you can try something like this..
OnInit:
// monster list
setarray .mob_list,1002,1004,1005;
// amount need to kill
setarray .mob_amount,10,20,30;
// ignore these part
.mob_size = getarraysize( .mob_list );
for( .@i = 0; .@i < .mob_size; .@i++ )
setd( ".mob_"+.mob_list[.@i] ),.mob_amount[.@i];
end;
OnNPCKillEvent:
// if monster are listed..
if( getd( ".mob_"+killedrid ) ){
// increase count....
setd( "kill_count_"+killedrid ),( getd( "kill_count_"+killedrid ) + 1 );
dispbottom "You killed "+getd( "kill_count_"+killedrid )+" / "+getd( ".mob_"+killedrid )+" "+getmonsterinfo( killedrid,MOB_NAME );
}
end;
i didnt test it....but should be look something like this...
i remember last time in rA got a few topic discussed the same things too for mob hunting quests...
try search for it...