i dont think this script suppose to do using the database part....it should be adjust in ur refiner script...since it's an announcement when your characters success to refine a +8 and above equipments....
find the successrefitem and add below..
.@refine_count = getequiprefinerycnt(<equipment slot>);
if( .@refine_count >= 8 ){
announce strcharinfo(0)+" refined a "+.@refine_count+" "+getequipname(<equipment slot>),0;
}
attach the event using Permanent_Monster_Spawn or monster or areamonster
OnNPCKillEvent:
if( killedrid == mob_id )
announce strcharinfo(0)+" of "+strcharinfo(2)+" slained "+getmonsterinfo( killedrid,MOB_NAME )+" at "+strcharinfo(3),bc_all,0xFF0000";
end;
there are few way to attach the event too if you dont want to use OnNPCKillEvent...
trunk/src/config/renewal.h
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST
disable this..
just edit the langtype...no other settings are required to change..
the langtype isnt limited to only 0 or 1 ....there are more than these..
if i am not mistaken..should be around
0 ~ 14
if you want..you can try this..trunk/npc/custom/events/disguise.txt
most of the disguise event out there doesnt have a full list / updated list for non-exist monster...and your server will simply throw you an error for getting informations on non-exist monster ...
you can either add a check for non-exist monster ... or add a dummies monster in ur mob_db.txt ..
try this.
http://pastebin.com/raw.php?i=JLRNg6z4
make sure you run this query first....
ALTER TABLE `guild` ADD COLUMN `storage_password` VARCHAR(32) NULL DEFAULT '' AFTER `emblem_data` ;