advancement.
  24. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
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